play.c 3.5 KB

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  1. /* $NetBSD: play.c,v 1.8 2003/08/07 09:37:53 agc Exp $ */
  2. /*
  3. * Copyright (c) 1980, 1993
  4. * The Regents of the University of California. All rights reserved.
  5. *
  6. * Redistribution and use in source and binary forms, with or without
  7. * modification, are permitted provided that the following conditions
  8. * are met:
  9. * 1. Redistributions of source code must retain the above copyright
  10. * notice, this list of conditions and the following disclaimer.
  11. * 2. Redistributions in binary form must reproduce the above copyright
  12. * notice, this list of conditions and the following disclaimer in the
  13. * documentation and/or other materials provided with the distribution.
  14. * 3. Neither the name of the University nor the names of its contributors
  15. * may be used to endorse or promote products derived from this software
  16. * without specific prior written permission.
  17. *
  18. * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
  19. * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  20. * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  21. * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
  22. * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  23. * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
  24. * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
  25. * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
  26. * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
  27. * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
  28. * SUCH DAMAGE.
  29. */
  30. #include <sys/cdefs.h>
  31. #ifndef lint
  32. #if 0
  33. static char sccsid[] = "@(#)play.c 8.1 (Berkeley) 5/31/93";
  34. #else
  35. __RCSID("$NetBSD: play.c,v 1.8 2003/08/07 09:37:53 agc Exp $");
  36. #endif
  37. #endif /* not lint */
  38. #include <stdio.h>
  39. #include <setjmp.h>
  40. #include "trek.h"
  41. #include "getpar.h"
  42. /*
  43. ** INSTRUCTION READ AND MAIN PLAY LOOP
  44. **
  45. ** Well folks, this is it. Here we have the guts of the game.
  46. ** This routine executes moves. It sets up per-move variables,
  47. ** gets the command, and executes the command. After the command,
  48. ** it calls events() to use up time, attack() to have Klingons
  49. ** attack if the move was not free, and checkcond() to check up
  50. ** on how we are doing after the move.
  51. */
  52. extern jmp_buf env;
  53. const struct cvntab Comtab[] =
  54. {
  55. { "abandon", "", abandon, 0 },
  56. { "ca", "pture", capture, 0 },
  57. { "cl", "oak", shield, -1 },
  58. { "c", "omputer", computer, 0 },
  59. { "da", "mages", dcrept, 0 },
  60. { "destruct", "", destruct, 0 },
  61. { "do", "ck", dock, 0 },
  62. { "help", "", help, 0 },
  63. { "i", "mpulse", impulse, 0 },
  64. { "l", "rscan", lrscan, 0 },
  65. { "m", "ove", dowarp, 0 },
  66. { "p", "hasers", phaser, 0 },
  67. { "ram", "", dowarp, 1 },
  68. { "dump", "", dumpgame, 0 },
  69. { "r", "est", rest, 0 },
  70. { "sh", "ield", shield, 0 },
  71. { "s", "rscan", srscan, 0 },
  72. { "st", "atus", srscan, -1 },
  73. { "terminate", "", myreset, 0 },
  74. { "t", "orpedo", torped, 0 },
  75. { "u", "ndock", undock, 0 },
  76. { "v", "isual", visual, 0 },
  77. { "w", "arp", setwarp, 0 },
  78. { NULL, NULL, NULL, 0 }
  79. };
  80. /*ARGSUSED*/
  81. void
  82. myreset(v)
  83. int v __attribute__((__unused__));
  84. {
  85. longjmp(env, 1);
  86. }
  87. void
  88. play()
  89. {
  90. const struct cvntab *r;
  91. while (1)
  92. {
  93. Move.free = 1;
  94. Move.time = 0.0;
  95. Move.shldchg = 0;
  96. Move.newquad = 0;
  97. Move.resting = 0;
  98. skiptonl(0);
  99. r = getcodpar("\nCommand", Comtab);
  100. (*r->value)(r->value2);
  101. events(0);
  102. attack(0);
  103. checkcond();
  104. }
  105. }