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- /* $NetBSD: hack.zap.c,v 1.7 2004/01/27 20:30:29 jsm Exp $ */
- /*
- * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
- * Amsterdam
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- *
- * - Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * - Neither the name of the Stichting Centrum voor Wiskunde en
- * Informatica, nor the names of its contributors may be used to endorse or
- * promote products derived from this software without specific prior
- * written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
- * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
- * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
- * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- /*
- * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
- * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
- * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
- * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <sys/cdefs.h>
- #ifndef lint
- __RCSID("$NetBSD: hack.zap.c,v 1.7 2004/01/27 20:30:29 jsm Exp $");
- #endif /* not lint */
- #include "hack.h"
- #include "extern.h"
- const char *const fl[] = {
- "magic missile",
- "bolt of fire",
- "sleep ray",
- "bolt of cold",
- "death ray"
- };
- /* Routines for IMMEDIATE wands. */
- /* bhitm: monster mtmp was hit by the effect of wand otmp */
- void
- bhitm(mtmp, otmp)
- struct monst *mtmp;
- struct obj *otmp;
- {
- wakeup(mtmp);
- switch (otmp->otyp) {
- case WAN_STRIKING:
- if (u.uswallow || rnd(20) < 10 + mtmp->data->ac) {
- int tmp = d(2, 12);
- hit("wand", mtmp, exclam(tmp));
- mtmp->mhp -= tmp;
- if (mtmp->mhp < 1)
- killed(mtmp);
- } else
- miss("wand", mtmp);
- break;
- case WAN_SLOW_MONSTER:
- mtmp->mspeed = MSLOW;
- break;
- case WAN_SPEED_MONSTER:
- mtmp->mspeed = MFAST;
- break;
- case WAN_UNDEAD_TURNING:
- if (strchr(UNDEAD, mtmp->data->mlet)) {
- mtmp->mhp -= rnd(8);
- if (mtmp->mhp < 1)
- killed(mtmp);
- else
- mtmp->mflee = 1;
- }
- break;
- case WAN_POLYMORPH:
- if (newcham(mtmp, &mons[rn2(CMNUM)]))
- objects[otmp->otyp].oc_name_known = 1;
- break;
- case WAN_CANCELLATION:
- mtmp->mcan = 1;
- break;
- case WAN_TELEPORTATION:
- rloc(mtmp);
- break;
- case WAN_MAKE_INVISIBLE:
- mtmp->minvis = 1;
- break;
- #ifdef WAN_PROBING
- case WAN_PROBING:
- mstatusline(mtmp);
- break;
- #endif /* WAN_PROBING */
- default:
- impossible("What an interesting wand (%u)", otmp->otyp);
- }
- }
- int
- bhito(obj, otmp) /* object obj was hit by the effect of wand
- * otmp */
- struct obj *obj, *otmp; /* returns TRUE if sth was done */
- {
- int res = TRUE;
- if (obj == uball || obj == uchain)
- res = FALSE;
- else
- switch (otmp->otyp) {
- case WAN_POLYMORPH:
- /*
- * preserve symbol and quantity, but turn rocks into
- * gems
- */
- mkobj_at((obj->otyp == ROCK || obj->otyp == ENORMOUS_ROCK)
- ? GEM_SYM : obj->olet,
- obj->ox, obj->oy)->quan = obj->quan;
- delobj(obj);
- break;
- case WAN_STRIKING:
- if (obj->otyp == ENORMOUS_ROCK)
- fracture_rock(obj);
- else
- res = FALSE;
- break;
- case WAN_CANCELLATION:
- if (obj->spe && obj->olet != AMULET_SYM) {
- obj->known = 0;
- obj->spe = 0;
- }
- break;
- case WAN_TELEPORTATION:
- rloco(obj);
- break;
- case WAN_MAKE_INVISIBLE:
- obj->oinvis = 1;
- break;
- case WAN_UNDEAD_TURNING:
- res = revive(obj);
- break;
- case WAN_SLOW_MONSTER: /* no effect on objects */
- case WAN_SPEED_MONSTER:
- #ifdef WAN_PROBING
- case WAN_PROBING:
- #endif /* WAN_PROBING */
- res = FALSE;
- break;
- default:
- impossible("What an interesting wand (%u)", otmp->otyp);
- }
- return (res);
- }
- int
- dozap()
- {
- struct obj *obj;
- xchar zx, zy;
- obj = getobj("/", "zap");
- if (!obj)
- return (0);
- if (obj->spe < 0 || (obj->spe == 0 && rn2(121))) {
- pline("Nothing Happens.");
- return (1);
- }
- if (obj->spe == 0)
- pline("You wrest one more spell from the worn-out wand.");
- if (!(objects[obj->otyp].bits & NODIR) && !getdir(1))
- return (1); /* make him pay for knowing !NODIR */
- obj->spe--;
- if (objects[obj->otyp].bits & IMMEDIATE) {
- if (u.uswallow)
- bhitm(u.ustuck, obj);
- else if (u.dz) {
- if (u.dz > 0) {
- struct obj *otmp = o_at(u.ux, u.uy);
- if (otmp)
- (void) bhito(otmp, obj);
- }
- } else
- (void) bhit(u.dx, u.dy, rn1(8, 6), 0, bhitm, bhito, obj);
- } else {
- switch (obj->otyp) {
- case WAN_LIGHT:
- litroom(TRUE);
- break;
- case WAN_SECRET_DOOR_DETECTION:
- if (!findit())
- return (1);
- break;
- case WAN_CREATE_MONSTER:
- {
- int cnt = 1;
- if (!rn2(23))
- cnt += rn2(7) + 1;
- while (cnt--)
- (void) makemon((struct permonst *) 0, u.ux, u.uy);
- }
- break;
- case WAN_WISHING:
- {
- char buf[BUFSZ];
- struct obj *otmp;
- if (u.uluck + rn2(5) < 0) {
- pline("Unfortunately, nothing happens.");
- break;
- }
- pline("You may wish for an object. What do you want? ");
- getlin(buf);
- if (buf[0] == '\033')
- buf[0] = 0;
- otmp = readobjnam(buf);
- otmp = addinv(otmp);
- prinv(otmp);
- break;
- }
- case WAN_DIGGING:
- /*
- * Original effect (approximately): from CORR: dig
- * until we pierce a wall from ROOM: piece wall and
- * dig until we reach an ACCESSIBLE place. Currently:
- * dig for digdepth positions; also down on request
- * of Lennart Augustsson.
- */
- {
- struct rm *room;
- int digdepth;
- if (u.uswallow) {
- struct monst *mtmp = u.ustuck;
- pline("You pierce %s's stomach wall!",
- monnam(mtmp));
- mtmp->mhp = 1; /* almost dead */
- unstuck(mtmp);
- mnexto(mtmp);
- break;
- }
- if (u.dz) {
- if (u.dz < 0) {
- pline("You loosen a rock from the ceiling.");
- pline("It falls on your head!");
- losehp(1, "falling rock");
- mksobj_at(ROCK, u.ux, u.uy);
- fobj->quan = 1;
- stackobj(fobj);
- if (Invisible)
- newsym(u.ux, u.uy);
- } else {
- dighole();
- }
- break;
- }
- zx = u.ux + u.dx;
- zy = u.uy + u.dy;
- digdepth = 8 + rn2(18);
- Tmp_at(-1, '*'); /* open call */
- while (--digdepth >= 0) {
- if (!isok(zx, zy))
- break;
- room = &levl[zx][zy];
- Tmp_at(zx, zy);
- if (!xdnstair) {
- if (zx < 3 || zx > COLNO - 3 ||
- zy < 3 || zy > ROWNO - 3)
- break;
- if (room->typ == HWALL ||
- room->typ == VWALL) {
- room->typ = ROOM;
- break;
- }
- } else if (room->typ == HWALL || room->typ == VWALL ||
- room->typ == SDOOR || room->typ == LDOOR) {
- room->typ = DOOR;
- digdepth -= 2;
- } else if (room->typ == SCORR || !room->typ) {
- room->typ = CORR;
- digdepth--;
- }
- mnewsym(zx, zy);
- zx += u.dx;
- zy += u.dy;
- }
- mnewsym(zx, zy); /* not always necessary */
- Tmp_at(-1, -1); /* closing call */
- break;
- }
- default:
- buzz((int) obj->otyp - WAN_MAGIC_MISSILE,
- u.ux, u.uy, u.dx, u.dy);
- break;
- }
- if (!objects[obj->otyp].oc_name_known) {
- objects[obj->otyp].oc_name_known = 1;
- more_experienced(0, 10);
- }
- }
- return (1);
- }
- const char *
- exclam(force)
- int force;
- {
- /* force == 0 occurs e.g. with sleep ray */
- /*
- * note that large force is usual with wands so that !! would require
- * information about hand/weapon/wand
- */
- return ((force < 0) ? "?" : (force <= 4) ? "." : "!");
- }
- void
- hit(str, mtmp, force)
- const char *str;
- struct monst *mtmp;
- const char *force; /* usually either "." or "!" */
- {
- if (!cansee(mtmp->mx, mtmp->my))
- pline("The %s hits it.", str);
- else
- pline("The %s hits %s%s", str, monnam(mtmp), force);
- }
- void
- miss(str, mtmp)
- const char *str;
- struct monst *mtmp;
- {
- if (!cansee(mtmp->mx, mtmp->my))
- pline("The %s misses it.", str);
- else
- pline("The %s misses %s.", str, monnam(mtmp));
- }
- /*
- * bhit: called when a weapon is thrown (sym = obj->olet) or when an
- * IMMEDIATE wand is zapped (sym = 0); the weapon falls down at end of range
- * or when a monster is hit; the monster is returned, and bhitpos is set to
- * the final position of the weapon thrown; the ray of a wand may affect
- * several objects and monsters on its path - for each of these an argument
- * function is called.
- */
- /* check !u.uswallow before calling bhit() */
- struct monst *
- bhit(ddx, ddy, range, sym, fhitm, fhito, obj)
- int ddx, ddy, range; /* direction and range */
- char sym; /* symbol displayed on path */
- /* fns called when mon/obj hit */
- void (*fhitm)(struct monst *, struct obj *);
- int (*fhito)(struct obj *, struct obj *);
- struct obj *obj; /* 2nd arg to fhitm/fhito */
- {
- struct monst *mtmp;
- struct obj *otmp;
- int typ;
- bhitpos.x = u.ux;
- bhitpos.y = u.uy;
- if (sym)
- tmp_at(-1, sym);/* open call */
- while (range-- > 0) {
- bhitpos.x += ddx;
- bhitpos.y += ddy;
- typ = levl[bhitpos.x][bhitpos.y].typ;
- if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != NULL) {
- if (sym) {
- tmp_at(-1, -1); /* close call */
- return (mtmp);
- }
- (*fhitm) (mtmp, obj);
- range -= 3;
- }
- if (fhito && (otmp = o_at(bhitpos.x, bhitpos.y))) {
- if ((*fhito) (otmp, obj))
- range--;
- }
- if (!ZAP_POS(typ)) {
- bhitpos.x -= ddx;
- bhitpos.y -= ddy;
- break;
- }
- if (sym)
- tmp_at(bhitpos.x, bhitpos.y);
- }
- /* leave last symbol unless in a pool */
- if (sym)
- tmp_at(-1, (levl[bhitpos.x][bhitpos.y].typ == POOL) ? -1 : 0);
- return (0);
- }
- struct monst *
- boomhit(int dx, int dy)
- {
- int i, ct;
- struct monst *mtmp;
- char sym = ')';
- bhitpos.x = u.ux;
- bhitpos.y = u.uy;
- for (i = 0; i < 8; i++)
- if (xdir[i] == dx && ydir[i] == dy)
- break;
- tmp_at(-1, sym); /* open call */
- for (ct = 0; ct < 10; ct++) {
- if (i == 8)
- i = 0;
- sym = ')' + '(' - sym;
- tmp_at(-2, sym);/* change let call */
- dx = xdir[i];
- dy = ydir[i];
- bhitpos.x += dx;
- bhitpos.y += dy;
- if ((mtmp = m_at(bhitpos.x, bhitpos.y)) != NULL) {
- tmp_at(-1, -1);
- return (mtmp);
- }
- if (!ZAP_POS(levl[bhitpos.x][bhitpos.y].typ)) {
- bhitpos.x -= dx;
- bhitpos.y -= dy;
- break;
- }
- if (bhitpos.x == u.ux && bhitpos.y == u.uy) { /* ct == 9 */
- if (rn2(20) >= 10 + u.ulevel) { /* we hit ourselves */
- (void) thitu(10, rnd(10), "boomerang");
- break;
- } else {/* we catch it */
- tmp_at(-1, -1);
- pline("Skillfully, you catch the boomerang.");
- return (&youmonst);
- }
- }
- tmp_at(bhitpos.x, bhitpos.y);
- if (ct % 5 != 0)
- i++;
- }
- tmp_at(-1, -1); /* do not leave last symbol */
- return (0);
- }
- char
- dirlet(dx, dy)
- int dx, dy;
- {
- return
- (dx == dy) ? '\\' : (dx && dy) ? '/' : dx ? '-' : '|';
- }
- /* type == -1: monster spitting fire at you */
- /* type == -1,-2,-3: bolts sent out by wizard */
- /* called with dx = dy = 0 with vertical bolts */
- void
- buzz(type, sx, sy, dx, dy)
- int type;
- xchar sx, sy;
- int dx, dy;
- {
- int abstype = abs(type);
- const char *fltxt = (type == -1) ? "blaze of fire" : fl[abstype];
- struct rm *lev;
- xchar range;
- struct monst *mon;
- if (u.uswallow) {
- int tmp;
- if (type < 0)
- return;
- tmp = zhit(u.ustuck, type);
- pline("The %s rips into %s%s",
- fltxt, monnam(u.ustuck), exclam(tmp));
- return;
- }
- if (type < 0)
- pru();
- range = rn1(7, 7);
- Tmp_at(-1, dirlet(dx, dy)); /* open call */
- while (range-- > 0) {
- sx += dx;
- sy += dy;
- if ((lev = &levl[sx][sy])->typ)
- Tmp_at(sx, sy);
- else {
- int bounce = 0;
- if (cansee(sx - dx, sy - dy))
- pline("The %s bounces!", fltxt);
- if (ZAP_POS(levl[sx][sy - dy].typ))
- bounce = 1;
- if (ZAP_POS(levl[sx - dx][sy].typ)) {
- if (!bounce || rn2(2))
- bounce = 2;
- }
- switch (bounce) {
- case 0:
- dx = -dx;
- dy = -dy;
- continue;
- case 1:
- dy = -dy;
- sx -= dx;
- break;
- case 2:
- dx = -dx;
- sy -= dy;
- break;
- }
- Tmp_at(-2, dirlet(dx, dy));
- continue;
- }
- if (lev->typ == POOL && abstype == 1 /* fire */ ) {
- range -= 3;
- lev->typ = ROOM;
- if (cansee(sx, sy)) {
- mnewsym(sx, sy);
- pline("The water evaporates.");
- } else
- pline("You hear a hissing sound.");
- }
- if ((mon = m_at(sx, sy)) &&
- (type != -1 || mon->data->mlet != 'D')) {
- wakeup(mon);
- if (rnd(20) < 18 + mon->data->ac) {
- int tmp = zhit(mon, abstype);
- if (mon->mhp < 1) {
- if (type < 0) {
- if (cansee(mon->mx, mon->my))
- pline("%s is killed by the %s!",
- Monnam(mon), fltxt);
- mondied(mon);
- } else
- killed(mon);
- } else
- hit(fltxt, mon, exclam(tmp));
- range -= 2;
- } else
- miss(fltxt, mon);
- } else if (sx == u.ux && sy == u.uy) {
- nomul(0);
- if (rnd(20) < 18 + u.uac) {
- int dam = 0;
- range -= 2;
- pline("The %s hits you!", fltxt);
- switch (abstype) {
- case 0:
- dam = d(2, 6);
- break;
- case 1:
- if (Fire_resistance)
- pline("You don't feel hot!");
- else
- dam = d(6, 6);
- if (!rn2(3))
- burn_scrolls();
- break;
- case 2:
- nomul(-rnd(25)); /* sleep ray */
- break;
- case 3:
- if (Cold_resistance)
- pline("You don't feel cold!");
- else
- dam = d(6, 6);
- break;
- case 4:
- u.uhp = -1;
- }
- losehp(dam, fltxt);
- } else
- pline("The %s whizzes by you!", fltxt);
- stop_occupation();
- }
- if (!ZAP_POS(lev->typ)) {
- int bounce = 0, rmn;
- if (cansee(sx, sy))
- pline("The %s bounces!", fltxt);
- range--;
- if (!dx || !dy || !rn2(20)) {
- dx = -dx;
- dy = -dy;
- } else {
- if (ZAP_POS(rmn = levl[sx][sy - dy].typ) &&
- (IS_ROOM(rmn) || ZAP_POS(levl[sx + dx][sy - dy].typ)))
- bounce = 1;
- if (ZAP_POS(rmn = levl[sx - dx][sy].typ) &&
- (IS_ROOM(rmn) || ZAP_POS(levl[sx - dx][sy + dy].typ)))
- if (!bounce || rn2(2))
- bounce = 2;
- switch (bounce) {
- case 0:
- dy = -dy;
- dx = -dx;
- break;
- case 1:
- dy = -dy;
- break;
- case 2:
- dx = -dx;
- break;
- }
- Tmp_at(-2, dirlet(dx, dy));
- }
- }
- }
- Tmp_at(-1, -1);
- }
- int
- zhit(mon, type) /* returns damage to mon */
- struct monst *mon;
- int type;
- {
- int tmp = 0;
- switch (type) {
- case 0: /* magic missile */
- tmp = d(2, 6);
- break;
- case -1: /* Dragon blazing fire */
- case 1: /* fire */
- if (strchr("Dg", mon->data->mlet))
- break;
- tmp = d(6, 6);
- if (strchr("YF", mon->data->mlet))
- tmp += 7;
- break;
- case 2: /* sleep */
- mon->mfroz = 1;
- break;
- case 3: /* cold */
- if (strchr("YFgf", mon->data->mlet))
- break;
- tmp = d(6, 6);
- if (mon->data->mlet == 'D')
- tmp += 7;
- break;
- case 4: /* death */
- if (strchr(UNDEAD, mon->data->mlet))
- break;
- tmp = mon->mhp + 1;
- break;
- }
- mon->mhp -= tmp;
- return (tmp);
- }
- #define CORPSE_I_TO_C(otyp) (char) ((otyp >= DEAD_ACID_BLOB)\
- ? 'a' + (otyp - DEAD_ACID_BLOB)\
- : '@' + (otyp - DEAD_HUMAN))
- int
- revive(obj)
- struct obj *obj;
- {
- struct monst *mtmp = NULL;
- if (obj->olet == FOOD_SYM && obj->otyp > CORPSE) {
- /* do not (yet) revive shopkeepers */
- /*
- * Note: this might conceivably produce two monsters at the
- * same position - strange, but harmless
- */
- mtmp = mkmon_at(CORPSE_I_TO_C(obj->otyp), obj->ox, obj->oy);
- delobj(obj);
- }
- return (!!mtmp); /* TRUE if some monster created */
- }
- void
- rloco(obj)
- struct obj *obj;
- {
- int tx, ty, otx, oty;
- otx = obj->ox;
- oty = obj->oy;
- do {
- tx = rn1(COLNO - 3, 2);
- ty = rn2(ROWNO);
- } while (!goodpos(tx, ty));
- obj->ox = tx;
- obj->oy = ty;
- if (cansee(otx, oty))
- newsym(otx, oty);
- }
- void
- fracture_rock(obj) /* fractured by pick-axe or wand of striking */
- struct obj *obj; /* no texts here! */
- {
- /* unpobj(obj); */
- obj->otyp = ROCK;
- obj->quan = 7 + rn2(60);
- obj->owt = weight(obj);
- obj->olet = WEAPON_SYM;
- if (cansee(obj->ox, obj->oy))
- prl(obj->ox, obj->oy);
- }
- void
- burn_scrolls()
- {
- struct obj *obj, *obj2;
- int cnt = 0;
- for (obj = invent; obj; obj = obj2) {
- obj2 = obj->nobj;
- if (obj->olet == SCROLL_SYM) {
- cnt++;
- useup(obj);
- }
- }
- if (cnt > 1) {
- pline("Your scrolls catch fire!");
- losehp(cnt, "burning scrolls");
- } else if (cnt) {
- pline("Your scroll catches fire!");
- losehp(1, "burning scroll");
- }
- }
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