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- /* $NetBSD: gomoku.h,v 1.10 2004/01/27 20:30:29 jsm Exp $ */
- /*
- * Copyright (c) 1994
- * The Regents of the University of California. All rights reserved.
- *
- * This code is derived from software contributed to Berkeley by
- * Ralph Campbell.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- *
- * @(#)gomoku.h 8.2 (Berkeley) 5/3/95
- */
- #include <sys/types.h>
- #include <sys/endian.h>
- #include <stdio.h>
- /* board dimensions */
- #define BSZ 19
- #define BSZ1 (BSZ+1)
- #define BSZ2 (BSZ+2)
- #define BAREA (BSZ2*BSZ1+1)
- /* frame dimentions (based on 5 in a row) */
- #define FSZ1 BSZ
- #define FSZ2 (BSZ-4)
- #define FAREA (FSZ1*FSZ2 + FSZ2*FSZ2 + FSZ1*FSZ2 + FSZ2*FSZ2)
- #define MUP (BSZ1)
- #define MDOWN (-BSZ1)
- #define MLEFT (-1)
- #define MRIGHT (1)
- /* values for s_occ */
- #define BLACK 0
- #define WHITE 1
- #define EMPTY 2
- #define BORDER 3
- /* return values for makemove() */
- #define MOVEOK 0
- #define RESIGN 1
- #define ILLEGAL 2
- #define WIN 3
- #define TIE 4
- #define SAVE 5
- #define A 1
- #define B 2
- #define C 3
- #define D 4
- #define E 5
- #define F 6
- #define G 7
- #define H 8
- #define J 9
- #define K 10
- #define L 11
- #define M 12
- #define N 13
- #define O 14
- #define P 15
- #define Q 16
- #define R 17
- #define S 18
- #define T 19
- #define PT(x,y) ((x) + BSZ1 * (y))
- /*
- * A 'frame' is a group of five or six contiguous board locations.
- * An open ended frame is one with spaces on both ends; otherwise, its closed.
- * A 'combo' is a group of intersecting frames and consists of two numbers:
- * 'A' is the number of moves to make the combo non-blockable.
- * 'B' is the minimum number of moves needed to win once it can't be blocked.
- * A 'force' is a combo that is one move away from being non-blockable
- *
- * Single frame combo values:
- * <A,B> board values
- * 5,0 . . . . . O
- * 4,1 . . . . . .
- * 4,0 . . . . X O
- * 3,1 . . . . X .
- * 3,0 . . . X X O
- * 2,1 . . . X X .
- * 2,0 . . X X X O
- * 1,1 . . X X X .
- * 1,0 . X X X X O
- * 0,1 . X X X X .
- * 0,0 X X X X X O
- *
- * The rule for combining two combos (<A1,B1> <A2,B2>)
- * with V valid intersection points, is:
- * A' = A1 + A2 - 2 - V
- * B' = MIN(A1 + B1 - 1, A2 + B2 - 1)
- * Each time a frame is added to the combo, the number of moves to complete
- * the force is the number of moves needed to 'fill' the frame plus one at
- * the intersection point. The number of moves to win is the number of moves
- * to complete the best frame minus the last move to complete the force.
- * Note that it doesn't make sense to combine a <1,x> with anything since
- * it is already a force. Also, the frames have to be independent so a
- * single move doesn't affect more than one frame making up the combo.
- *
- * Rules for comparing which of two combos (<A1,B1> <A2,B2>) is better:
- * Both the same color:
- * <A',B'> = (A1 < A2 || A1 == A2 && B1 <= B2) ? <A1,B1> : <A2,B2>
- * We want to complete the force first, then the combo with the
- * fewest moves to win.
- * Different colors, <A1,B1> is the combo for the player with the next move:
- * <A',B'> = A2 <= 1 && (A1 > 1 || A2 + B2 < A1 + B1) ? <A2,B2> : <A1,B1>
- * We want to block only if we have to (i.e., if they are one move away
- * from completing a force and we don't have a force that we can
- * complete which takes fewer or the same number of moves to win).
- */
- #define MAXA 6
- #define MAXB 2
- #define MAXCOMBO 0x600
- union comboval {
- struct {
- #if BYTE_ORDER == BIG_ENDIAN
- u_char a; /* # moves to complete force */
- u_char b; /* # moves to win */
- #endif
- #if BYTE_ORDER == LITTLE_ENDIAN
- u_char b; /* # moves to win */
- u_char a; /* # moves to complete force */
- #endif
- } c;
- u_short s;
- };
- /*
- * This structure is used to record information about single frames (F) and
- * combinations of two more frames (C).
- * For combinations of two or more frames, there is an additional
- * array of pointers to the frames of the combination which is sorted
- * by the index into the frames[] array. This is used to prevent duplication
- * since frame A combined with B is the same as B with A.
- * struct combostr *c_sort[size c_nframes];
- * The leaves of the tree (frames) are numbered 0 (bottom, leftmost)
- * to c_nframes - 1 (top, right). This is stored in c_frameindex and
- * c_dir if C_LOOP is set.
- */
- struct combostr {
- struct combostr *c_next; /* list of combos at the same level */
- struct combostr *c_prev; /* list of combos at the same level */
- struct combostr *c_link[2]; /* C:previous level or F:NULL */
- union comboval c_linkv[2]; /* C:combo value for link[0,1] */
- union comboval c_combo; /* C:combo value for this level */
- u_short c_vertex; /* C:intersection or F:frame head */
- u_char c_nframes; /* number of frames in the combo */
- u_char c_dir; /* C:loop frame or F:frame direction */
- u_char c_flg; /* C:combo flags */
- u_char c_frameindex; /* C:intersection frame index */
- u_char c_framecnt[2]; /* number of frames left to attach */
- u_char c_emask[2]; /* C:bit mask of completion spots for
- * link[0] and link[1] */
- u_char c_voff[2]; /* C:vertex offset within frame */
- };
- /* flag values for c_flg */
- #define C_OPEN_0 0x01 /* link[0] is an open ended frame */
- #define C_OPEN_1 0x02 /* link[1] is an open ended frame */
- #define C_LOOP 0x04 /* link[1] intersects previous frame */
- #define C_MARK 0x08 /* indicates combo processed */
- /*
- * This structure is used for recording the completion points of
- * multi frame combos.
- */
- struct elist {
- struct elist *e_next; /* list of completion points */
- struct combostr *e_combo; /* the whole combo */
- u_char e_off; /* offset in frame of this empty spot */
- u_char e_frameindex; /* intersection frame index */
- u_char e_framecnt; /* number of frames left to attach */
- u_char e_emask; /* real value of the frame's emask */
- union comboval e_fval; /* frame combo value */
- };
- /*
- * One spot structure for each location on the board.
- * A frame consists of the combination for the current spot plus the five spots
- * 0: right, 1: right & down, 2: down, 3: down & left.
- */
- struct spotstr {
- short s_occ; /* color of occupant */
- short s_wval; /* weighted value */
- int s_flg; /* flags for graph walks */
- struct combostr *s_frame[4]; /* level 1 combo for frame[dir] */
- union comboval s_fval[2][4]; /* combo value for [color][frame] */
- union comboval s_combo[2]; /* minimum combo value for BLK & WHT */
- u_char s_level[2]; /* number of frames in the min combo */
- u_char s_nforce[2]; /* number of <1,x> combos */
- struct elist *s_empty; /* level n combo completion spots */
- struct elist *s_nempty; /* level n+1 combo completion spots */
- int dummy[2]; /* XXX */
- };
- /* flag values for s_flg */
- #define CFLAG 0x000001 /* frame is part of a combo */
- #define CFLAGALL 0x00000F /* all frame directions marked */
- #define IFLAG 0x000010 /* legal intersection point */
- #define IFLAGALL 0x0000F0 /* any intersection points? */
- #define FFLAG 0x000100 /* frame is part of a <1,x> combo */
- #define FFLAGALL 0x000F00 /* all force frames */
- #define MFLAG 0x001000 /* frame has already been seen */
- #define MFLAGALL 0x00F000 /* all frames seen */
- #define BFLAG 0x010000 /* frame intersects border or dead */
- #define BFLAGALL 0x0F0000 /* all frames dead */
- /*
- * This structure is used to store overlap information between frames.
- */
- struct ovlp_info {
- int o_intersect; /* intersection spot */
- struct combostr *o_fcombo; /* the connecting combo */
- u_char o_link; /* which link to update (0 or 1) */
- u_char o_off; /* offset in frame of intersection */
- u_char o_frameindex; /* intersection frame index */
- };
- extern const char *letters;
- extern char fmtbuf[];
- extern const char pdir[];
- extern const int dd[4];
- extern struct spotstr board[BAREA]; /* info for board */
- extern struct combostr frames[FAREA]; /* storage for single frames */
- extern struct combostr *sortframes[2]; /* sorted, non-empty frames */
- extern u_char overlap[FAREA * FAREA]; /* frame [a][b] overlap */
- extern short intersect[FAREA * FAREA]; /* frame [a][b] intersection */
- extern int movelog[BSZ * BSZ]; /* history of moves */
- extern int movenum;
- extern int debug;
- #define ASSERT(x)
- void bdinit(struct spotstr *);
- void init_overlap(void);
- int getline(char *, int);
- void ask(const char *);
- void dislog(const char *);
- void bdump(FILE *);
- void bdisp(void);
- void bdisp_init(void);
- void cursfini(void);
- void cursinit(void);
- void bdwho(int);
- void panic(const char *) __attribute__((__noreturn__));
- void glog(const char *);
- void dlog(const char *);
- void quit(void) __attribute__((__noreturn__));
- void quitsig(int) __attribute__((__noreturn__));
- void whatsup(int);
- int readinput(FILE *);
- const char *stoc(int);
- int lton(int);
- int ctos(const char *);
- void update_overlap(struct spotstr *);
- int makemove(int, int);
- int list_eq(struct combostr **, struct combostr **, int);
- void clearcombo(struct combostr *, int);
- void makeempty(struct combostr *);
- void appendcombo(struct combostr *, int);
- void updatecombo(struct combostr *, int);
- void markcombo(struct combostr *);
- void printcombo(struct combostr *, char *);
- void makecombo(struct combostr *, struct spotstr *, int, int);
- void makecombo2(struct combostr *, struct spotstr *, int, int);
- int sortcombo(struct combostr **, struct combostr **, struct combostr *);
- int checkframes(struct combostr *, struct combostr *, struct spotstr *,
- int, struct ovlp_info *);
- void addframes(int);
- void scanframes(int);
- int better(const struct spotstr *, const struct spotstr *, int);
- int pickmove(int);
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