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- /* $NetBSD: hack.c,v 1.6 2003/04/02 18:36:35 jsm Exp $ */
- /*
- * Copyright (c) 1985, Stichting Centrum voor Wiskunde en Informatica,
- * Amsterdam
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * - Redistributions of source code must retain the above copyright notice,
- * this list of conditions and the following disclaimer.
- *
- * - Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * - Neither the name of the Stichting Centrum voor Wiskunde en
- * Informatica, nor the names of its contributors may be used to endorse or
- * promote products derived from this software without specific prior
- * written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
- * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
- * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
- * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
- * OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
- * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
- * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- /*
- * Copyright (c) 1982 Jay Fenlason <hack@gnu.org>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. The name of the author may not be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES,
- * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
- * AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
- * THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- #include <sys/cdefs.h>
- #ifndef lint
- __RCSID("$NetBSD: hack.c,v 1.6 2003/04/02 18:36:35 jsm Exp $");
- #endif /* not lint */
- #include "hack.h"
- #include "extern.h"
- /*
- * called on movement: 1. when throwing ball+chain far away 2. when
- * teleporting 3. when walking out of a lit room
- */
- void
- unsee()
- {
- int x, y;
- struct rm *lev;
- /*
- if(u.udispl){
- u.udispl = 0;
- newsym(u.udisx, u.udisy);
- }
- */
- #ifndef QUEST
- if (seehx) {
- seehx = 0;
- } else
- #endif /* QUEST */
- for (x = u.ux - 1; x < u.ux + 2; x++)
- for (y = u.uy - 1; y < u.uy + 2; y++) {
- if (!isok(x, y))
- continue;
- lev = &levl[x][y];
- if (!lev->lit && lev->scrsym == '.') {
- lev->scrsym = ' ';
- lev->new = 1;
- on_scr(x, y);
- }
- }
- }
- /*
- * called: in hack.eat.c: seeoff(0) - blind after eating rotten food in
- * hack.mon.c: seeoff(0) - blinded by a yellow light in hack.mon.c: seeoff(1)
- * - swallowed in hack.do.c: seeoff(0) - blind after drinking potion in
- * hack.do.c: seeoff(1) - go up or down the stairs in hack.trap.c:seeoff(1)
- * - fall through trapdoor
- */
- void
- seeoff(mode)
- int mode; /* 1 to redo @, 0 to leave them *//* 1 means
- * misc movement, 0 means blindness */
- {
- int x, y;
- struct rm *lev;
- if (u.udispl && mode) {
- u.udispl = 0;
- levl[u.udisx][u.udisy].scrsym = news0(u.udisx, u.udisy);
- }
- #ifndef QUEST
- if (seehx) {
- seehx = 0;
- } else
- #endif /* QUEST */
- if (!mode) {
- for (x = u.ux - 1; x < u.ux + 2; x++)
- for (y = u.uy - 1; y < u.uy + 2; y++) {
- if (!isok(x, y))
- continue;
- lev = &levl[x][y];
- if (!lev->lit && lev->scrsym == '.')
- lev->seen = 0;
- }
- }
- }
- void
- domove()
- {
- xchar oldx, oldy;
- struct monst *mtmp = NULL;
- struct rm *tmpr, *ust;
- struct trap *trap = NULL;
- struct obj *otmp = NULL;
- u_wipe_engr(rnd(5));
- if (inv_weight() > 0) {
- pline("You collapse under your load.");
- nomul(0);
- return;
- }
- if (u.uswallow) {
- u.dx = u.dy = 0;
- u.ux = u.ustuck->mx;
- u.uy = u.ustuck->my;
- } else {
- if (Confusion) {
- do {
- confdir();
- } while (!isok(u.ux + u.dx, u.uy + u.dy) ||
- IS_ROCK(levl[u.ux + u.dx][u.uy + u.dy].typ));
- }
- if (!isok(u.ux + u.dx, u.uy + u.dy)) {
- nomul(0);
- return;
- }
- }
- ust = &levl[u.ux][u.uy];
- oldx = u.ux;
- oldy = u.uy;
- if (!u.uswallow && (trap = t_at(u.ux + u.dx, u.uy + u.dy)) && trap->tseen)
- nomul(0);
- if (u.ustuck && !u.uswallow && (u.ux + u.dx != u.ustuck->mx ||
- u.uy + u.dy != u.ustuck->my)) {
- if (dist(u.ustuck->mx, u.ustuck->my) > 2) {
- /* perhaps it fled (or was teleported or ... ) */
- u.ustuck = 0;
- } else {
- if (Blind)
- pline("You cannot escape from it!");
- else
- pline("You cannot escape from %s!",
- monnam(u.ustuck));
- nomul(0);
- return;
- }
- }
- if (u.uswallow || (mtmp = m_at(u.ux + u.dx, u.uy + u.dy))) {
- /* attack monster */
- nomul(0);
- gethungry();
- if (multi < 0)
- return; /* we just fainted */
- /* try to attack; note that it might evade */
- if (attack(u.uswallow ? u.ustuck : mtmp))
- return;
- }
- /* not attacking an animal, so we try to move */
- if (u.utrap) {
- if (u.utraptype == TT_PIT) {
- pline("You are still in a pit.");
- u.utrap--;
- } else {
- pline("You are caught in a beartrap.");
- if ((u.dx && u.dy) || !rn2(5))
- u.utrap--;
- }
- return;
- }
- tmpr = &levl[u.ux + u.dx][u.uy + u.dy];
- if (IS_ROCK(tmpr->typ) ||
- (u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))) {
- flags.move = 0;
- nomul(0);
- return;
- }
- while ((otmp = sobj_at(ENORMOUS_ROCK, u.ux + u.dx, u.uy + u.dy)) != NULL){
- xchar rx = u.ux + 2 * u.dx, ry = u.uy + 2 * u.dy;
- struct trap *ttmp;
- nomul(0);
- if (isok(rx, ry) && !IS_ROCK(levl[rx][ry].typ) &&
- (levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
- !sobj_at(ENORMOUS_ROCK, rx, ry)) {
- if (m_at(rx, ry)) {
- pline("You hear a monster behind the rock.");
- pline("Perhaps that's why you cannot move it.");
- goto cannot_push;
- }
- if ((ttmp = t_at(rx, ry)) != NULL)
- switch (ttmp->ttyp) {
- case PIT:
- pline("You push the rock into a pit!");
- deltrap(ttmp);
- delobj(otmp);
- pline("It completely fills the pit!");
- continue;
- case TELEP_TRAP:
- pline("You push the rock and suddenly it disappears!");
- delobj(otmp);
- continue;
- }
- if (levl[rx][ry].typ == POOL) {
- levl[rx][ry].typ = ROOM;
- mnewsym(rx, ry);
- prl(rx, ry);
- pline("You push the rock into the water.");
- pline("Now you can cross the water!");
- delobj(otmp);
- continue;
- }
- otmp->ox = rx;
- otmp->oy = ry;
- /* pobj(otmp); */
- if (cansee(rx, ry))
- atl(rx, ry, otmp->olet);
- if (Invisible)
- newsym(u.ux + u.dx, u.uy + u.dy);
- {
- static long lastmovetime;
- /*
- * note: this var contains garbage initially
- * and after a restore
- */
- if (moves > lastmovetime + 2 || moves < lastmovetime)
- pline("With great effort you move the enormous rock.");
- lastmovetime = moves;
- }
- } else {
- pline("You try to move the enormous rock, but in vain.");
- cannot_push:
- if ((!invent || inv_weight() + 90 <= 0) &&
- (!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy + u.dy].typ)
- && IS_ROCK(levl[u.ux + u.dx][u.uy].typ)))) {
- pline("However, you can squeeze yourself into a small opening.");
- break;
- } else
- return;
- }
- }
- if (u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy + u.dy].typ) &&
- IS_ROCK(levl[u.ux + u.dx][u.uy].typ) &&
- invent && inv_weight() + 40 > 0) {
- pline("You are carrying too much to get through.");
- nomul(0);
- return;
- }
- if (Punished &&
- DIST(u.ux + u.dx, u.uy + u.dy, uchain->ox, uchain->oy) > 2) {
- if (carried(uball)) {
- movobj(uchain, u.ux, u.uy);
- goto nodrag;
- }
- if (DIST(u.ux + u.dx, u.uy + u.dy, uball->ox, uball->oy) < 3) {
- /* leave ball, move chain under/over ball */
- movobj(uchain, uball->ox, uball->oy);
- goto nodrag;
- }
- if (inv_weight() + (int) uball->owt / 2 > 0) {
- pline("You cannot %sdrag the heavy iron ball.",
- invent ? "carry all that and also " : "");
- nomul(0);
- return;
- }
- movobj(uball, uchain->ox, uchain->oy);
- unpobj(uball); /* BAH %% */
- uchain->ox = u.ux;
- uchain->oy = u.uy;
- nomul(-2);
- nomovemsg = "";
- nodrag: ;
- }
- u.ux += u.dx;
- u.uy += u.dy;
- if (flags.run) {
- if (tmpr->typ == DOOR ||
- (xupstair == u.ux && yupstair == u.uy) ||
- (xdnstair == u.ux && ydnstair == u.uy))
- nomul(0);
- }
- if (tmpr->typ == POOL && !Levitation)
- drown(); /* not necessarily fatal */
- /*
- if(u.udispl) {
- u.udispl = 0;
- newsym(oldx,oldy);
- }
- */
- if (!Blind) {
- #ifdef QUEST
- setsee();
- #else
- if (ust->lit) {
- if (tmpr->lit) {
- if (tmpr->typ == DOOR)
- prl1(u.ux + u.dx, u.uy + u.dy);
- else if (ust->typ == DOOR)
- nose1(oldx - u.dx, oldy - u.dy);
- } else {
- unsee();
- prl1(u.ux + u.dx, u.uy + u.dy);
- }
- } else {
- if (tmpr->lit)
- setsee();
- else {
- prl1(u.ux + u.dx, u.uy + u.dy);
- if (tmpr->typ == DOOR) {
- if (u.dy) {
- prl(u.ux - 1, u.uy);
- prl(u.ux + 1, u.uy);
- } else {
- prl(u.ux, u.uy - 1);
- prl(u.ux, u.uy + 1);
- }
- }
- }
- nose1(oldx - u.dx, oldy - u.dy);
- }
- #endif /* QUEST */
- } else {
- pru();
- }
- if (!flags.nopick)
- pickup(1);
- if (trap)
- dotrap(trap); /* fall into pit, arrow trap, etc. */
- (void) inshop();
- if (!Blind)
- read_engr_at(u.ux, u.uy);
- }
- void
- movobj(obj, ox, oy)
- struct obj *obj;
- int ox, oy;
- {
- /* Some dirty programming to get display right */
- freeobj(obj);
- unpobj(obj);
- obj->nobj = fobj;
- fobj = obj;
- obj->ox = ox;
- obj->oy = oy;
- }
- int
- dopickup()
- {
- if (!g_at(u.ux, u.uy) && !o_at(u.ux, u.uy)) {
- pline("There is nothing here to pick up.");
- return (0);
- }
- if (Levitation) {
- pline("You cannot reach the floor.");
- return (1);
- }
- pickup(0);
- return (1);
- }
- void
- pickup(int all)
- {
- struct gold *gold;
- struct obj *obj, *obj2;
- int wt;
- if (Levitation)
- return;
- while ((gold = g_at(u.ux, u.uy)) != NULL) {
- pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
- u.ugold += gold->amount;
- flags.botl = 1;
- freegold(gold);
- if (flags.run)
- nomul(0);
- if (Invisible)
- newsym(u.ux, u.uy);
- }
- /* check for more than one object */
- if (!all) {
- int ct = 0;
- for (obj = fobj; obj; obj = obj->nobj)
- if (obj->ox == u.ux && obj->oy == u.uy)
- if (!Punished || obj != uchain)
- ct++;
- if (ct < 2)
- all++;
- else
- pline("There are several objects here.");
- }
- for (obj = fobj; obj; obj = obj2) {
- obj2 = obj->nobj; /* perhaps obj will be picked up */
- if (obj->ox == u.ux && obj->oy == u.uy) {
- if (flags.run)
- nomul(0);
- /* do not pick up uchain */
- if (Punished && obj == uchain)
- continue;
- if (!all) {
- char c;
- pline("Pick up %s ? [ynaq]", doname(obj));
- while (!strchr("ynaq ", (c = readchar())))
- bell();
- if (c == 'q')
- return;
- if (c == 'n')
- continue;
- if (c == 'a')
- all = 1;
- }
- if (obj->otyp == DEAD_COCKATRICE && !uarmg) {
- pline("Touching the dead cockatrice is a fatal mistake.");
- pline("You turn to stone.");
- killer = "cockatrice cadaver";
- done("died");
- }
- if (obj->otyp == SCR_SCARE_MONSTER) {
- if (!obj->spe)
- obj->spe = 1;
- else {
- /*
- * Note: perhaps the 1st pickup
- * failed: you cannot carry anymore,
- * and so we never dropped it - let's
- * assume that treading on it twice
- * also destroys the scroll
- */
- pline("The scroll turns to dust as you pick it up.");
- delobj(obj);
- continue;
- }
- }
- wt = inv_weight() + obj->owt;
- if (wt > 0) {
- if (obj->quan > 1) {
- /* see how many we can lift */
- int savequan = obj->quan;
- int iw = inv_weight();
- int qq;
- for (qq = 1; qq < savequan; qq++) {
- obj->quan = qq;
- if (iw + weight(obj) > 0)
- break;
- }
- obj->quan = savequan;
- qq--;
- /* we can carry qq of them */
- if (!qq)
- goto too_heavy;
- pline("You can only carry %s of the %s lying here.",
- (qq == 1) ? "one" : "some",
- doname(obj));
- (void) splitobj(obj, qq);
- /*
- * note: obj2 is set already, so
- * we'll never encounter the other
- * half; if it should be otherwise
- * then write obj2 =
- * splitobj(obj,qq);
- */
- goto lift_some;
- }
- too_heavy:
- pline("There %s %s here, but %s.",
- (obj->quan == 1) ? "is" : "are",
- doname(obj),
- !invent ? "it is too heavy for you to lift"
- : "you cannot carry anymore");
- break;
- }
- lift_some:
- if (inv_cnt() >= 52) {
- pline("Your knapsack cannot accomodate anymore items.");
- break;
- }
- if (wt > -5)
- pline("You have a little trouble lifting");
- freeobj(obj);
- if (Invisible)
- newsym(u.ux, u.uy);
- addtobill(obj); /* sets obj->unpaid if necessary */
- {
- int pickquan = obj->quan;
- int mergquan;
- if (!Blind)
- obj->dknown = 1; /* this is done by
- * prinv(), but addinv()
- * needs it already for
- * merging */
- obj = addinv(obj); /* might merge it with
- * other objects */
- mergquan = obj->quan;
- obj->quan = pickquan; /* to fool prinv() */
- prinv(obj);
- obj->quan = mergquan;
- }
- }
- }
- }
- /* stop running if we see something interesting */
- /* turn around a corner if that is the only way we can proceed */
- /* do not turn left or right twice */
- void
- lookaround()
- {
- int x, y, i, x0 = 0, y0 = 0, m0 = 0, i0 = 9;
- int corrct = 0, noturn = 0;
- struct monst *mtmp;
- if (Blind || flags.run == 0)
- return;
- if (flags.run == 1 && levl[u.ux][u.uy].typ == ROOM)
- return;
- #ifdef QUEST
- if (u.ux0 == u.ux + u.dx && u.uy0 == u.uy + u.dy)
- goto stop;
- #endif /* QUEST */
- for (x = u.ux - 1; x <= u.ux + 1; x++)
- for (y = u.uy - 1; y <= u.uy + 1; y++) {
- if (x == u.ux && y == u.uy)
- continue;
- if (!levl[x][y].typ)
- continue;
- if ((mtmp = m_at(x, y)) && !mtmp->mimic &&
- (!mtmp->minvis || See_invisible)) {
- if (!mtmp->mtame || (x == u.ux + u.dx && y == u.uy + u.dy))
- goto stop;
- } else
- mtmp = 0; /* invisible M cannot
- * influence us */
- if (x == u.ux - u.dx && y == u.uy - u.dy)
- continue;
- switch (levl[x][y].scrsym) {
- case '|':
- case '-':
- case '.':
- case ' ':
- break;
- case '+':
- if (x != u.ux && y != u.uy)
- break;
- if (flags.run != 1)
- goto stop;
- /* fall into next case */
- case CORR_SYM:
- corr:
- if (flags.run == 1 || flags.run == 3) {
- i = DIST(x, y, u.ux + u.dx, u.uy + u.dy);
- if (i > 2)
- break;
- if (corrct == 1 && DIST(x, y, x0, y0) != 1)
- noturn = 1;
- if (i < i0) {
- i0 = i;
- x0 = x;
- y0 = y;
- m0 = mtmp ? 1 : 0;
- }
- }
- corrct++;
- break;
- case '^':
- if (flags.run == 1)
- goto corr; /* if you must */
- if (x == u.ux + u.dx && y == u.uy + u.dy)
- goto stop;
- break;
- default: /* e.g. objects or trap or stairs */
- if (flags.run == 1)
- goto corr;
- if (mtmp)
- break; /* d */
- stop:
- nomul(0);
- return;
- }
- }
- #ifdef QUEST
- if (corrct > 0 && (flags.run == 4 || flags.run == 5))
- goto stop;
- #endif /* QUEST */
- if (corrct > 1 && flags.run == 2)
- goto stop;
- if ((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
- (corrct == 1 || (corrct == 2 && i0 == 1))) {
- /* make sure that we do not turn too far */
- if (i0 == 2) {
- if (u.dx == y0 - u.uy && u.dy == u.ux - x0)
- i = 2; /* straight turn right */
- else
- i = -2; /* straight turn left */
- } else if (u.dx && u.dy) {
- if ((u.dx == u.dy && y0 == u.uy) ||
- (u.dx != u.dy && y0 != u.uy))
- i = -1; /* half turn left */
- else
- i = 1; /* half turn right */
- } else {
- if ((x0 - u.ux == y0 - u.uy && !u.dy) ||
- (x0 - u.ux != y0 - u.uy && u.dy))
- i = 1; /* half turn right */
- else
- i = -1; /* half turn left */
- }
- i += u.last_str_turn;
- if (i <= 2 && i >= -2) {
- u.last_str_turn = i;
- u.dx = x0 - u.ux, u.dy = y0 - u.uy;
- }
- }
- }
- /* something like lookaround, but we are not running */
- /* react only to monsters that might hit us */
- int
- monster_nearby()
- {
- int x, y;
- struct monst *mtmp;
- if (!Blind)
- for (x = u.ux - 1; x <= u.ux + 1; x++)
- for (y = u.uy - 1; y <= u.uy + 1; y++) {
- if (x == u.ux && y == u.uy)
- continue;
- if ((mtmp = m_at(x, y)) && !mtmp->mimic && !mtmp->mtame &&
- !mtmp->mpeaceful && !strchr("Ea", mtmp->data->mlet) &&
- !mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */
- (!mtmp->minvis || See_invisible))
- return (1);
- }
- return (0);
- }
- #ifdef QUEST
- int
- cansee(x, y)
- xchar x, y;
- {
- int dx, dy, adx, ady, sdx, sdy, dmax, d;
- if (Blind)
- return (0);
- if (!isok(x, y))
- return (0);
- d = dist(x, y);
- if (d < 3)
- return (1);
- if (d > u.uhorizon * u.uhorizon)
- return (0);
- if (!levl[x][y].lit)
- return (0);
- dx = x - u.ux;
- adx = abs(dx);
- sdx = sgn(dx);
- dy = y - u.uy;
- ady = abs(dy);
- sdy = sgn(dy);
- if (dx == 0 || dy == 0 || adx == ady) {
- dmax = (dx == 0) ? ady : adx;
- for (d = 1; d <= dmax; d++)
- if (!rroom(sdx * d, sdy * d))
- return (0);
- return (1);
- } else if (ady > adx) {
- for (d = 1; d <= ady; d++) {
- if (!rroom(sdx * ((d * adx) / ady), sdy * d) ||
- !rroom(sdx * ((d * adx - 1) / ady + 1), sdy * d))
- return (0);
- }
- return (1);
- } else {
- for (d = 1; d <= adx; d++) {
- if (!rroom(sdx * d, sdy * ((d * ady) / adx)) ||
- !rroom(sdx * d, sdy * ((d * ady - 1) / adx + 1)))
- return (0);
- }
- return (1);
- }
- }
- int
- rroom(x, y)
- int x, y;
- {
- return (IS_ROOM(levl[u.ux + x][u.uy + y].typ));
- }
- #else
- int
- cansee(x, y)
- xchar x, y;
- {
- if (Blind || u.uswallow)
- return (0);
- if (dist(x, y) < 3)
- return (1);
- if (levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
- y <= seehy)
- return (1);
- return (0);
- }
- #endif /* QUEST */
- int
- sgn(a)
- int a;
- {
- return ((a > 0) ? 1 : (a == 0) ? 0 : -1);
- }
- #ifdef QUEST
- void
- setsee()
- {
- int x, y;
- if (Blind) {
- pru();
- return;
- }
- for (y = u.uy - u.uhorizon; y <= u.uy + u.uhorizon; y++)
- for (x = u.ux - u.uhorizon; x <= u.ux + u.uhorizon; x++) {
- if (cansee(x, y))
- prl(x, y);
- }
- }
- #else
- void
- setsee()
- {
- int x, y;
- if (Blind) {
- pru();
- return;
- }
- if (!levl[u.ux][u.uy].lit) {
- seelx = u.ux - 1;
- seehx = u.ux + 1;
- seely = u.uy - 1;
- seehy = u.uy + 1;
- } else {
- for (seelx = u.ux; levl[seelx - 1][u.uy].lit; seelx--);
- for (seehx = u.ux; levl[seehx + 1][u.uy].lit; seehx++);
- for (seely = u.uy; levl[u.ux][seely - 1].lit; seely--);
- for (seehy = u.uy; levl[u.ux][seehy + 1].lit; seehy++);
- }
- for (y = seely; y <= seehy; y++)
- for (x = seelx; x <= seehx; x++) {
- prl(x, y);
- }
- if (!levl[u.ux][u.uy].lit)
- seehx = 0; /* seems necessary elsewhere */
- else {
- if (seely == u.uy)
- for (x = u.ux - 1; x <= u.ux + 1; x++)
- prl(x, seely - 1);
- if (seehy == u.uy)
- for (x = u.ux - 1; x <= u.ux + 1; x++)
- prl(x, seehy + 1);
- if (seelx == u.ux)
- for (y = u.uy - 1; y <= u.uy + 1; y++)
- prl(seelx - 1, y);
- if (seehx == u.ux)
- for (y = u.uy - 1; y <= u.uy + 1; y++)
- prl(seehx + 1, y);
- }
- }
- #endif /* QUEST */
- void
- nomul(nval)
- int nval;
- {
- if (multi < 0)
- return;
- multi = nval;
- flags.mv = flags.run = 0;
- }
- int
- abon()
- {
- if (u.ustr == 3)
- return (-3);
- else if (u.ustr < 6)
- return (-2);
- else if (u.ustr < 8)
- return (-1);
- else if (u.ustr < 17)
- return (0);
- else if (u.ustr < 69)
- return (1); /* up to 18/50 */
- else if (u.ustr < 118)
- return (2);
- else
- return (3);
- }
- int
- dbon()
- {
- if (u.ustr < 6)
- return (-1);
- else if (u.ustr < 16)
- return (0);
- else if (u.ustr < 18)
- return (1);
- else if (u.ustr == 18)
- return (2); /* up to 18 */
- else if (u.ustr < 94)
- return (3); /* up to 18/75 */
- else if (u.ustr < 109)
- return (4); /* up to 18/90 */
- else if (u.ustr < 118)
- return (5); /* up to 18/99 */
- else
- return (6);
- }
- void
- losestr(num) /* may kill you; cause may be poison or */
- int num; /* monster like 'A' */
- {
- u.ustr -= num;
- while (u.ustr < 3) {
- u.ustr++;
- u.uhp -= 6;
- u.uhpmax -= 6;
- }
- flags.botl = 1;
- }
- void
- losehp(n, knam)
- int n;
- const char *knam;
- {
- u.uhp -= n;
- if (u.uhp > u.uhpmax)
- u.uhpmax = u.uhp; /* perhaps n was negative */
- flags.botl = 1;
- if (u.uhp < 1) {
- killer = knam; /* the thing that killed you */
- done("died");
- }
- }
- void
- losehp_m(n, mtmp)
- int n;
- struct monst *mtmp;
- {
- u.uhp -= n;
- flags.botl = 1;
- if (u.uhp < 1)
- done_in_by(mtmp);
- }
- void
- losexp()
- { /* hit by V or W */
- int num;
- if (u.ulevel > 1)
- pline("Goodbye level %u.", u.ulevel--);
- else
- u.uhp = -1;
- num = rnd(10);
- u.uhp -= num;
- u.uhpmax -= num;
- u.uexp = newuexp();
- flags.botl = 1;
- }
- int
- inv_weight()
- {
- struct obj *otmp = invent;
- int wt = (u.ugold + 500) / 1000;
- int carrcap;
- if (Levitation) /* pugh@cornell */
- carrcap = MAX_CARR_CAP;
- else {
- carrcap = 5 * (((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
- if (carrcap > MAX_CARR_CAP)
- carrcap = MAX_CARR_CAP;
- if (Wounded_legs & LEFT_SIDE)
- carrcap -= 10;
- if (Wounded_legs & RIGHT_SIDE)
- carrcap -= 10;
- }
- while (otmp) {
- wt += otmp->owt;
- otmp = otmp->nobj;
- }
- return (wt - carrcap);
- }
- int
- inv_cnt()
- {
- struct obj *otmp = invent;
- int ct = 0;
- while (otmp) {
- ct++;
- otmp = otmp->nobj;
- }
- return (ct);
- }
- long
- newuexp()
- {
- return (10 * (1L << (u.ulevel - 1)));
- }
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