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- /* $NetBSD: torped.c,v 1.8 2004/01/27 20:30:31 jsm Exp $ */
- /*
- * Copyright (c) 1980, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
- #include <sys/cdefs.h>
- #ifndef lint
- #if 0
- static char sccsid[] = "@(#)torped.c 8.1 (Berkeley) 5/31/93";
- #else
- __RCSID("$NetBSD: torped.c,v 1.8 2004/01/27 20:30:31 jsm Exp $");
- #endif
- #endif /* not lint */
- #include <stdio.h>
- #include <stdlib.h>
- #include <math.h>
- #include "trek.h"
- #include "getpar.h"
- /*
- ** PHOTON TORPEDO CONTROL
- **
- ** Either one or three photon torpedoes are fired. If three
- ** are fired, it is called a "burst" and you also specify
- ** a spread angle.
- **
- ** Torpedoes are never 100% accurate. There is always a random
- ** cludge factor in their course which is increased if you have
- ** your shields up. Hence, you will find that they are more
- ** accurate at close range. However, they have the advantage that
- ** at long range they don't lose any of their power as phasers
- ** do, i.e., a hit is a hit is a hit, by any other name.
- **
- ** When the course spreads too much, you get a misfire, and the
- ** course is randomized even more. You also have the chance that
- ** the misfire damages your torpedo tubes.
- */
- static int randcourse(int);
- /*ARGSUSED*/
- void
- torped(v)
- int v __attribute__((__unused__));
- {
- int ix, iy;
- double x, y, dx, dy;
- double angle;
- int course, course2;
- int k;
- double bigger;
- double sectsize;
- int burst;
- int n;
- if (Ship.cloaked)
- {
- printf("Federation regulations do not permit attack while cloaked.\n");
- return;
- }
- if (check_out(TORPED))
- return;
- if (Ship.torped <= 0)
- {
- printf("All photon torpedos expended\n");
- return;
- }
- /* get the course */
- course = getintpar("Torpedo course");
- if (course < 0 || course > 360)
- return;
- burst = -1;
- /* need at least three torpedoes for a burst */
- if (Ship.torped < 3)
- {
- printf("No-burst mode selected\n");
- burst = 0;
- }
- else
- {
- /* see if the user wants one */
- if (!testnl())
- {
- k = ungetc(cgetc(0), stdin);
- if (k >= '0' && k <= '9')
- burst = 1;
- }
- }
- if (burst < 0)
- {
- burst = getynpar("Do you want a burst");
- }
- if (burst)
- {
- burst = getintpar("burst angle");
- if (burst <= 0)
- return;
- if (burst > 15) {
- printf("Maximum burst angle is 15 degrees\n");
- return;
- }
- }
- sectsize = NSECTS;
- n = -1;
- if (burst)
- {
- n = 1;
- course -= burst;
- }
- for (; n && n <= 3; n++)
- {
- /* select a nice random course */
- course2 = course + randcourse(n);
- angle = course2 * 0.0174532925; /* convert to radians */
- dx = -cos(angle);
- dy = sin(angle);
- bigger = fabs(dx);
- x = fabs(dy);
- if (x > bigger)
- bigger = x;
- dx /= bigger;
- dy /= bigger;
- x = Ship.sectx + 0.5;
- y = Ship.secty + 0.5;
- if (Ship.cond != DOCKED)
- Ship.torped -= 1;
- printf("Torpedo track");
- if (n > 0)
- printf(", torpedo number %d", n);
- printf(":\n%6.1f\t%4.1f\n", x, y);
- while (1)
- {
- ix = x += dx;
- iy = y += dy;
- if (x < 0.0 || x >= sectsize || y < 0.0 || y >= sectsize)
- {
- printf("Torpedo missed\n");
- break;
- }
- printf("%6.1f\t%4.1f\n", x, y);
- switch (Sect[ix][iy])
- {
- case EMPTY:
- continue;
-
- case HOLE:
- printf("Torpedo disappears into a black hole\n");
- break;
- case KLINGON:
- for (k = 0; k < Etc.nkling; k++)
- {
- if (Etc.klingon[k].x != ix || Etc.klingon[k].y != iy)
- continue;
- Etc.klingon[k].power -= 500 + ranf(501);
- if (Etc.klingon[k].power > 0)
- {
- printf("*** Hit on Klingon at %d,%d: extensive damages\n",
- ix, iy);
- break;
- }
- killk(ix, iy);
- break;
- }
- break;
-
- case STAR:
- nova(ix, iy);
- break;
-
- case INHABIT:
- kills(ix, iy, -1);
- break;
-
- case BASE:
- killb(Ship.quadx, Ship.quady);
- Game.killb += 1;
- break;
- default:
- printf("Unknown object %c at %d,%d destroyed\n",
- Sect[ix][iy], ix, iy);
- Sect[ix][iy] = EMPTY;
- break;
- }
- break;
- }
- if (damaged(TORPED) || Quad[Ship.quadx][Ship.quady].stars < 0)
- break;
- course += burst;
- }
- Move.free = 0;
- }
- /*
- ** RANDOMIZE COURSE
- **
- ** This routine randomizes the course for torpedo number 'n'.
- ** Other things handled by this routine are misfires, damages
- ** to the tubes, etc.
- */
- static int
- randcourse(n)
- int n;
- {
- double r;
- int d;
- d = ((franf() + franf()) - 1.0) * 20;
- if (abs(d) > 12)
- {
- printf("Photon tubes misfire");
- if (n < 0)
- printf("\n");
- else
- printf(" on torpedo %d\n", n);
- if (ranf(2))
- {
- damage(TORPED, 0.2 * abs(d) * (franf() + 1.0));
- }
- d *= 1.0 + 2.0 * franf();
- }
- if (Ship.shldup || Ship.cond == DOCKED)
- {
- r = Ship.shield;
- r = 1.0 + r / Param.shield;
- if (Ship.cond == DOCKED)
- r = 2.0;
- d *= r;
- }
- return (d);
- }
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