huntd.6.in 3.5 KB

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  1. .\" $NetBSD: huntd.6,v 1.7 2003/06/11 12:00:22 wiz Exp $
  2. .\"
  3. .\" huntd
  4. .\"
  5. .\" Copyright (c) 1983-2003, Regents of the University of California.
  6. .\" All rights reserved.
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  8. .\" Redistribution and use in source and binary forms, with or without
  9. .\" modification, are permitted provided that the following conditions are
  10. .\" met:
  11. .\"
  12. .\" + Redistributions of source code must retain the above copyright
  13. .\" notice, this list of conditions and the following disclaimer.
  14. .\" + Redistributions in binary form must reproduce the above copyright
  15. .\" notice, this list of conditions and the following disclaimer in the
  16. .\" documentation and/or other materials provided with the distribution.
  17. .\" + Neither the name of the University of California, San Francisco nor
  18. .\" the names of its contributors may be used to endorse or promote
  19. .\" products derived from this software without specific prior written
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  33. .\"
  34. .Dd April 4, 2001
  35. .Dt HUNTD 6
  36. .Sh NAME
  37. .Nm huntd
  38. .Nd hunt daemon, back-end for hunt game
  39. .Sh SYNOPSIS
  40. .Nm
  41. .Op Fl s
  42. .Op Fl p Ar port
  43. .Sh DESCRIPTION
  44. .Nm
  45. controls the multi-player
  46. .Xr hunt 6
  47. game.
  48. When it starts up, it tries to notify all members of the
  49. .Em hunt-players
  50. mailing list (see
  51. .Xr sendmail 8 )
  52. by faking a
  53. .Xr talk 1
  54. request from user
  55. .Dq Hunt Game .
  56. .Pp
  57. The
  58. .Fl s
  59. option is for running
  60. .Nm
  61. forever (server mode).
  62. This is similar to running it under the control of
  63. .Xr inetd 8
  64. (see below), but it consumes a process table entry when no one is playing.
  65. .Pp
  66. The
  67. .Fl p
  68. option changes the UDP port number used to rendezvous with the player
  69. process and thus allows for private games of hunt.
  70. This option turns off the notification of players on the
  71. .Em hunt-players
  72. mailing list.
  73. .Ss INETD
  74. To run
  75. .Nm
  76. from
  77. .Xr inetd 8 ,
  78. you'll need to
  79. put the
  80. .Nm hunt
  81. service in
  82. .Pa /etc/services :
  83. .Bd -literal
  84. hunt 26740/udp # multi-player/multi-host mazewars
  85. .Ed
  86. and
  87. add the following line to
  88. .Pa /etc/inetd.conf :
  89. .Bd -literal -offset indent -compact
  90. hunt dgram udp wait nobody @sbindir@/huntd huntd
  91. .Ed
  92. Do not use any of the command line options; if you want
  93. .Xr inetd 8
  94. to start up
  95. .Nm
  96. on a private port, change the port listed for
  97. .Nm hunt
  98. in
  99. .Pa /etc/services .
  100. .Sh NETWORK RENDEZVOUS
  101. When
  102. .Xr hunt 6
  103. starts up, it broadcasts on the local area net
  104. (using the broadcast address for each interface) to find a
  105. .Nm hunt
  106. game in progress.
  107. If a
  108. .Nm
  109. hears the request, it sends back the port number for the
  110. .Nm hunt
  111. process to connect to.
  112. Otherwise, the
  113. .Nm hunt
  114. process starts up a
  115. .Nm
  116. on the local machine and tries to rendezvous with it.
  117. .Sh SEE ALSO
  118. .Xr talk 1 ,
  119. .Xr hunt 6 ,
  120. .Xr sendmail 8
  121. .Sh AUTHORS
  122. Conrad Huang, Ken Arnold, and Greg Couch;
  123. .br
  124. University of California, San Francisco, Computer Graphics Lab