123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173 |
- /* $NetBSD: help.c,v 1.7 2003/08/07 09:37:52 agc Exp $ */
- /*
- * Copyright (c) 1980, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
- #include <sys/cdefs.h>
- #ifndef lint
- #if 0
- static char sccsid[] = "@(#)help.c 8.1 (Berkeley) 5/31/93";
- #else
- __RCSID("$NetBSD: help.c,v 1.7 2003/08/07 09:37:52 agc Exp $");
- #endif
- #endif /* not lint */
- #include <stdio.h>
- #include <math.h>
- #include <unistd.h>
- #include "trek.h"
- /*
- ** call starbase for help
- **
- ** First, the closest starbase is selected. If there is a
- ** a starbase in your own quadrant, you are in good shape.
- ** This distance takes quadrant distances into account only.
- **
- ** A magic number is computed based on the distance which acts
- ** as the probability that you will be rematerialized. You
- ** get three tries.
- **
- ** When it is determined that you should be able to be remater-
- ** ialized (i.e., when the probability thing mentioned above
- ** comes up positive), you are put into that quadrant (anywhere).
- ** Then, we try to see if there is a spot adjacent to the star-
- ** base. If not, you can't be rematerialized!!! Otherwise,
- ** it drops you there. It only tries five times to find a spot
- ** to drop you. After that, it's your problem.
- */
- const char *const Cntvect[3] =
- {"first", "second", "third"};
- /*ARGSUSED*/
- void
- help(v)
- int v __attribute__((__unused__));
- {
- int i;
- double dist, x;
- int dx = 0, dy = 0;
- int j, l = 0;
- /* check to see if calling for help is reasonable ... */
- if (Ship.cond == DOCKED) {
- printf("Uhura: But Captain, we're already docked\n");
- return;
- }
- /* or possible */
- if (damaged(SSRADIO)) {
- out(SSRADIO);
- return;
- }
- if (Now.bases <= 0) {
- printf("Uhura: I'm not getting any response from starbase\n");
- return;
- }
- /* tut tut, there goes the score */
- Game.helps += 1;
- /* find the closest base */
- dist = 1e50;
- if (Quad[Ship.quadx][Ship.quady].bases <= 0)
- {
- /* there isn't one in this quadrant */
- for (i = 0; i < Now.bases; i++)
- {
- /* compute distance */
- dx = Now.base[i].x - Ship.quadx;
- dy = Now.base[i].y - Ship.quady;
- x = dx * dx + dy * dy;
- x = sqrt(x);
- /* see if better than what we already have */
- if (x < dist)
- {
- dist = x;
- l = i;
- }
- }
- /* go to that quadrant */
- Ship.quadx = Now.base[l].x;
- Ship.quady = Now.base[l].y;
- initquad(1);
- }
- else
- {
- dist = 0.0;
- }
- /* dematerialize the Enterprise */
- Sect[Ship.sectx][Ship.secty] = EMPTY;
- printf("Starbase in %d,%d responds\n", Ship.quadx, Ship.quady);
- /* this next thing acts as a probability that it will work */
- x = pow(1.0 - pow(0.94, dist), 0.3333333);
- /* attempt to rematerialize */
- for (i = 0; i < 3; i++)
- {
- sleep(2);
- printf("%s attempt to rematerialize ", Cntvect[i]);
- if (franf() > x)
- {
- /* ok, that's good. let's see if we can set her down */
- for (j = 0; j < 5; j++)
- {
- dx = Etc.starbase.x + ranf(3) - 1;
- if (dx < 0 || dx >= NSECTS)
- continue;
- dy = Etc.starbase.y + ranf(3) - 1;
- if (dy < 0 || dy >= NSECTS || Sect[dx][dy] != EMPTY)
- continue;
- break;
- }
- if (j < 5)
- {
- /* found an empty spot */
- printf("succeeds\n");
- Ship.sectx = dx;
- Ship.secty = dy;
- Sect[dx][dy] = Ship.ship;
- dock(0);
- compkldist(0);
- return;
- }
- /* the starbase must have been surrounded */
- }
- printf("fails\n");
- }
- /* one, two, three strikes, you're out */
- lose(L_NOHELP);
- }
|