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- /* $NetBSD: play.c,v 1.8 2003/08/07 09:37:53 agc Exp $ */
- /*
- * Copyright (c) 1980, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
- #include <sys/cdefs.h>
- #ifndef lint
- #if 0
- static char sccsid[] = "@(#)play.c 8.1 (Berkeley) 5/31/93";
- #else
- __RCSID("$NetBSD: play.c,v 1.8 2003/08/07 09:37:53 agc Exp $");
- #endif
- #endif /* not lint */
- #include <stdio.h>
- #include <setjmp.h>
- #include "trek.h"
- #include "getpar.h"
- /*
- ** INSTRUCTION READ AND MAIN PLAY LOOP
- **
- ** Well folks, this is it. Here we have the guts of the game.
- ** This routine executes moves. It sets up per-move variables,
- ** gets the command, and executes the command. After the command,
- ** it calls events() to use up time, attack() to have Klingons
- ** attack if the move was not free, and checkcond() to check up
- ** on how we are doing after the move.
- */
- extern jmp_buf env;
- const struct cvntab Comtab[] =
- {
- { "abandon", "", abandon, 0 },
- { "ca", "pture", capture, 0 },
- { "cl", "oak", shield, -1 },
- { "c", "omputer", computer, 0 },
- { "da", "mages", dcrept, 0 },
- { "destruct", "", destruct, 0 },
- { "do", "ck", dock, 0 },
- { "help", "", help, 0 },
- { "i", "mpulse", impulse, 0 },
- { "l", "rscan", lrscan, 0 },
- { "m", "ove", dowarp, 0 },
- { "p", "hasers", phaser, 0 },
- { "ram", "", dowarp, 1 },
- { "dump", "", dumpgame, 0 },
- { "r", "est", rest, 0 },
- { "sh", "ield", shield, 0 },
- { "s", "rscan", srscan, 0 },
- { "st", "atus", srscan, -1 },
- { "terminate", "", myreset, 0 },
- { "t", "orpedo", torped, 0 },
- { "u", "ndock", undock, 0 },
- { "v", "isual", visual, 0 },
- { "w", "arp", setwarp, 0 },
- { NULL, NULL, NULL, 0 }
- };
- /*ARGSUSED*/
- void
- myreset(v)
- int v __attribute__((__unused__));
- {
- longjmp(env, 1);
- }
- void
- play()
- {
- const struct cvntab *r;
- while (1)
- {
- Move.free = 1;
- Move.time = 0.0;
- Move.shldchg = 0;
- Move.newquad = 0;
- Move.resting = 0;
- skiptonl(0);
- r = getcodpar("\nCommand", Comtab);
- (*r->value)(r->value2);
- events(0);
- attack(0);
- checkcond();
- }
- }
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