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- /* $NetBSD: dr_1.c,v 1.21 2004/11/05 21:30:32 dsl Exp $ */
- /*
- * Copyright (c) 1983, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
- #include <sys/cdefs.h>
- #ifndef lint
- #if 0
- static char sccsid[] = "@(#)dr_1.c 8.1 (Berkeley) 5/31/93";
- #else
- __RCSID("$NetBSD: dr_1.c,v 1.21 2004/11/05 21:30:32 dsl Exp $");
- #endif
- #endif /* not lint */
- #include <ctype.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include "extern.h"
- #include "driver.h"
- static int fightitout(struct ship *, struct ship *, int);
- void
- unfoul(void)
- {
- struct ship *sp;
- struct ship *to;
- int nat;
- int i;
- foreachship(sp) {
- if (sp->file->captain[0])
- continue;
- nat = capship(sp)->nationality;
- foreachship(to) {
- if (nat != capship(to)->nationality &&
- !is_toughmelee(sp, to, 0, 0))
- continue;
- for (i = fouled2(sp, to); --i >= 0;)
- if (dieroll() <= 2)
- cleanfoul(sp, to, 0);
- }
- }
- }
- void
- boardcomp(void)
- {
- int crew[3];
- struct ship *sp, *sq;
- foreachship(sp) {
- if (*sp->file->captain)
- continue;
- if (sp->file->dir == 0)
- continue;
- if (sp->file->struck || sp->file->captured != 0)
- continue;
- if (!snagged(sp))
- continue;
- crew[0] = sp->specs->crew1 != 0;
- crew[1] = sp->specs->crew2 != 0;
- crew[2] = sp->specs->crew3 != 0;
- foreachship(sq) {
- if (!Xsnagged2(sp, sq))
- continue;
- if (meleeing(sp, sq))
- continue;
- if (!sq->file->dir
- || sp->nationality == capship(sq)->nationality)
- continue;
- switch (sp->specs->class - sq->specs->class) {
- case -3: case -4: case -5:
- if (crew[0]) {
- /* OBP */
- sendbp(sp, sq, crew[0]*100, 0);
- crew[0] = 0;
- } else if (crew[1]){
- /* OBP */
- sendbp(sp, sq, crew[1]*10, 0);
- crew[1] = 0;
- }
- break;
- case -2:
- if (crew[0] || crew[1]) {
- /* OBP */
- sendbp(sp, sq, crew[0]*100+crew[1]*10,
- 0);
- crew[0] = crew[1] = 0;
- }
- break;
- case -1: case 0: case 1:
- if (crew[0]) {
- /* OBP */
- sendbp(sp, sq, crew[0]*100+crew[1]*10,
- 0);
- crew[0] = crew[1] = 0;
- }
- break;
- case 2: case 3: case 4: case 5:
- /* OBP */
- sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
- 0);
- crew[0] = crew[1] = crew[2] = 0;
- break;
- }
- }
- }
- }
- static int
- fightitout(struct ship *from, struct ship *to, int key)
- {
- struct ship *fromcap, *tocap;
- int crewfrom[3], crewto[3], menfrom, mento;
- int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
- int topoints;
- int index, totalfrom = 0, totalto = 0;
- int count;
- char message[60];
- menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
- mento = mensent(to, from, crewto, &tocap, &pcto, 0);
- if (fromcap == 0)
- fromcap = from;
- if (tocap == 0)
- tocap = to;
- if (key) {
- if (!menfrom) { /* if crew surprised */
- if (fromcap == from)
- menfrom = from->specs->crew1
- + from->specs->crew2
- + from->specs->crew3;
- else
- menfrom = from->file->pcrew;
- } else {
- menfrom *= 2; /* DBP's fight at an advantage */
- }
- }
- fromstrength = menfrom * fromcap->specs->qual;
- strengthto = mento * tocap->specs->qual;
- for (count = 0;
- ((fromstrength < strengthto * 3 && strengthto < fromstrength * 3)
- || fromstrength == -1) && count < 4;
- count++) {
- index = fromstrength/10;
- if (index > 8)
- index = 8;
- toinjured = MT[index][2 - dieroll() / 3];
- totalto += toinjured;
- index = strengthto/10;
- if (index > 8)
- index = 8;
- frominjured = MT[index][2 - dieroll() / 3];
- totalfrom += frominjured;
- menfrom -= frominjured;
- mento -= toinjured;
- fromstrength = menfrom * fromcap->specs->qual;
- strengthto = mento * tocap->specs->qual;
- }
- if (fromstrength >= strengthto * 3 || count == 4) {
- unboard(to, from, 0);
- subtract(from, fromcap, totalfrom, crewfrom, pcfrom);
- subtract(to, tocap, totalto, crewto, pcto);
- makemsg(from, "boarders from %s repelled", to->shipname);
- sprintf(message, "killed in melee: %d. %s: %d",
- totalto, from->shipname, totalfrom);
- Writestr(W_SIGNAL, to, message);
- if (key)
- return 1;
- } else if (strengthto >= fromstrength * 3) {
- unboard(from, to, 0);
- subtract(from, fromcap, totalfrom, crewfrom, pcfrom);
- subtract(to, tocap, totalto, crewto, pcto);
- if (key) {
- if (fromcap != from)
- Write(W_POINTS, fromcap,
- fromcap->file->points -
- from->file->struck
- ? from->specs->pts
- : 2 * from->specs->pts,
- 0, 0, 0);
- /* ptr1 points to the shipspec for the ship that was just unboarded.
- I guess that what is going on here is that the pointer is multiplied
- or something. */
- Write(W_CAPTURED, from, to->file->index, 0, 0, 0);
- topoints = 2 * from->specs->pts + to->file->points;
- if (from->file->struck)
- topoints -= from->specs->pts;
- Write(W_POINTS, to, topoints, 0, 0, 0);
- mento = crewto[0] ? crewto[0] : crewto[1];
- if (mento) {
- subtract(to, tocap, mento, crewto, pcto);
- subtract(from, to, - mento, crewfrom, 0);
- }
- sprintf(message, "captured by the %s!", to->shipname);
- Writestr(W_SIGNAL, from, message);
- sprintf(message, "killed in melee: %d. %s: %d",
- totalto, from->shipname, totalfrom);
- Writestr(W_SIGNAL, to, message);
- mento = 0;
- return 0;
- }
- }
- return 0;
- }
- void
- resolve(void)
- {
- int thwart;
- struct ship *sp, *sq;
- foreachship(sp) {
- if (sp->file->dir == 0)
- continue;
- for (sq = sp + 1; sq < ls; sq++)
- if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
- fightitout(sp, sq, 0);
- thwart = 2;
- foreachship(sq) {
- if (sq->file->dir && meleeing(sq, sp))
- thwart = fightitout(sp, sq, 1);
- if (!thwart)
- break;
- }
- if (!thwart) {
- foreachship(sq) {
- if (sq->file->dir && meleeing(sq, sp))
- unboard(sq, sp, 0);
- unboard(sp, sq, 0);
- }
- unboard(sp, sp, 1);
- } else if (thwart == 2)
- unboard(sp, sp, 1);
- }
- }
- void
- compcombat(void)
- {
- int n;
- struct ship *sp;
- struct ship *closest;
- int crew[3], men = 0, target, temp;
- int r, guns, ready, load, car;
- int index, rakehim, sternrake;
- int shootat, hit;
- foreachship(sp) {
- if (sp->file->captain[0] || sp->file->dir == 0)
- continue;
- crew[0] = sp->specs->crew1;
- crew[1] = sp->specs->crew2;
- crew[2] = sp->specs->crew3;
- for (n = 0; n < 3; n++) {
- if (sp->file->OBP[n].turnsent)
- men += sp->file->OBP[n].mensent;
- }
- for (n = 0; n < 3; n++) {
- if (sp->file->DBP[n].turnsent)
- men += sp->file->DBP[n].mensent;
- }
- if (men){
- crew[0] = men/100 ? 0 : crew[0] != 0;
- crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
- crew[2] = men%10 ? 0 : crew[2] != 0;
- }
- for (r = 0; r < 2; r++) {
- if (!crew[2])
- continue;
- if (sp->file->struck)
- continue;
- if (r) {
- ready = sp->file->readyR;
- guns = sp->specs->gunR;
- car = sp->specs->carR;
- } else {
- ready = sp->file->readyL;
- guns = sp->specs->gunL;
- car = sp->specs->carL;
- }
- if (!guns && !car)
- continue;
- if ((ready & R_LOADED) == 0)
- continue;
- closest = closestenemy(sp, r ? 'r' : 'l', 0);
- if (closest == 0)
- continue;
- if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
- continue;
- if (closest->file->struck)
- continue;
- target = range(sp, closest);
- if (target > 10)
- continue;
- if (!guns && target >= 3)
- continue;
- load = L_ROUND;
- if (target == 1 && sp->file->loadwith == L_GRAPE)
- load = L_GRAPE;
- if (target <= 3 && closest->file->FS)
- load = L_CHAIN;
- if (target == 1 && load != L_GRAPE)
- load = L_DOUBLE;
- if (load > L_CHAIN && target < 6)
- shootat = HULL;
- else
- shootat = RIGGING;
- rakehim = gunsbear(sp, closest)
- && !gunsbear(closest, sp);
- temp = portside(closest, sp, 1)
- - closest->file->dir + 1;
- if (temp < 1)
- temp += 8;
- if (temp > 8)
- temp -= 8;
- sternrake = temp > 4 && temp < 6;
- index = guns;
- if (target < 3)
- index += car;
- index = (index - 1) / 3;
- index = index > 8 ? 8 : index;
- if (!rakehim)
- hit = HDT[index][target-1];
- else
- hit = HDTrake[index][target-1];
- if (rakehim && sternrake)
- hit++;
- hit += QUAL[index][capship(sp)->specs->qual - 1];
- for (n = 0; n < 3 && sp->file->captured == 0; n++)
- if (!crew[n]) {
- if (index <= 5)
- hit--;
- else
- hit -= 2;
- }
- if (ready & R_INITIAL) {
- if (!r)
- sp->file->readyL &= ~R_INITIAL;
- else
- sp->file->readyR &= ~R_INITIAL;
- if (index <= 3)
- hit++;
- else
- hit += 2;
- }
- if (sp->file->captured != 0) {
- if (index <= 1)
- hit--;
- else
- hit -= 2;
- }
- hit += AMMO[index][load - 1];
- temp = sp->specs->class;
- if ((temp >= 5 || temp == 1) && windspeed == 5)
- hit--;
- if (windspeed == 6 && temp == 4)
- hit -= 2;
- if (windspeed == 6 && temp <= 3)
- hit--;
- if (hit >= 0) {
- if (load != L_GRAPE)
- hit = hit > 10 ? 10 : hit;
- table(sp, closest, shootat, load, hit, dieroll());
- }
- }
- }
- }
- int
- next(void)
- {
- if (++turn % 55 == 0) {
- if (alive)
- alive = 0;
- else
- people = 0;
- }
- if (people <= 0 || windspeed == 7) {
- struct ship *s;
- struct ship *bestship = NULL;
- float net, best = 0.0;
- foreachship(s) {
- if (*s->file->captain)
- continue;
- net = (float)s->file->points / s->specs->pts;
- if (net > best) {
- best = net;
- bestship = s;
- }
- }
- if (best > 0.0) {
- char *tp = getenv("WOTD");
- const char *p;
- if (tp == 0)
- p = "Driver";
- else {
- *tp = toupper((unsigned char)*tp);
- p = tp;
- }
- strlcpy(bestship->file->captain, p,
- sizeof bestship->file->captain);
- logger(bestship);
- }
- return -1;
- }
- Write(W_TURN, SHIP(0), turn, 0, 0, 0);
- if (turn % 7 == 0 && (dieroll() >= cc->windchange || !windspeed)) {
- switch (dieroll()) {
- case 1:
- winddir = 1;
- break;
- case 2:
- break;
- case 3:
- winddir++;
- break;
- case 4:
- winddir--;
- break;
- case 5:
- winddir += 2;
- break;
- case 6:
- winddir -= 2;
- break;
- }
- if (winddir > 8)
- winddir -= 8;
- if (winddir < 1)
- winddir += 8;
- if (windspeed)
- switch (dieroll()) {
- case 1:
- case 2:
- windspeed--;
- break;
- case 5:
- case 6:
- windspeed++;
- break;
- }
- else
- windspeed++;
- Write(W_WIND, SHIP(0), winddir, windspeed, 0, 0);
- }
- return 0;
- }
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