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- /* $NetBSD: def.objects.h,v 1.6 2003/04/02 18:36:34 jsm Exp $ */
- /*
- * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
- * Amsterdam
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- *
- * - Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * - Neither the name of the Stichting Centrum voor Wiskunde en
- * Informatica, nor the names of its contributors may be used to endorse or
- * promote products derived from this software without specific prior
- * written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
- * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
- * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
- * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- /*
- * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
- * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
- * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
- * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #ifndef _DEF_OBJECTS_H_
- #define _DEF_OBJECTS_H_
- /* objects have letter " % ) ( 0 _ ` [ ! ? / = * */
- #include "config.h"
- #include "def.objclass.h"
- struct objclass objects[] = {
- { "strange object", NULL, NULL, 1, 0,
- ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 },
- { "amulet of Yendor", NULL, NULL, 1, 0,
- AMULET_SYM, 100, 0, 2, 0, 0, 0 },
- #define FOOD(name,prob,delay,weight,nutrition) { name, NULL, NULL, 1, 1,\
- FOOD_SYM, prob, delay, weight, 0, 0, nutrition }
- /* dog eats foods 0-4 but prefers 1 above 0,2,3,4 */
- /* food 4 can be read */
- /* food 5 improves your vision */
- /* food 6 makes you stronger (like Popeye) */
- /* foods CORPSE up to CORPSE+52 are cadavers */
- FOOD("food ration", 50, 5, 4, 800),
- FOOD("tripe ration", 20, 1, 2, 200),
- FOOD("pancake", 3, 1, 1, 200),
- FOOD("dead lizard", 3, 0, 1, 40),
- FOOD("fortune cookie", 7, 0, 1, 40),
- FOOD("carrot", 2, 0, 1, 50),
- FOOD("tin", 7, 0, 1, 0),
- FOOD("orange", 1, 0, 1, 80),
- FOOD("apple", 1, 0, 1, 50),
- FOOD("pear", 1, 0, 1, 50),
- FOOD("melon", 1, 0, 1, 100),
- FOOD("banana", 1, 0, 1, 80),
- FOOD("candy bar", 1, 0, 1, 100),
- FOOD("egg", 1, 0, 1, 80),
- FOOD("clove of garlic", 1, 0, 1, 40),
- FOOD("lump of royal jelly", 0, 0, 1, 200),
- FOOD("dead human", 0, 4, 40, 400),
- FOOD("dead giant ant", 0, 1, 3, 30),
- FOOD("dead giant bat", 0, 1, 3, 30),
- FOOD("dead centaur", 0, 5, 50, 500),
- FOOD("dead dragon", 0, 15, 150, 1500),
- FOOD("dead floating eye", 0, 1, 1, 10),
- FOOD("dead freezing sphere", 0, 1, 1, 10),
- FOOD("dead gnome", 0, 1, 10, 100),
- FOOD("dead hobgoblin", 0, 2, 20, 200),
- FOOD("dead stalker", 0, 4, 40, 400),
- FOOD("dead jackal", 0, 1, 10, 100),
- FOOD("dead kobold", 0, 1, 10, 100),
- FOOD("dead leprechaun", 0, 4, 40, 400),
- FOOD("dead mimic", 0, 4, 40, 400),
- FOOD("dead nymph", 0, 4, 40, 400),
- FOOD("dead orc", 0, 2, 20, 200),
- FOOD("dead purple worm", 0, 7, 70, 700),
- FOOD("dead quasit", 0, 2, 20, 200),
- FOOD("dead rust monster", 0, 5, 50, 500),
- FOOD("dead snake", 0, 1, 10, 100),
- FOOD("dead troll", 0, 4, 40, 400),
- FOOD("dead umber hulk", 0, 5, 50, 500),
- FOOD("dead vampire", 0, 4, 40, 400),
- FOOD("dead wraith", 0, 1, 1, 10),
- FOOD("dead xorn", 0, 7, 70, 700),
- FOOD("dead yeti", 0, 7, 70, 700),
- FOOD("dead zombie", 0, 1, 3, 30),
- FOOD("dead acid blob", 0, 1, 3, 30),
- FOOD("dead giant beetle", 0, 1, 1, 10),
- FOOD("dead cockatrice", 0, 1, 3, 30),
- FOOD("dead dog", 0, 2, 20, 200),
- FOOD("dead ettin", 0, 1, 3, 30),
- FOOD("dead fog cloud", 0, 1, 1, 10),
- FOOD("dead gelatinous cube", 0, 1, 10, 100),
- FOOD("dead homunculus", 0, 2, 20, 200),
- FOOD("dead imp", 0, 1, 1, 10),
- FOOD("dead jaguar", 0, 3, 30, 300),
- FOOD("dead killer bee", 0, 1, 1, 10),
- FOOD("dead leocrotta", 0, 5, 50, 500),
- FOOD("dead minotaur", 0, 7, 70, 700),
- FOOD("dead nurse", 0, 4, 40, 400),
- FOOD("dead owlbear", 0, 7, 70, 700),
- FOOD("dead piercer", 0, 2, 20, 200),
- FOOD("dead quivering blob", 0, 1, 10, 100),
- FOOD("dead giant rat", 0, 1, 3, 30),
- FOOD("dead giant scorpion", 0, 1, 10, 100),
- FOOD("dead tengu", 0, 3, 30, 300),
- FOOD("dead unicorn", 0, 3, 30, 300),
- FOOD("dead violet fungi", 0, 1, 10, 100),
- FOOD("dead long worm", 0, 5, 50, 500),
- /* %% wt of long worm should be proportional to its length */
- FOOD("dead xan", 0, 3, 30, 300),
- FOOD("dead yellow light", 0, 1, 1, 10),
- FOOD("dead zruty", 0, 6, 60, 600),
- /* weapons ... - ROCK come several at a time */
- /* weapons ... - (ROCK-1) are shot using idem+(BOW-ARROW) */
- /* weapons AXE, SWORD, THSWORD are good for worm-cutting */
- /* weapons (PICK-)AXE, DAGGER, CRYSKNIFE are good for tin-opening */
- #define WEAPON(name,prob,wt,ldam,sdam) { name, NULL, NULL, 1, 0 /*%%*/,\
- WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 }
- WEAPON("arrow", 7, 0, 6, 6),
- WEAPON("sling bullet", 7, 0, 4, 6),
- WEAPON("crossbow bolt", 7, 0, 4, 6),
- WEAPON("dart", 7, 0, 3, 2),
- WEAPON("rock", 6, 1, 3, 3),
- WEAPON("boomerang", 2, 3, 9, 9),
- WEAPON("mace", 9, 3, 6, 7),
- WEAPON("axe", 6, 3, 6, 4),
- WEAPON("flail", 6, 3, 6, 5),
- WEAPON("long sword", 8, 3, 8, 12),
- WEAPON("two handed sword", 6, 4, 12, 6),
- WEAPON("dagger", 6, 3, 4, 3),
- WEAPON("worm tooth", 0, 4, 2, 2),
- WEAPON("crysknife", 0, 3, 10, 10),
- WEAPON("spear", 6, 3, 6, 8),
- WEAPON("bow", 6, 3, 4, 6),
- WEAPON("sling", 5, 3, 6, 6),
- WEAPON("crossbow", 6, 3, 4, 6),
- { "whistle", "whistle", NULL, 0, 0,
- TOOL_SYM, 90, 0, 2, 0, 0, 0 },
- { "magic whistle", "whistle", NULL, 0, 0,
- TOOL_SYM, 10, 0, 2, 0, 0, 0 },
- { "expensive camera", NULL, NULL, 1, 1,
- TOOL_SYM, 0, 0, 3, 0, 0, 0 },
- { "ice box", "large box", NULL, 0, 0,
- TOOL_SYM, 0, 0, 40, 0, 0, 0 },
- { "pick-axe", NULL, NULL, 1, 1,
- TOOL_SYM, 0, 0, 5, 6, 3, 0 },
- { "can opener", NULL, NULL, 1, 1,
- TOOL_SYM, 0, 0, 1, 0, 0, 0 },
- { "heavy iron ball", NULL, NULL, 1, 0,
- BALL_SYM, 100, 0, 20, 0, 0, 0 },
- { "iron chain", NULL, NULL, 1, 0,
- CHAIN_SYM, 100, 0, 20, 0, 0, 0 },
- { "enormous rock", NULL, NULL, 1, 0,
- ROCK_SYM, 100, 0, 200 /* > MAX_CARR_CAP */, 0, 0, 0 },
- #define ARMOR(name,prob,delay,ac,can) { name, NULL, NULL, 1, 0,\
- ARMOR_SYM, prob, delay, 8, ac, can, 0 }
- ARMOR("helmet", 3, 1, 9, 0),
- ARMOR("plate mail", 5, 5, 3, 2),
- ARMOR("splint mail", 8, 5, 4, 1),
- ARMOR("banded mail", 10, 5, 4, 0),
- ARMOR("chain mail", 10, 5, 5, 1),
- ARMOR("scale mail", 10, 5, 6, 0),
- ARMOR("ring mail", 15, 5, 7, 0),
- /* the armors below do not rust */
- ARMOR("studded leather armor", 13, 3, 7, 1),
- ARMOR("leather armor", 17, 3, 8, 0),
- ARMOR("elven cloak", 5, 0, 9, 3),
- ARMOR("shield", 3, 0, 9, 0),
- ARMOR("pair of gloves", 1, 1, 9, 0),
- #define POTION(name,color) { name, color, NULL, 0, 1,\
- POTION_SYM, 0, 0, 2, 0, 0, 0 }
- POTION("restore strength", "orange"),
- POTION("booze", "bubbly"),
- POTION("invisibility", "glowing"),
- POTION("fruit juice", "smoky"),
- POTION("healing", "pink"),
- POTION("paralysis", "puce"),
- POTION("monster detection", "purple"),
- POTION("object detection", "yellow"),
- POTION("sickness", "white"),
- POTION("confusion", "swirly"),
- POTION("gain strength", "purple-red"),
- POTION("speed", "ruby"),
- POTION("blindness", "dark green"),
- POTION("gain level", "emerald"),
- POTION("extra healing", "sky blue"),
- POTION("levitation", "brown"),
- POTION(NULL, "brilliant blue"),
- POTION(NULL, "clear"),
- POTION(NULL, "magenta"),
- POTION(NULL, "ebony"),
- #define SCROLL(name,text,prob) { name, text, NULL, 0, 1,\
- SCROLL_SYM, prob, 0, 3, 0, 0, 0 }
- SCROLL("mail", "KIRJE", 0),
- SCROLL("enchant armor", "ZELGO MER", 6),
- SCROLL("destroy armor", "JUYED AWK YACC", 5),
- SCROLL("confuse monster", "NR 9", 5),
- SCROLL("scare monster", "XIXAXA XOXAXA XUXAXA", 4),
- SCROLL("blank paper", "READ ME", 3),
- SCROLL("remove curse", "PRATYAVAYAH", 6),
- SCROLL("enchant weapon", "DAIYEN FOOELS", 6),
- SCROLL("damage weapon", "HACKEM MUCHE", 5),
- SCROLL("create monster", "LEP GEX VEN ZEA", 5),
- SCROLL("taming", "PRIRUTSENIE", 1),
- SCROLL("genocide", "ELBIB YLOH",2),
- SCROLL("light", "VERR YED HORRE", 10),
- SCROLL("teleportation", "VENZAR BORGAVVE", 5),
- SCROLL("gold detection", "THARR", 4),
- SCROLL("food detection", "YUM YUM", 1),
- SCROLL("identify", "KERNOD WEL", 18),
- SCROLL("magic mapping", "ELAM EBOW", 5),
- SCROLL("amnesia", "DUAM XNAHT", 3),
- SCROLL("fire", "ANDOVA BEGARIN", 5),
- SCROLL("punishment", "VE FORBRYDERNE", 1),
- SCROLL(NULL, "VELOX NEB", 0),
- SCROLL(NULL, "FOOBIE BLETCH", 0),
- SCROLL(NULL, "TEMOV", 0),
- SCROLL(NULL, "GARVEN DEH", 0),
- #define WAND(name,metal,prob,flags) { name, metal, NULL, 0, 0,\
- WAND_SYM, prob, 0, 3, flags, 0, 0 }
- WAND("light", "iridium", 10, NODIR),
- WAND("secret door detection", "tin", 5, NODIR),
- WAND("create monster", "platinum", 5, NODIR),
- WAND("wishing", "glass", 1, NODIR),
- WAND("striking", "zinc", 9, IMMEDIATE),
- WAND("slow monster", "balsa", 5, IMMEDIATE),
- WAND("speed monster", "copper", 5, IMMEDIATE),
- WAND("undead turning", "silver", 5, IMMEDIATE),
- WAND("polymorph", "brass", 5, IMMEDIATE),
- WAND("cancellation", "maple", 5, IMMEDIATE),
- WAND("teleportation", "pine", 5, IMMEDIATE),
- WAND("make invisible", "marble", 9, IMMEDIATE),
- WAND("digging", "iron", 5, RAY),
- WAND("magic missile", "aluminium", 10, RAY),
- WAND("fire", "steel", 5, RAY),
- WAND("sleep", "curved", 5, RAY),
- WAND("cold", "short", 5, RAY),
- WAND("death", "long", 1, RAY),
- WAND(NULL, "oak", 0, 0),
- WAND(NULL, "ebony", 0, 0),
- WAND(NULL, "runed", 0, 0),
- #define RING(name,stone,spec) { name, stone, NULL, 0, 0,\
- RING_SYM, 0, 0, 1, spec, 0, 0 }
- RING("adornment", "engagement", 0),
- RING("teleportation", "wooden", 0),
- RING("regeneration", "black onyx", 0),
- RING("searching", "topaz", 0),
- RING("see invisible", "pearl", 0),
- RING("stealth", "sapphire", 0),
- RING("levitation", "moonstone", 0),
- RING("poison resistance", "agate", 0),
- RING("aggravate monster", "tiger eye", 0),
- RING("hunger", "shining", 0),
- RING("fire resistance", "gold", 0),
- RING("cold resistance", "copper", 0),
- RING("protection from shape changers", "diamond", 0),
- RING("conflict", "jade", 0),
- RING("gain strength", "ruby", SPEC),
- RING("increase damage", "silver", SPEC),
- RING("protection", "granite", SPEC),
- RING("warning", "wire", 0),
- RING("teleport control", "iron", 0),
- RING(NULL, "ivory", 0),
- RING(NULL, "blackened", 0),
- /* gems ************************************************************/
- #define GEM(name,color,prob,gval) { name, color, NULL, 0, 1,\
- GEM_SYM, prob, 0, 1, 0, 0, gval }
- GEM("diamond", "blue", 1, 4000),
- GEM("ruby", "red", 1, 3500),
- GEM("sapphire", "blue", 1, 3000),
- GEM("emerald", "green", 1, 2500),
- GEM("turquoise", "green", 1, 2000),
- GEM("aquamarine", "blue", 1, 1500),
- GEM("tourmaline", "green", 1, 1000),
- GEM("topaz", "yellow", 1, 900),
- GEM("opal", "yellow", 1, 800),
- GEM("garnet", "dark", 1, 700),
- GEM("amethyst", "violet", 2, 650),
- GEM("agate", "green", 2, 600),
- GEM("onyx", "white", 2, 550),
- GEM("jasper", "yellowish brown", 2, 500),
- GEM("jade", "green", 2, 450),
- GEM("worthless piece of blue glass", "blue", 20, 0),
- GEM("worthless piece of red glass", "red", 20, 0),
- GEM("worthless piece of yellow glass", "yellow", 20, 0),
- GEM("worthless piece of green glass", "green", 20, 0),
- { NULL, NULL, NULL, 0, 0, ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 }
- };
- const char obj_symbols[] = {
- ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM,
- BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
- WAND_SYM, RING_SYM, GEM_SYM, 0 };
- int bases[sizeof(obj_symbols)];
- #endif /* _DEF_OBJECTS_H_ */
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