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- /* $NetBSD: makemaze.c,v 1.4 2004/01/27 20:30:29 jsm Exp $ */
- /*
- * Copyright (c) 1983-2003, Regents of the University of California.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * + Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * + Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * + Neither the name of the University of California, San Francisco nor
- * the names of its contributors may be used to endorse or promote
- * products derived from this software without specific prior written
- * permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
- * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
- * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <sys/cdefs.h>
- #ifndef lint
- __RCSID("$NetBSD: makemaze.c,v 1.4 2004/01/27 20:30:29 jsm Exp $");
- #endif /* not lint */
- # include "hunt.h"
- # define ISCLEAR(y,x) (Maze[y][x] == SPACE)
- # define ODD(n) ((n) & 01)
- static int candig(int, int);
- static void dig(int, int);
- static void dig_maze(int, int);
- static void remap(void);
- void
- makemaze()
- {
- char *sp;
- int y, x;
- /*
- * fill maze with walls
- */
- sp = &Maze[0][0];
- while (sp < &Maze[HEIGHT - 1][WIDTH])
- *sp++ = DOOR;
- x = rand_num(WIDTH / 2) * 2 + 1;
- y = rand_num(HEIGHT / 2) * 2 + 1;
- dig_maze(x, y);
- remap();
- }
- # define NPERM 24
- # define NDIR 4
- int dirs[NPERM][NDIR] = {
- {0,1,2,3}, {3,0,1,2}, {0,2,3,1}, {0,3,2,1},
- {1,0,2,3}, {2,3,0,1}, {0,2,1,3}, {2,3,1,0},
- {1,0,3,2}, {1,2,0,3}, {3,1,2,0}, {2,0,3,1},
- {1,3,0,2}, {0,3,1,2}, {1,3,2,0}, {2,0,1,3},
- {0,1,3,2}, {3,1,0,2}, {2,1,0,3}, {1,2,3,0},
- {2,1,3,0}, {3,0,2,1}, {3,2,0,1}, {3,2,1,0}
- };
- int incr[NDIR][2] = {
- {0, 1}, {1, 0}, {0, -1}, {-1, 0}
- };
- static void
- dig(y, x)
- int y, x;
- {
- int *dp;
- int *ip;
- int ny, nx;
- int *endp;
- Maze[y][x] = SPACE; /* Clear this spot */
- dp = dirs[rand_num(NPERM)];
- endp = &dp[NDIR];
- while (dp < endp) {
- ip = &incr[*dp++][0];
- ny = y + *ip++;
- nx = x + *ip;
- if (candig(ny, nx))
- dig(ny, nx);
- }
- }
- /*
- * candig:
- * Is it legal to clear this spot?
- */
- static int
- candig(y, x)
- int y, x;
- {
- int i;
- if (ODD(x) && ODD(y))
- return FALSE; /* can't touch ODD spots */
- if (y < UBOUND || y >= DBOUND)
- return FALSE; /* Beyond vertical bounds, NO */
- if (x < LBOUND || x >= RBOUND)
- return FALSE; /* Beyond horizontal bounds, NO */
- if (ISCLEAR(y, x))
- return FALSE; /* Already clear, NO */
- i = ISCLEAR(y, x + 1);
- i += ISCLEAR(y, x - 1);
- if (i > 1)
- return FALSE; /* Introduces cycle, NO */
- i += ISCLEAR(y + 1, x);
- if (i > 1)
- return FALSE; /* Introduces cycle, NO */
- i += ISCLEAR(y - 1, x);
- if (i > 1)
- return FALSE; /* Introduces cycle, NO */
- return TRUE; /* OK */
- }
- void
- dig_maze(x, y)
- int x, y;
- {
- int tx, ty;
- int i, j;
- int order[4];
- #define MNORTH 0x1
- #define MSOUTH 0x2
- #define MEAST 0x4
- #define MWEST 0x8
- tx = ty = 0;
- Maze[y][x] = SPACE;
- order[0] = MNORTH;
- for (i = 1; i < 4; i++) {
- j = rand_num(i + 1);
- order[i] = order[j];
- order[j] = 0x1 << i;
- }
- for (i = 0; i < 4; i++) {
- switch (order[i]) {
- case MNORTH:
- tx = x;
- ty = y - 2;
- break;
- case MSOUTH:
- tx = x;
- ty = y + 2;
- break;
- case MEAST:
- tx = x + 2;
- ty = y;
- break;
- case MWEST:
- tx = x - 2;
- ty = y;
- break;
- }
- if (tx < 0 || ty < 0 || tx >= WIDTH || ty >= HEIGHT)
- continue;
- if (Maze[ty][tx] == SPACE)
- continue;
- Maze[(y + ty) / 2][(x + tx) / 2] = SPACE;
- dig_maze(tx, ty);
- }
- }
- void
- remap()
- {
- int y, x;
- char *sp;
- int stat;
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++) {
- sp = &Maze[y][x];
- if (*sp == SPACE)
- continue;
- stat = 0;
- if (y - 1 >= 0 && Maze[y - 1][x] != SPACE)
- stat |= NORTH;
- if (y + 1 < HEIGHT && Maze[y + 1][x] != SPACE)
- stat |= SOUTH;
- if (x + 1 < WIDTH && Maze[y][x + 1] != SPACE)
- stat |= EAST;
- if (x - 1 >= 0 && Maze[y][x - 1] != SPACE)
- stat |= WEST;
- switch (stat) {
- case WEST | EAST:
- case EAST:
- case WEST:
- *sp = WALL1;
- break;
- case NORTH | SOUTH:
- case NORTH:
- case SOUTH:
- *sp = WALL2;
- break;
- case 0:
- # ifdef RANDOM
- *sp = DOOR;
- # endif
- # ifdef REFLECT
- *sp = rand_num(2) ? WALL4 : WALL5;
- # endif
- break;
- default:
- *sp = WALL3;
- break;
- }
- }
- memcpy(Orig_maze, Maze, sizeof Maze);
- }
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