game.c 3.0 KB

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  1. /* $NetBSD: game.c,v 1.11 2003/08/07 09:37:42 agc Exp $ */
  2. /*
  3. * Copyright (c) 1983, 1993
  4. * The Regents of the University of California. All rights reserved.
  5. *
  6. * Redistribution and use in source and binary forms, with or without
  7. * modification, are permitted provided that the following conditions
  8. * are met:
  9. * 1. Redistributions of source code must retain the above copyright
  10. * notice, this list of conditions and the following disclaimer.
  11. * 2. Redistributions in binary form must reproduce the above copyright
  12. * notice, this list of conditions and the following disclaimer in the
  13. * documentation and/or other materials provided with the distribution.
  14. * 3. Neither the name of the University nor the names of its contributors
  15. * may be used to endorse or promote products derived from this software
  16. * without specific prior written permission.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
  19. * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  20. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  21. * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
  22. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  23. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
  24. * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
  25. * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  26. * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
  27. * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
  28. * SUCH DAMAGE.
  29. */
  30. #include <sys/cdefs.h>
  31. #ifndef lint
  32. #if 0
  33. static char sccsid[] = "@(#)game.c 8.2 (Berkeley) 4/28/95";
  34. #else
  35. __RCSID("$NetBSD: game.c,v 1.11 2003/08/07 09:37:42 agc Exp $");
  36. #endif
  37. #endif /* not lint */
  38. #include <sys/types.h>
  39. #include "extern.h"
  40. int
  41. maxturns(struct ship *ship, char *af)
  42. {
  43. int turns;
  44. turns = ship->specs->ta;
  45. *af = (ship->file->drift > 1 && turns);
  46. if (*af != '\0') {
  47. turns--;
  48. if (ship->file->FS == 1)
  49. turns = 0;
  50. }
  51. return turns;
  52. }
  53. int
  54. maxmove(struct ship *ship, int dir, int fs)
  55. {
  56. int riggone = 0, Move, flank = 0;
  57. Move = ship->specs->bs;
  58. if (!ship->specs->rig1)
  59. riggone++;
  60. if (!ship->specs->rig2)
  61. riggone++;
  62. if (!ship->specs->rig3)
  63. riggone++;
  64. if (!ship->specs->rig4)
  65. riggone++;
  66. if ((ship->file->FS || fs) && fs != -1) {
  67. flank = 1;
  68. Move = ship->specs->fs;
  69. }
  70. if (dir == winddir)
  71. Move -= 1 + WET[windspeed][ship->specs->class-1].B;
  72. else if (dir == winddir + 2 || dir == winddir - 2 || dir == winddir - 6 || dir == winddir + 6)
  73. Move -= 1 + WET[windspeed][ship->specs->class-1].C;
  74. else if (dir == winddir + 3 || dir == winddir - 3 || dir == winddir - 5 || dir == winddir + 5)
  75. Move = (flank ? 2 : 1) - WET[windspeed][ship->specs->class-1].D;
  76. else if (dir == winddir + 4 || dir == winddir - 4)
  77. Move = 0;
  78. else
  79. Move -= WET[windspeed][ship->specs->class-1].A;
  80. Move -= riggone;
  81. Move = Move < 0 ? 0 : Move;
  82. return(Move);
  83. }