BUGS 1.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849
  1. Known bugs in bsd-games and bsd-games-non-free
  2. ==============================================
  3. I know of the following bugs in bsd-games and bsd-games-non-free;
  4. there is no need to report them if you come across them, but fixes are
  5. welcome.
  6. General
  7. =======
  8. Some games may not handle signals (especially resizing) properly.
  9. Handling signals properly means in a way conforming to ISO C and
  10. POSIX.1: no async-unsafe functions may be used in a signal handler if
  11. the signal could have interrupted an async-unsafe function, and any
  12. variable of static storage duration assigned to must be of type
  13. volatile sig_atomic_t. (See adventure for an example of proper
  14. handling.)
  15. Some games may not check for errors when they should, or may return
  16. inappropriate exit statuses.
  17. Some games may have arbitrary limits that they should not have.
  18. Specific games
  19. ==============
  20. Under some circumstances, hunt fails to start the hunt daemon if one
  21. is not already running. In general, hunt needs thorough testing by
  22. someone willing to investigate and fix bugs; at present hunt should be
  23. considered unsupported and probably broken. OpenBSD has a
  24. substantially improved version that should be imported/merged.
  25. Saving in monop is completely broken. Since it assumes it can save by
  26. writing out the whole data space from 0 to sbrk(0) and read it in to
  27. restore, it may not be easy to fix. See NetBSD PR bin/8247.
  28. Gomoku can use 16 megabytes or more of memory. (This is reported (not
  29. by me) as NetBSD PR 3126.)
  30. Joseph S. Myers
  31. jsm@polyomino.org.uk
  32. Local Variables:
  33. mode: text
  34. End: