123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131 |
- /* $NetBSD: phantglobs.h,v 1.9 2003/05/08 13:03:49 wiz Exp $ */
- /*
- * phantglobs.h - global declarations for Phantasia
- */
- extern double Circle; /* which circle player is in */
- extern double Shield; /* force field thrown up in monster battle */
- extern bool Beyond; /* set if player is beyond point of no return */
- extern bool Marsh; /* set if player is in dead marshes */
- extern bool Throne; /* set if player is on throne */
- extern bool Changed; /* set if important player stats have changed */
- extern bool Wizard; /* set if player is the 'wizard' of the game */
- extern bool Timeout; /* set if short timeout waiting for input */
- extern bool Windows; /* set if we are set up for curses stuff */
- extern bool Luckout; /* set if we have tried to luck out in fight */
- extern bool Foestrikes; /* set if foe gets a chance to hit in battleplayer()*/
- extern bool Echo; /* set if echo input to terminal */
- extern int Users; /* number of users currently playing */
- extern int Whichmonster; /* which monster we are fighting */
- extern int Lines; /* line on screen counter for fight routines */
- extern jmp_buf Fightenv; /* used to jump into fight routine */
- extern jmp_buf Timeoenv; /* used for timing out waiting for input */
- extern long Fileloc; /* location in file of player statistics */
- extern const char *Login; /* pointer to login of current player */
- extern const char *Enemyname; /* pointer name of monster/player we are battling*/
- extern struct player Player; /* stats for player */
- extern struct player Other; /* stats for another player */
- extern struct monster Curmonster;/* stats for current monster */
- extern struct energyvoid Enrgyvoid;/* energy void buffer */
- extern const struct charstats Stattable[];/* used for rolling and changing player stats*/
- extern const struct charstats *Statptr;/* pointer into Stattable[] */
- extern const struct menuitem Menu[]; /* menu of items for purchase */
- extern FILE *Playersfp; /* pointer to open player file */
- extern FILE *Monstfp; /* pointer to open monster file */
- extern FILE *Messagefp; /* pointer to open message file */
- extern FILE *Energyvoidfp; /* pointer to open energy void file */
- extern char Databuf[]; /* a place to read data into */
- /* some canned strings for messages */
- extern const char Illcmd[];
- extern const char Illmove[];
- extern const char Illspell[];
- extern const char Nomana[];
- extern const char Somebetter[];
- extern const char Nobetter[];
- /* functions which we need to know about */
- const char *descrlocation(struct player *, bool);
- const char *descrstatus(struct player *);
- const char *descrtype(struct player *, bool);
- void activelist(void);
- void adjuststats(void);
- long allocrecord(void);
- long allocvoid(void);
- void allstatslist(void);
- void altercoordinates(double, double, int);
- void awardtreasure(void);
- void battleplayer(long);
- void callmonster(int);
- void cancelmonster(void);
- void catchalarm(int) __attribute__((__noreturn__));
- void changestats(bool);
- void checkbattle(void);
- void checktampered(void);
- void cleanup(int);
- void collecttaxes(double, double);
- void cursedtreasure(void);
- void death(const char *);
- void displaystats(void);
- double distance(double, double, double, double);
- void dotampered(void);
- double drandom(void);
- void encounter(int);
- void enterscore(void);
- void error(const char *);
- double explevel(double);
- long findname(const char *, struct player *);
- void freerecord(struct player *, long);
- void genchar(int);
- int getanswer(const char *, bool);
- void getstring(char *, int);
- void hitmonster(double);
- void ill_sig(int);
- double infloat(void);
- void initialstate(void);
- void initplayer(struct player *);
- int inputoption(void);
- void interrupt(void);
- void leavegame(void);
- void monsthits(void);
- void monstlist(void);
- void more(int);
- void movelevel(void);
- void myturn(void);
- void neatstuff(void);
- int pickmonster(void);
- void playerhits(void);
- void playinit(void);
- void procmain(void);
- void purgeoldplayers(void);
- void readmessage(void);
- void readrecord(struct player *, long);
- long recallplayer(void);
- long rollnewplayer(void);
- void scorelist(void);
- void scramblestats(void);
- void tampered(int, double, double);
- void throneroom(void);
- void throwspell(void);
- void titlelist(void);
- void tradingpost(void);
- void truncstring(char *);
- void userlist(bool);
- void writerecord(struct player *, long);
- void writevoid(struct energyvoid *, long);
|