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- /* $NetBSD: draw.c,v 1.3 2003/06/11 12:00:22 wiz Exp $ */
- /*
- * Copyright (c) 1983-2003, Regents of the University of California.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * + Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * + Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * + Neither the name of the University of California, San Francisco nor
- * the names of its contributors may be used to endorse or promote
- * products derived from this software without specific prior written
- * permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
- * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
- * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <sys/cdefs.h>
- #ifndef lint
- __RCSID("$NetBSD: draw.c,v 1.3 2003/06/11 12:00:22 wiz Exp $");
- #endif /* not lint */
- # include "hunt.h"
- void
- drawmaze(pp)
- PLAYER *pp;
- {
- int x;
- char *sp;
- int y;
- char *endp;
- clrscr(pp);
- outstr(pp, pp->p_maze[0], WIDTH);
- for (y = 1; y < HEIGHT - 1; y++) {
- endp = &pp->p_maze[y][WIDTH];
- for (x = 0, sp = pp->p_maze[y]; sp < endp; x++, sp++)
- if (*sp != SPACE) {
- cgoto(pp, y, x);
- if (pp->p_x == x && pp->p_y == y)
- outch(pp, translate(*sp));
- else if (is_player(*sp))
- outch(pp, player_sym(pp, y, x));
- else
- outch(pp, *sp);
- }
- }
- cgoto(pp, HEIGHT - 1, 0);
- outstr(pp, pp->p_maze[HEIGHT - 1], WIDTH);
- drawstatus(pp);
- }
- /*
- * drawstatus - put up the status lines (this assumes the screen
- * size is 80x24 with the maze being 64x24)
- */
- void
- drawstatus(pp)
- PLAYER *pp;
- {
- int i;
- PLAYER *np;
- cgoto(pp, STAT_AMMO_ROW, STAT_LABEL_COL);
- outstr(pp, "Ammo:", 5);
- (void) sprintf(Buf, "%3d", pp->p_ammo);
- cgoto(pp, STAT_AMMO_ROW, STAT_VALUE_COL);
- outstr(pp, Buf, 3);
- cgoto(pp, STAT_GUN_ROW, STAT_LABEL_COL);
- outstr(pp, "Gun:", 4);
- cgoto(pp, STAT_GUN_ROW, STAT_VALUE_COL);
- outstr(pp, (pp->p_ncshot < MAXNCSHOT) ? " ok" : " ", 3);
- cgoto(pp, STAT_DAM_ROW, STAT_LABEL_COL);
- outstr(pp, "Damage:", 7);
- (void) sprintf(Buf, "%2d/%2d", pp->p_damage, pp->p_damcap);
- cgoto(pp, STAT_DAM_ROW, STAT_VALUE_COL);
- outstr(pp, Buf, 5);
- cgoto(pp, STAT_KILL_ROW, STAT_LABEL_COL);
- outstr(pp, "Kills:", 6);
- (void) sprintf(Buf, "%3d", (pp->p_damcap - MAXDAM) / 2);
- cgoto(pp, STAT_KILL_ROW, STAT_VALUE_COL);
- outstr(pp, Buf, 3);
- cgoto(pp, STAT_PLAY_ROW, STAT_LABEL_COL);
- outstr(pp, "Player:", 7);
- for (i = STAT_PLAY_ROW + 1, np = Player; np < End_player; np++) {
- (void) sprintf(Buf, "%5.2f%c%-10.10s %c", np->p_ident->i_score,
- stat_char(np), np->p_ident->i_name,
- np->p_ident->i_team);
- cgoto(pp, i++, STAT_NAME_COL);
- outstr(pp, Buf, STAT_NAME_LEN);
- }
- # ifdef MONITOR
- cgoto(pp, STAT_MON_ROW, STAT_LABEL_COL);
- outstr(pp, "Monitor:", 8);
- for (i = STAT_MON_ROW + 1, np = Monitor; np < End_monitor; np++) {
- (void) sprintf(Buf, "%5.5s %-10.10s %c", " ",
- np->p_ident->i_name, np->p_ident->i_team);
- cgoto(pp, i++, STAT_NAME_COL);
- outstr(pp, Buf, STAT_NAME_LEN);
- }
- # endif
- }
- void
- look(pp)
- PLAYER *pp;
- {
- int x, y;
- x = pp->p_x;
- y = pp->p_y;
- check(pp, y - 1, x - 1);
- check(pp, y - 1, x );
- check(pp, y - 1, x + 1);
- check(pp, y , x - 1);
- check(pp, y , x );
- check(pp, y , x + 1);
- check(pp, y + 1, x - 1);
- check(pp, y + 1, x );
- check(pp, y + 1, x + 1);
- switch (pp->p_face) {
- case LEFTS:
- see(pp, LEFTS);
- see(pp, ABOVE);
- see(pp, BELOW);
- break;
- case RIGHT:
- see(pp, RIGHT);
- see(pp, ABOVE);
- see(pp, BELOW);
- break;
- case ABOVE:
- see(pp, ABOVE);
- see(pp, LEFTS);
- see(pp, RIGHT);
- break;
- case BELOW:
- see(pp, BELOW);
- see(pp, LEFTS);
- see(pp, RIGHT);
- break;
- # ifdef FLY
- case FLYER:
- break;
- # endif
- }
- cgoto(pp, y, x);
- }
- void
- see(pp, face)
- PLAYER *pp;
- int face;
- {
- char *sp;
- int y, x, i, cnt;
- x = pp->p_x;
- y = pp->p_y;
- switch (face) {
- case LEFTS:
- sp = &Maze[y][x];
- for (i = 0; See_over[(int)*--sp]; i++)
- continue;
- if (i == 0)
- break;
- cnt = i;
- x = pp->p_x - 1;
- --y;
- while (i--)
- check(pp, y, --x);
- i = cnt;
- x = pp->p_x - 1;
- ++y;
- while (i--)
- check(pp, y, --x);
- i = cnt;
- x = pp->p_x - 1;
- ++y;
- while (i--)
- check(pp, y, --x);
- break;
- case RIGHT:
- sp = &Maze[y][++x];
- for (i = 0; See_over[(int)*sp++]; i++)
- continue;
- if (i == 0)
- break;
- cnt = i;
- x = pp->p_x + 1;
- --y;
- while (i--)
- check(pp, y, ++x);
- i = cnt;
- x = pp->p_x + 1;
- ++y;
- while (i--)
- check(pp, y, ++x);
- i = cnt;
- x = pp->p_x + 1;
- ++y;
- while (i--)
- check(pp, y, ++x);
- break;
- case ABOVE:
- sp = &Maze[--y][x];
- if (!See_over[(int)*sp])
- break;
- do {
- --y;
- sp -= sizeof Maze[0];
- check(pp, y, x - 1);
- check(pp, y, x );
- check(pp, y, x + 1);
- } while (See_over[(int)*sp]);
- break;
- case BELOW:
- sp = &Maze[++y][x];
- if (!See_over[(int)*sp])
- break;
- do {
- y++;
- sp += sizeof Maze[0];
- check(pp, y, x - 1);
- check(pp, y, x );
- check(pp, y, x + 1);
- } while (See_over[(int)*sp]);
- break;
- }
- }
- void
- check(pp, y, x)
- PLAYER *pp;
- int y, x;
- {
- int index;
- int ch;
- PLAYER *rpp;
- index = y * sizeof Maze[0] + x;
- ch = ((char *) Maze)[index];
- if (ch != ((char *) pp->p_maze)[index]) {
- rpp = pp;
- cgoto(rpp, y, x);
- if (x == rpp->p_x && y == rpp->p_y)
- outch(rpp, translate(ch));
- else if (is_player(ch))
- outch(rpp, player_sym(rpp, y, x));
- else
- outch(rpp, ch);
- ((char *) rpp->p_maze)[index] = ch;
- }
- }
- /*
- * showstat
- * Update the status of players
- */
- void
- showstat(pp)
- PLAYER *pp;
- {
- PLAYER *np;
- int y;
- char c;
- y = STAT_PLAY_ROW + 1 + (pp - Player);
- c = stat_char(pp);
- # ifdef MONITOR
- for (np = Monitor; np < End_monitor; np++) {
- cgoto(np, y, STAT_SCAN_COL);
- outch(np, c);
- }
- # endif
- for (np = Player; np < End_player; np++) {
- cgoto(np, y, STAT_SCAN_COL);
- outch(np, c);
- }
- }
- /*
- * drawplayer:
- * Draw the player on the screen and show him to everyone who's scanning
- * unless he is cloaked.
- */
- void
- drawplayer(pp, draw)
- PLAYER *pp;
- FLAG draw;
- {
- PLAYER *newp;
- int x, y;
- x = pp->p_x;
- y = pp->p_y;
- Maze[y][x] = draw ? pp->p_face : pp->p_over;
- # ifdef MONITOR
- for (newp = Monitor; newp < End_monitor; newp++)
- check(newp, y, x);
- # endif
- for (newp = Player; newp < End_player; newp++) {
- if (!draw || newp == pp) {
- check(newp, y, x);
- continue;
- }
- if (newp->p_scan == 0) {
- newp->p_scan--;
- showstat(newp);
- }
- else if (newp->p_scan > 0) {
- if (pp->p_cloak < 0)
- check(newp, y, x);
- newp->p_scan--;
- }
- }
- if (!draw || pp->p_cloak < 0)
- return;
- if (pp->p_cloak-- == 0)
- showstat(pp);
- }
- void
- message(pp, s)
- PLAYER *pp;
- const char *s;
- {
- cgoto(pp, HEIGHT, 0);
- outstr(pp, s, strlen(s));
- ce(pp);
- }
- /*
- * translate:
- * Turn a character into the right direction character if we are
- * looking at the current player.
- */
- char
- translate(ch)
- char ch;
- {
- switch (ch) {
- case LEFTS:
- return '<';
- case RIGHT:
- return '>';
- case ABOVE:
- return '^';
- case BELOW:
- return 'v';
- }
- return ch;
- }
- /*
- * player_sym:
- * Return the player symbol
- */
- int
- player_sym(pp, y, x)
- const PLAYER *pp;
- int y, x;
- {
- PLAYER *npp;
- npp = play_at(y, x);
- if (npp->p_ident->i_team == ' ')
- return Maze[y][x];
- #ifdef MONITOR
- if (pp->p_ident->i_team == '*')
- return npp->p_ident->i_team;
- #endif
- if (pp->p_ident->i_team != npp->p_ident->i_team)
- return Maze[y][x];
- return pp->p_ident->i_team;
- }
|