battlestar.6 5.3 KB

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  1. .\" $NetBSD: battlestar.6,v 1.14 2003/08/07 09:37:00 agc Exp $
  2. .\"
  3. .\" Copyright (c) 1983, 1993
  4. .\" The Regents of the University of California. All rights reserved.
  5. .\"
  6. .\" Redistribution and use in source and binary forms, with or without
  7. .\" modification, are permitted provided that the following conditions
  8. .\" are met:
  9. .\" 1. Redistributions of source code must retain the above copyright
  10. .\" notice, this list of conditions and the following disclaimer.
  11. .\" 2. Redistributions in binary form must reproduce the above copyright
  12. .\" notice, this list of conditions and the following disclaimer in the
  13. .\" documentation and/or other materials provided with the distribution.
  14. .\" 3. Neither the name of the University nor the names of its contributors
  15. .\" may be used to endorse or promote products derived from this software
  16. .\" without specific prior written permission.
  17. .\"
  18. .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
  19. .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  20. .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  21. .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
  22. .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  23. .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
  24. .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
  25. .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  26. .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
  27. .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
  28. .\" SUCH DAMAGE.
  29. .\"
  30. .\" @(#)battlestar.6 8.1 (Berkeley) 5/31/93
  31. .\"
  32. .Dd September 7, 2000
  33. .Dt BATTLESTAR 6
  34. .Os
  35. .Sh NAME
  36. .Nm battlestar
  37. .Nd a tropical adventure game
  38. .Sh SYNOPSIS
  39. .Nm
  40. .Op Fl r
  41. .Op Ar saved-file
  42. .Sh DESCRIPTION
  43. .Nm
  44. is an adventure game in the classic style.
  45. However, it's slightly less of a puzzle and more a game of exploration.
  46. There are a few magical words in the game, but on the whole, simple English
  47. should suffice to make one's desires understandable to the parser.
  48. .Sh THE SETTING
  49. In the days before the darkness came, when battlestars ruled the heavens...
  50. .Bd -literal -offset indent
  51. Three He made and gave them to His daughters,
  52. Beautiful nymphs, the goddesses of the waters.
  53. One to bring good luck and simple feats of wonder,
  54. Two to wash the lands and churn the waves asunder,
  55. Three to rule the world and purge the skies with thunder.
  56. .Ed
  57. .Pp
  58. In those times great wizards were known and their powers were beyond belief.
  59. They could take any object from thin air, and, uttering the word
  60. .Sq su
  61. could disappear.
  62. .Pp
  63. In those times men were known for their lust for gold and desire to
  64. wear fine weapons.
  65. Swords and coats of mail were fashioned that could withstand a laser blast.
  66. .Pp
  67. But when the darkness fell, the rightful reigns were toppled.
  68. Swords and helms and heads of state went rolling across the grass.
  69. The entire fleet of battlestars was reduced to a single ship.
  70. .Sh SAMPLE COMMANDS
  71. .Bd -literal -offset indent
  72. take --- take an object
  73. drop --- drop an object
  74. wear --- wear an object you are holding
  75. draw --- carry an object you are wearing
  76. put on --- take an object and wear it
  77. take off -- draw an object and drop it
  78. throw \*[Lt]object\*[Gt] \*[Lt]direction\*[Gt]
  79. ! \*[Lt]shell esc\*[Gt]
  80. .Ed
  81. .Sh IMPLIED OBJECTS
  82. .Bd -literal -offset indent
  83. \*[Gt]-: take watermelon
  84. watermelon:
  85. Taken.
  86. \*[Gt]-: eat
  87. watermelon:
  88. Eaten.
  89. \*[Gt]-: take knife and sword and apple, drop all
  90. knife:
  91. Taken.
  92. broadsword:
  93. Taken.
  94. apple:
  95. Taken.
  96. knife:
  97. Dropped.
  98. broadsword:
  99. Dropped.
  100. apple:
  101. Dropped.
  102. \*[Gt]-: get
  103. knife:
  104. Taken.
  105. .Ed
  106. .Pp
  107. Notice that the "shadow" of the next word stays around if you
  108. want to take advantage of it.
  109. That is, saying "take knife" and then "drop"
  110. will drop the knife you just took.
  111. .Sh SCORE \*[Am] INVEN
  112. The two commands
  113. .Dq score
  114. and
  115. .Dq inven
  116. will print out your current status in the game.
  117. .Sh SAVING A GAME
  118. The command
  119. .Dq save
  120. will save your game in a file called
  121. .Pa .Bstar
  122. in your home directory by default.
  123. You can recover a saved game by using the
  124. .Fl r
  125. option when you start up the
  126. game, or by giving the name of the saved file as an argument.
  127. Save files will be saved to and restored from your home directory unless a
  128. path is specified - i.e.,
  129. .Dq Li battlestar -r savedgame
  130. will look for
  131. .Pa savedgame
  132. in your home directory, but
  133. .Dq Li battlestar -r ./savedgame
  134. will look in the current directory.
  135. .Dq Li battlestar -r
  136. will look for the default file,
  137. .Pa .Bstar
  138. in your home directory.
  139. .Sh DIRECTIONS
  140. The compass directions N, S, E, and W can be used if you have a compass.
  141. If you don't have a compass, you'll have to say R, L, A, or B, which
  142. stand for Right, Left, Ahead, and Back.
  143. Directions printed in room descriptions are
  144. always printed in R, L, A, and B relative directions.
  145. .Sh HISTORY
  146. I wrote Battlestar in 1979 in order to experiment with the niceties of
  147. the C Language.
  148. Most interesting things that happen in the game are hardwired into the
  149. code, so don't send me any hate mail about it!
  150. Instead, enjoy art for art's sake!
  151. .Sh AUTHOR
  152. .An David Riggle
  153. .Sh INSPIRATION \*[Am] ASSISTANCE
  154. .Bl -item -compact
  155. .It
  156. Chris Guthrie
  157. .It
  158. Peter Da Silva
  159. .It
  160. Kevin Brown
  161. .It
  162. Edward Wang
  163. .It
  164. Ken Arnold \*[Am] Company
  165. .El
  166. .Sh BUGS
  167. Countless.
  168. .Sh FAN MAIL
  169. Send to edward%ucbarpa@berkeley.arpa, chris%ucbcory@berkeley.arpa,
  170. riggle.pa@xerox.arpa.