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- 1
- 1 You are standing at the end of a road before a small brick building.
- 1 Around you is a forest. A small stream flows out of the building and
- 1 down a gully.
- 2 You have walked up a hill, still in the forest. The road slopes back
- 2 down the other side of the hill. There is a building in the distance.
- 3 You are inside a building, a well house for a large spring.
- 4 You are in a valley in the forest beside a stream tumbling along a
- 4 rocky bed.
- 5 You are in open forest, with a deep valley to one side.
- 6 You are in open forest near both a valley and a road.
- 7 At your feet all the water of the stream splashes into a 2-inch slit
- 7 in the rock. Downstream the streambed is bare rock.
- 8 You are in a 20-foot depression floored with bare dirt. Set into the
- 8 dirt is a strong steel grate mounted in concrete. A dry streambed
- 8 leads into the depression.
- 9 You are in a small chamber beneath a 3x3 steel grate to the surface.
- 9 A low crawl over cobbles leads inward to the west.
- 10 You are crawling over cobbles in a low passage. There is a dim light
- 10 at the east end of the passage.
- 11 You are in a debris room filled with stuff washed in from the surface.
- 11 A low wide passage with cobbles becomes plugged with mud and debris
- 11 here, but an awkward canyon leads upward and west. A note on the wall
- 11 says "Magic word XYZZY".
- 12 You are in an awkward sloping east/west canyon.
- 13 You are in a splendid chamber thirty feet high. The walls are frozen
- 13 rivers of orange stone. An awkward canyon and a good passage exit
- 13 from east and west sides of the chamber.
- 14 At your feet is a small pit breathing traces of white mist. An east
- 14 passage ends here except for a small crack leading on.
- 15 You are at one end of a vast hall stretching forward out of sight to
- 15 the west. There are openings to either side. Nearby, a wide stone
- 15 staircase leads downward. The hall is filled with wisps of white mist
- 15 swaying to and fro almost as if alive. A cold wind blows up the
- 15 staircase. There is a passage at the top of a dome behind you.
- 16 The crack is far too small for you to follow.
- 17 You are on the east bank of a fissure slicing clear across the hall.
- 17 The mist is quite thick here, and the fissure is too wide to jump.
- 18 This is a low room with a crude note on the wall. The note says,
- 18 "You won't get it up the steps".
- 19 You are in the Hall of the Mountain King, with passages off in all
- 19 directions.
- 20 You are at the bottom of the pit with a broken neck.
- 21 You didn't make it.
- 22 The dome is unclimbable.
- 23 You are at the west end of the Twopit Room. There is a large hole in
- 23 the wall above the pit at this end of the room.
- 24 You are at the bottom of the eastern pit in the Twopit Room. There is
- 24 a small pool of oil in one corner of the pit.
- 25 You are at the bottom of the western pit in the Twopit Room. There is
- 25 a large hole in the wall about 25 feet above you.
- 26 You clamber up the plant and scurry through the hole at the top.
- 27 You are on the west side of the fissure in the Hall of Mists.
- 28 You are in a low N/S passage at a hole in the floor. The hole goes
- 28 down to an E/W passage.
- 29 You are in the south side chamber.
- 30 You are in the west side chamber of the Hall of the Mountain King.
- 30 A passage continues west and up here.
- 31 >$<
- 32 You can't get by the snake.
- 33 You are in a large room, with a passage to the south, a passage to the
- 33 west, and a wall of broken rock to the east. There is a large "Y2" on
- 33 a rock in the room's center.
- 34 You are in a jumble of rock, with cracks everywhere.
- 35 You're at a low window overlooking a huge pit, which extends up out of
- 35 sight. A floor is indistinctly visible over 50 feet below. Traces of
- 35 white mist cover the floor of the pit, becoming thicker to the right.
- 35 Marks in the dust around the window would seem to indicate that
- 35 someone has been here recently. Directly across the pit from you and
- 35 25 feet away there is a similar window looking into a lighted room. A
- 35 shadowy figure can be seen there peering back at you.
- 36 You are in a dirty broken passage. To the east is a crawl. To the
- 36 west is a large passage. Above you is a hole to another passage.
- 37 You are on the brink of a small clean climbable pit. A crawl leads
- 37 west.
- 38 You are in the bottom of a small pit with a little stream, which
- 38 enters and exits through tiny slits.
- 39 You are in a large room full of dusty rocks. There is a big hole in
- 39 the floor. There are cracks everywhere, and a passage leading east.
- 40 You have crawled through a very low wide passage parallel to and north
- 40 of the Hall of Mists.
- 41 You are at the west end of Hall of Mists. A low wide crawl continues
- 41 west and another goes north. To the south is a little passage 6 feet
- 41 off the floor.
- 42 You are in a maze of twisty little passages, all alike.
- 43 You are in a maze of twisty little passages, all alike.
- 44 You are in a maze of twisty little passages, all alike.
- 45 You are in a maze of twisty little passages, all alike.
- 46 Dead end
- 47 Dead end
- 48 Dead end
- 49 You are in a maze of twisty little passages, all alike.
- 50 You are in a maze of twisty little passages, all alike.
- 51 You are in a maze of twisty little passages, all alike.
- 52 You are in a maze of twisty little passages, all alike.
- 53 You are in a maze of twisty little passages, all alike.
- 54 Dead end
- 55 You are in a maze of twisty little passages, all alike.
- 56 Dead end
- 57 You are on the brink of a thirty foot pit with a massive orange column
- 57 down one wall. You could climb down here but you could not get back
- 57 up. The maze continues at this level.
- 58 Dead end
- 59 You have crawled through a very low wide passage parallel to and north
- 59 of the Hall of Mists.
- 60 You are at the east end of a very long hall apparently without side
- 60 chambers. To the east a low wide crawl slants up. To the north a
- 60 round two foot hole slants down.
- 61 You are at the west end of a very long featureless hall. The hall
- 61 joins up with a narrow north/south passage.
- 62 You are at a crossover of a high N/S passage and a low E/W one.
- 63 Dead end
- 64 You are at a complex junction. A low hands and knees passage from the
- 64 north joins a higher crawl from the east to make a walking passage
- 64 going west. There is also a large room above. The air is damp here.
- 65 You are in Bedquilt, a long east/west passage with holes everywhere.
- 65 To explore at random select north, south, up, or down.
- 66 You are in a room whose walls resemble Swiss cheese. Obvious passages
- 66 go west, east, NE, and NW. Part of the room is occupied by a large
- 66 bedrock block.
- 67 You are at the east end of the Twopit Room. The floor here is
- 67 littered with thin rock slabs, which make it easy to descend the pits.
- 67 There is a path here bypassing the pits to connect passages from east
- 67 and west. There are holes all over, but the only big one is on the
- 67 wall directly over the west pit where you can't get to it.
- 68 You are in a large low circular chamber whose floor is an immense slab
- 68 fallen from the ceiling (Slab Room). East and west there once were
- 68 large passages, but they are now filled with boulders. Low small
- 68 passages go north and south, and the south one quickly bends west
- 68 around the boulders.
- 69 You are in a secret N/S canyon above a large room.
- 70 You are in a secret N/S canyon above a sizable passage.
- 71 You are in a secret canyon at a junction of three canyons, bearing
- 71 north, south, and SE. The north one is as tall as the other two
- 71 combined.
- 72 You are in a large low room. Crawls lead north, SE, and SW.
- 73 Dead end crawl.
- 74 You are in a secret canyon which here runs E/W. It crosses over a
- 74 very tight canyon 15 feet below. If you go down you may not be able
- 74 to get back up.
- 75 You are at a wide place in a very tight N/S canyon.
- 76 The canyon here becomes too tight to go further south.
- 77 You are in a tall E/W canyon. A low tight crawl goes 3 feet north and
- 77 seems to open up.
- 78 The canyon runs into a mass of boulders -- dead end.
- 79 The stream flows out through a pair of 1 foot diameter sewer pipes.
- 79 It would be advisable to use the exit.
- 80 You are in a maze of twisty little passages, all alike.
- 81 Dead end
- 82 Dead end
- 83 You are in a maze of twisty little passages, all alike.
- 84 You are in a maze of twisty little passages, all alike.
- 85 Dead end
- 86 Dead end
- 87 You are in a maze of twisty little passages, all alike.
- 88 You are in a long, narrow corridor stretching out of sight to the
- 88 west. At the eastern end is a hole through which you can see a
- 88 profusion of leaves.
- 89 There is nothing here to climb. Use "up" or "out" to leave the pit.
- 90 You have climbed up the plant and out of the pit.
- 91 You are at the top of a steep incline above a large room. You could
- 91 climb down here, but you would not be able to climb up. There is a
- 91 passage leading back to the north.
- 92 You are in the Giant Room. The ceiling here is too high up for your
- 92 lamp to show it. Cavernous passages lead east, north, and south. On
- 92 the west wall is scrawled the inscription, "Fee fie foe foo" [sic].
- 93 The passage here is blocked by a recent cave-in.
- 94 You are at one end of an immense north/south passage.
- 95 You are in a magnificent cavern with a rushing stream, which cascades
- 95 over a sparkling waterfall into a roaring whirlpool which disappears
- 95 through a hole in the floor. Passages exit to the south and west.
- 96 You are in the Soft Room. The walls are covered with heavy curtains,
- 96 the floor with a thick pile carpet. Moss covers the ceiling.
- 97 This is the Oriental Room. Ancient oriental cave drawings cover the
- 97 walls. A gently sloping passage leads upward to the north, another
- 97 passage leads SE, and a hands and knees crawl leads west.
- 98 You are following a wide path around the outer edge of a large cavern.
- 98 Far below, through a heavy white mist, strange splashing noises can be
- 98 heard. The mist rises up through a fissure in the ceiling. The path
- 98 exits to the south and west.
- 99 You are in an alcove. A small NW path seems to widen after a short
- 99 distance. An extremely tight tunnel leads east. It looks like a very
- 99 tight squeeze. An eerie light can be seen at the other end.
- 100 You're in a small chamber lit by an eerie green light. An extremely
- 100 narrow tunnel exits to the west. A dark corridor leads NE.
- 101 You're in the Dark-Room. A corridor leading south is the only exit.
- 102 You are in an arched hall. A coral passage once continued up and east
- 102 from here, but is now blocked by debris. The air smells of sea water.
- 103 You're in a large room carved out of sedimentary rock. The floor and
- 103 walls are littered with bits of shells embedded in the stone. A
- 103 shallow passage proceeds downward, and a somewhat steeper one leads
- 103 up. A low hands and knees passage enters from the south.
- 104 You are in a long sloping corridor with ragged sharp walls.
- 105 You are in a cul-de-sac about eight feet across.
- 106 You are in an anteroom leading to a large passage to the east. Small
- 106 passages go west and up. The remnants of recent digging are evident.
- 106 A sign in midair here says "Cave under construction beyond this point.
- 106 Proceed at own risk. [Witt construction company]"
- 107 You are in a maze of twisty little passages, all different.
- 108 You are at Witt's End. Passages lead off in *all* directions.
- 109 You are in a north/south canyon about 25 feet across. The floor is
- 109 covered by white mist seeping in from the north. The walls extend
- 109 upward for well over 100 feet. Suspended from some unseen point far
- 109 above you, an enormous two-sided mirror is hanging parallel to and
- 109 midway between the canyon walls. (The mirror is obviously provided
- 109 for the use of the dwarves, who as you know, are extremely vain.) A
- 109 small window can be seen in either wall, some fifty feet up.
- 110 You're at a low window overlooking a huge pit, which extends up out of
- 110 sight. A floor is indistinctly visible over 50 feet below. Traces of
- 110 white mist cover the floor of the pit, becoming thicker to the left.
- 110 Marks in the dust around the window would seem to indicate that
- 110 someone has been here recently. Directly across the pit from you and
- 110 25 feet away there is a similar window looking into a lighted room. A
- 110 shadowy figure can be seen there peering back at you.
- 111 A large stalactite extends from the roof and almost reaches the floor
- 111 below. You could climb down it, and jump from it to the floor, but
- 111 having done so you would be unable to reach it to climb back up.
- 112 You are in a little maze of twisting passages, all different.
- 113 You are at the edge of a large underground reservoir. An opaque cloud
- 113 of white mist fills the room and rises rapidly upward. The lake is
- 113 fed by a stream, which tumbles out of a hole in the wall about 10 feet
- 113 overhead and splashes noisily into the water somewhere within the
- 113 mist. The only passage goes back toward the south.
- 114 Dead end
- 115 You are at the northeast end of an immense room, even larger than the
- 115 Giant Room. It appears to be a repository for the "Adventure"
- 115 program. Massive torches far overhead bathe the room with smoky
- 115 yellow light. Scattered about you can be seen a pile of bottles (all
- 115 of them empty), a nursery of young beanstalks murmuring quietly, a bed
- 115 of oysters, a bundle of black rods with rusty stars on their ends, and
- 115 a collection of brass lanterns. Off to one side a great many dwarves
- 115 are sleeping on the floor, snoring loudly. A sign nearby reads: "Do
- 115 not disturb the dwarves!" An immense mirror is hanging against one
- 115 wall, and stretches to the other end of the room, where various other
- 115 sundry objects can be glimpsed dimly in the distance.
- 116 You are at the southwest end of the Repository. To one side is a pit
- 116 full of fierce green snakes. On the other side is a row of small
- 116 wicker cages, each of which contains a little sulking bird. In one
- 116 corner is a bundle of black rods with rusty marks on their ends. A
- 116 large number of velvet pillows are scattered about on the floor. A
- 116 vast mirror stretches off to the northeast. At your feet is a large
- 116 steel grate, next to which is a sign which reads, "Treasure Vault.
- 116 Keys in Main Office."
- 117 You are on one side of a large, deep chasm. A heavy white mist rising
- 117 up from below obscures all view of the far side. A SW path leads away
- 117 from the chasm into a winding corridor.
- 118 You are in a long winding corridor sloping out of sight in both
- 118 directions.
- 119 You are in a secret canyon which exits to the north and east.
- 120 You are in a secret canyon which exits to the north and east.
- 121 You are in a secret canyon which exits to the north and east.
- 122 You are on the far side of the chasm. A NE path leads away from the
- 122 chasm on this side.
- 123 You're in a long east/west corridor. A faint rumbling noise can be
- 123 heard in the distance.
- 124 The path forks here. The left fork leads northeast. A dull rumbling
- 124 seems to get louder in that direction. The right fork leads southeast
- 124 down a gentle slope. The main corridor enters from the west.
- 125 The walls are quite warm here. From the north can be heard a steady
- 125 roar, so loud that the entire cave seems to be trembling. Another
- 125 passage leads south, and a low crawl goes east.
- 126 You are on the edge of a breath-taking view. Far below you is an
- 126 active volcano, from which great gouts of molten lava come surging
- 126 out, cascading back down into the depths. The glowing rock fills the
- 126 farthest reaches of the cavern with a blood-red glare, giving every-
- 126 thing an eerie, macabre appearance. The air is filled with flickering
- 126 sparks of ash and a heavy smell of brimstone. The walls are hot to
- 126 the touch, and the thundering of the volcano drowns out all other
- 126 sounds. Embedded in the jagged roof far overhead are myriad twisted
- 126 formations composed of pure white alabaster, which scatter the murky
- 126 light into sinister apparitions upon the walls. To one side is a deep
- 126 gorge, filled with a bizarre chaos of tortured rock which seems to
- 126 have been crafted by the devil himself. An immense river of fire
- 126 crashes out from the depths of the volcano, burns its way through the
- 126 gorge, and plummets into a bottomless pit far off to your left. To
- 126 the right, an immense geyser of blistering steam erupts continuously
- 126 from a barren island in the center of a sulfurous lake, which bubbles
- 126 ominously. The far right wall is aflame with an incandescence of its
- 126 own, which lends an additional infernal splendor to the already
- 126 hellish scene. A dark, foreboding passage exits to the south.
- 127 You are in a small chamber filled with large boulders. The walls are
- 127 very warm, causing the air in the room to be almost stifling from the
- 127 heat. The only exit is a crawl heading west, through which is coming
- 127 a low rumbling.
- 128 You are walking along a gently sloping north/south passage lined with
- 128 oddly shaped limestone formations.
- 129 You are standing at the entrance to a large, barren room. A sign
- 129 posted above the entrance reads: "Caution! Bear in room!"
- 130 You are inside a barren room. The center of the room is completely
- 130 empty except for some dust. Marks in the dust lead away toward the
- 130 far end of the room. The only exit is the way you came in.
- 131 You are in a maze of twisting little passages, all different.
- 132 You are in a little maze of twisty passages, all different.
- 133 You are in a twisting maze of little passages, all different.
- 134 You are in a twisting little maze of passages, all different.
- 135 You are in a twisty little maze of passages, all different.
- 136 You are in a twisty maze of little passages, all different.
- 137 You are in a little twisty maze of passages, all different.
- 138 You are in a maze of little twisting passages, all different.
- 139 You are in a maze of little twisty passages, all different.
- 140 Dead end
- -1 End
- 2
- 1 You're at end of road again.
- 2 You're at hill in road.
- 3 You're inside building.
- 4 You're in valley.
- 5 You're in forest.
- 6 You're in forest.
- 7 You're at slit in streambed.
- 8 You're outside grate.
- 9 You're below the grate.
- 10 You're in Cobble Crawl.
- 11 You're in Debris Room.
- 13 You're in Bird Chamber.
- 14 You're at top of small pit.
- 15 You're in Hall of Mists.
- 17 You're on east bank of fissure.
- 18 You're in Nugget of Gold Room.
- 19 You're in Hall of Mt King.
- 23 You're at west end of Twopit Room.
- 24 You're in east pit.
- 25 You're in west pit.
- 33 You're at "Y2".
- 35 You're at window on pit.
- 36 You're in dirty passage.
- 39 You're in Dusty Rock room.
- 41 You're at west end of Hall of Mists.
- 57 You're at brink of pit.
- 60 You're at east end of Long Hall.
- 61 You're at west end of Long Hall.
- 64 You're at Complex Junction.
- 66 You're in Swiss Cheese room.
- 67 You're at east end of Twopit Room.
- 68 You're in Slab Room.
- 71 You're at junction of three secret canyons.
- 74 You're in secret E/W canyon above tight canyon.
- 88 You're in narrow corridor.
- 91 You're at steep incline above large room.
- 92 You're in Giant Room.
- 95 You're in cavern with waterfall.
- 96 You're in Soft Room.
- 97 You're in Oriental Room.
- 98 You're in Misty Cavern.
- 99 You're in Alcove.
- 100 You're in Plover Room.
- 101 You're in Dark-Room.
- 102 You're in Arched Hall.
- 103 You're in Shell Room.
- 106 You're in Anteroom.
- 108 You're at Witt's End.
- 109 You're in Mirror Canyon.
- 110 You're at window on pit.
- 111 You're at top of stalactite.
- 113 You're at Reservoir.
- 115 You're at NE end.
- 116 You're at SW end.
- 117 You're on SW side of chasm.
- 118 You're in sloping corridor.
- 122 You're on NE side of chasm.
- 123 You're in corridor.
- 124 You're at fork in path.
- 125 You're at junction with warm walls.
- 126 You're at Breath-taking View.
- 127 You're in Chamber of Boulders.
- 128 You're in limestone passage.
- 129 You're in front of barren room.
- 130 You're in Barren Room.
- -1
- 3
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- 140 112 45 11
- -1
- 4
- 2 road
- 2 hill
- 3 enter
- 4 upstr
- 5 downs
- 6 fores
- 7 forwa
- 7 conti
- 7 onwar
- 8 back
- 8 retur
- 8 retre
- 9 valle
- 10 stair
- 11 out
- 11 outsi
- 11 exit
- 11 leave
- 12 build
- 12 house
- 13 gully
- 14 strea
- 15 rock
- 16 bed
- 17 crawl
- 18 cobbl
- 19 inwar
- 19 insid
- 19 in
- 20 surfa
- 21 null
- 21 nowhe
- 22 dark
- 23 passa
- 23 tunne
- 24 low
- 25 canyo
- 26 awkwa
- 27 giant
- 28 view
- 29 upwar
- 29 up
- 29 u
- 29 above
- 29 ascen
- 30 d
- 30 downw
- 30 down
- 30 desce
- 31 pit
- 32 outdo
- 33 crack
- 34 steps
- 35 dome
- 36 left
- 37 right
- 38 hall
- 39 jump
- 40 barre
- 41 over
- 42 acros
- 43 east
- 43 e
- 44 west
- 44 w
- 45 north
- 45 n
- 46 south
- 46 s
- 47 ne
- 48 se
- 49 sw
- 50 nw
- 51 debri
- 52 hole
- 53 wall
- 54 broke
- 55 y2
- 56 climb
- 57 look
- 57 exami
- 57 touch
- 57 descr
- 58 floor
- 59 room
- 60 slit
- 61 slab
- 61 slabr
- 62 xyzzy
- 63 depre
- 64 entra
- 65 plugh
- 66 secre
- 67 cave
- 69 cross
- 70 bedqu
- 71 plove
- 72 orien
- 73 caver
- 74 shell
- 75 reser
- 76 main
- 76 offic
- 77 fork
- 1001 keys
- 1001 key
- 1002 lamp
- 1002 headl
- 1002 lante
- 1003 grate
- 1004 cage
- 1005 wand
- 1005 rod
- 1006 wand
- 1006 rod (must be next object after "real" rod)
- 1007 steps
- 1008 bird
- 1009 door
- 1010 pillo
- 1010 velve
- 1011 snake
- 1012 fissu
- 1013 table
- 1014 clam
- 1015 oyste
- 1016 magaz
- 1016 issue
- 1016 spelu
- 1016 "spel
- 1017 dwarf
- 1017 dwarv
- 1018 knife
- 1018 knive
- 1019 food
- 1019 ratio
- 1020 bottl
- 1020 jar
- 1021 water
- 1021 h2o
- 1022 oil
- 1023 mirro
- 1024 plant
- 1024 beans
- 1025 plant (must be next object after "real" plant)
- 1026 stala
- 1027 shado
- 1027 figur
- 1028 axe
- 1029 drawi
- 1030 pirat
- 1031 drago
- 1032 chasm
- 1033 troll
- 1034 troll (must be next object after "real" troll)
- 1035 bear
- 1036 messa
- 1037 volca
- 1037 geyse (same as volcano)
- 1038 machi
- 1038 vendi
- 1039 batte
- 1040 carpe
- 1040 moss
- 1050 gold
- 1050 nugge
- 1051 diamo
- 1052 silve
- 1052 bars
- 1053 jewel
- 1054 coins
- 1055 chest
- 1055 box
- 1055 treas
- 1056 eggs
- 1056 egg
- 1056 nest
- 1057 tride
- 1058 vase
- 1058 ming
- 1058 shard
- 1058 potte
- 1059 emera
- 1060 plati
- 1060 pyram
- 1061 pearl
- 1062 rug
- 1062 persi
- 1063 spice
- 1064 chain
- 2001 carry
- 2001 take
- 2001 keep
- 2001 catch
- 2001 steal
- 2001 captu
- 2001 get
- 2001 tote
- 2002 drop
- 2002 relea
- 2002 free
- 2002 disca
- 2002 dump
- 2003 say
- 2003 chant
- 2003 sing
- 2003 utter
- 2003 mumbl
- 2004 unloc
- 2004 open
- 2005 nothi
- 2006 lock
- 2006 close
- 2007 light
- 2007 on
- 2008 extin
- 2008 off
- 2009 wave
- 2009 shake
- 2009 swing
- 2010 calm
- 2010 placa
- 2010 tame
- 2011 walk
- 2011 run
- 2011 trave
- 2011 go
- 2011 proce
- 2011 conti
- 2011 explo
- 2011 goto
- 2011 follo
- 2011 turn
- 2012 attac
- 2012 kill
- 2012 slay
- 2012 fight
- 2012 hit
- 2012 strik
- 2013 pour
- 2014 eat
- 2014 devou
- 2015 drink
- 2016 rub
- 2017 throw
- 2017 toss
- 2018 quit
- 2019 find
- 2019 where
- 2020 inven
- 2020 inv
- 2021 feed
- 2022 fill
- 2023 blast
- 2023 deton
- 2023 ignit
- 2023 blowu
- 2024 score
- 2025 fee
- 2025 fie
- 2025 foe
- 2025 foo
- 2025 fum
- 2026 brief
- 2027 read
- 2027 perus
- 2028 break
- 2028 shatt
- 2028 smash
- 2029 wake
- 2029 distu
- 2030 suspe
- 2030 pause
- 2030 save
- 2031 hours
- 3001 fee
- 3002 fie
- 3003 foe
- 3004 foo
- 3005 fum
- 3050 sesam
- 3050 opens
- 3050 abra
- 3050 abrac
- 3050 shaza
- 3050 hocus
- 3050 pocus
- 3051 help
- 3051 ?
- 3064 tree
- 3064 trees
- 3066 dig
- 3066 excav
- 3068 lost
- 3069 mist
- 3079 fuck
- 3139 stop
- 3142 info
- 3142 infor
- 3147 swim
- -1
- 5
- 1 Set of keys
- 000 There are some keys on the ground here.
- 2 Brass lantern
- 000 There is a shiny brass lamp nearby.
- 100 There is a lamp shining nearby.
- 3 *Grate
- 000 The grate is locked.
- 100 The grate is open.
- 4 Wicker cage
- 000 There is a small wicker cage discarded nearby.
- 5 Black rod
- 000 A three foot black rod with a rusty star on an end lies nearby.
- 6 Black rod
- 000 A three foot black rod with a rusty mark on an end lies nearby.
- 7 *Steps
- 000 Rough stone steps lead down the pit.
- 100 Rough stone steps lead up the dome.
- 8 Little bird in cage
- 000 A cheerful little bird is sitting here singing.
- 100 There is a little bird in the cage.
- 9 *Rusty door
- 000 The way north is barred by a massive, rusty, iron door.
- 100 The way north leads through a massive, rusty, iron door.
- 10 Velvet pillow
- 000 A small velvet pillow lies on the floor.
- 11 *Snake
- 000 A huge green fierce snake bars the way!
- 100 >$< (Chased away)
- 12 *Fissure
- 000 >$<
- 100 A crystal bridge now spans the fissure.
- 200 The crystal bridge has vanished!
- 13 *Stone tablet
- 000 A massive stone tablet embedded in the wall reads:
- 000 "Congratulations on bringing light into the Dark-Room!"
- 14 Giant clam >grunt!<
- 000 There is an enormous clam here with its shell tightly closed.
- 15 Giant oyster >groan!<
- 000 There is an enormous oyster here with its shell tightly closed.
- 100 Interesting. There seems to be something written on the underside of
- 100 The oyster.
- 16 "Spelunker Today"
- 000 There are a few recent issues of "Spelunker Today" magazine here.
- 19 Tasty food
- 000 There is food here.
- 20 Small bottle
- 000 There is a bottle of water here.
- 100 There is an empty bottle here.
- 200 There is a bottle of oil here.
- 21 Water in the bottle
- 22 Oil in the bottle
- 23 *Mirror
- 000 >$<
- 24 *Plant
- 000 There is a tiny little plant in the pit, murmuring "Water, water, ..."
- 100 The plant spurts into furious growth for a few seconds.
- 200 There is a 12-foot-tall beanstalk stretching up out of the pit,
- 200 bellowing "WATER!! WATER!!"
- 300 The plant grows explosively, almost filling the bottom of the pit.
- 400 There is a gigantic beanstalk stretching all the way up to the hole.
- 500 You've over-watered the plant! It's shriveling up! It's, it's...
- 25 *Phony plant (seen in twopit room only when tall enough)
- 000 >$<
- 100 The top of a 12-foot-tall beanstalk is poking out of the west pit.
- 200 There is a huge beanstalk growing out of the west pit up to the hole.
- 26 *Stalactite
- 000 >$<
- 27 *Shadowy figure
- 000 The shadowy figure seems to be trying to attract your attention.
- 28 Dwarf's axe
- 000 There is a little axe here.
- 100 There is a little axe lying beside the bear.
- 29 *Cave drawings
- 000 >$<
- 30 *Pirate
- 000 >$<
- 31 *Dragon
- 000 A huge green fierce dragon bars the way!
- 100 Congratulations! You have just vanquished a dragon with your bare
- 100 hands! (Unbelievable, isn't it?)
- 200 The body of a huge green dead dragon is lying off to one side.
- 32 *Chasm
- 000 A rickety wooden bridge extends across the chasm, vanishing into the
- 000 mist. A sign posted on the bridge reads, "Stop! Pay troll!"
- 100 The wreckage of a bridge (and a dead bear) can be seen at the bottom
- 100 of the chasm.
- 33 *Troll
- 000 A burly troll stands by the bridge and insists you throw him a
- 000 treasure before you may cross.
- 100 The troll steps out from beneath the bridge and blocks your way.
- 200 >$< (Chased away)
- 34 *Phony troll
- 000 The troll is nowhere to be seen.
- 35 >$< (Bear uses rtext 141)
- 000 There is a ferocious cave bear eying you from the far end of the room!
- 100 There is a gentle cave bear sitting placidly in one corner.
- 200 There is a contented-looking bear wandering about nearby.
- 300 >$< (Dead)
- 36 *Message in second maze
- 000 There is a message scrawled in the dust in a flowery script, reading:
- 000 "This is not the maze where the pirate leaves his treasure chest."
- 37 *Volcano and/or geyser
- 000 >$<
- 38 *Vending machine
- 000 There is a massive vending machine here. The instructions on it read:
- 000 "Drop coins here to receive fresh batteries."
- 39 Batteries
- 000 There are fresh batteries here.
- 100 Some worn-out batteries have been discarded nearby.
- 40 *Carpet and/or moss
- 000 >$<
- 50 Large gold nugget
- 000 There is a large sparkling nugget of gold here!
- 51 Several diamonds
- 000 There are diamonds here!
- 52 Bars of silver
- 000 There are bars of silver here!
- 53 Precious jewelry
- 000 There is precious jewelry here!
- 54 Rare coins
- 000 There are many coins here!
- 55 Treasure chest
- 000 The pirate's treasure chest is here!
- 56 Golden eggs
- 000 There is a large nest here, full of golden eggs!
- 100 The nest of golden eggs has vanished!
- 200 Done!
- 57 Jeweled trident
- 000 There is a jewel-encrusted trident here!
- 58 Ming vase
- 000 There is a delicate, precious, Ming vase here!
- 100 The vase is now resting, delicately, on a velvet pillow.
- 200 The floor is littered with worthless shards of pottery.
- 300 The Ming vase drops with a delicate crash.
- 59 Egg-sized emerald
- 000 There is an emerald here the size of a plover's egg!
- 60 Platinum pyramid
- 000 There is a platinum pyramid here, 8 inches on a side!
- 61 Glistening pearl
- 000 Off to one side lies a glistening pearl!
- 62 Persian rug
- 000 There is a Persian rug spread out on the floor!
- 100 The dragon is sprawled out on a Persian rug!!
- 63 Rare spices
- 000 There are rare spices here!
- 64 Golden chain
- 000 There is a golden chain lying in a heap on the floor!
- 100 The bear is locked to the wall with a golden chain!
- 200 There is a golden chain locked to the wall!
- -1
- 6
- 1 Somewhere nearby is Colossal Cave, where others have found fortunes in
- 1 treasure and gold, though it is rumored that some who enter are never
- 1 seen again. Magic is said to work in the cave. I will be your eyes
- 1 and hands. Direct me with commands of 1 or 2 words. I should warn
- 1 you that I look at only the first five letters of each word, so you'll
- 1 have to enter "northeast" as "ne" to distinguish it from "north".
- 1 (Should you get stuck, type "help" for some general hints. For
- 1 information on how to end your adventure, etc., type "info".)
- 1 - - -
- 1 This program was originally developed by Will Crowther. Most of the
- 1 features of the current program were added by Don Woods. Address
- 1 complaints about the UNIX version to Jim Gillogly (jim@rand.org).
- 2 A little dwarf with a big knife blocks your way.
- 3 A little dwarf just walked around a corner, saw you, threw a little
- 3 axe at you (which missed), cursed, and ran away.
- 4 There is a threatening little dwarf in the room with you!
- 5 One sharp nasty knife is thrown at you!
- 6 None of them hit you!
- 7 One of them gets you!
- 8 A hollow voice says "Plugh".
- 9 There is no way to go that direction.
- 10 I am unsure how you are facing. Use compass points or nearby objects.
- 11 I don't know in from out here. Use compass points or name something
- 11 in the general direction you want to go.
- 12 I don't know how to apply that word here.
- 13 I don't understand that!
- 14 I'm game. Would you care to explain how?
- 15 Sorry, but I am not allowed to give more detail. I will repeat the
- 15 long description of your location.
- 16 It is now pitch dark. If you proceed you will likely fall into a pit.
- 17 If you prefer, simply type w rather than west.
- 18 Are you trying to catch the bird?
- 19 The bird is frightened right now and you cannot catch it no matter
- 19 what you try. Perhaps you might try later.
- 20 Are you trying to somehow deal with the snake?
- 21 You can't kill the snake, or drive it away, or avoid it, or anything
- 21 like that. There is a way to get by, but you don't have the necessary
- 21 resources right now.
- 22 Do you really want to quit now?
- 23 You fell into a pit and broke every bone in your body!
- 24 You are already carrying it!
- 25 You can't be serious!
- 26 The bird was unafraid when you entered, but as you approach it becomes
- 26 disturbed and you cannot catch it.
- 27 You can catch the bird, but you cannot carry it.
- 28 There is nothing here with a lock!
- 29 You aren't carrying it!
- 30 The little bird attacks the green snake, and in an astounding flurry
- 30 drives the snake away.
- 31 You have no keys!
- 32 It has no lock.
- 33 I don't know how to lock or unlock such a thing.
- 34 It was already locked.
- 35 The grate is now locked.
- 36 The grate is now unlocked.
- 37 It was already unlocked.
- 38 You have no source of light.
- 39 Your lamp is now on.
- 40 Your lamp is now off.
- 41 There is no way to get past the bear to unlock the chain, which is
- 41 probably just as well.
- 42 Nothing happens.
- 43 Where?
- 44 There is nothing here to attack.
- 45 The little bird is now dead. Its body disappears.
- 46 Attacking the snake both doesn't work and is very dangerous.
- 47 You killed a little dwarf.
- 48 You attack a little dwarf, but he dodges out of the way.
- 49 With what? Your bare hands?
- 50 Good try, but that is an old worn-out magic word.
- 51 I know of places, actions, and things. Most of my vocabulary
- 51 describes places and is used to move you there. To move, try words
- 51 like forest, building, downstream, enter, east, west, north, south,
- 51 up, or down. I know about a few special objects, like a black rod
- 51 hidden in the cave. These objects can be manipulated using some of
- 51 the action words that I know. Usually you will need to give both the
- 51 object and action words (in either order), but sometimes I can infer
- 51 the object from the verb alone. Some objects also imply verbs; in
- 51 particular, "inventory" implies "take inventory", which causes me to
- 51 give you a list of what you're carrying. The objects have side
- 51 effects; for instance, the rod scares the bird. Usually people having
- 51 trouble moving just need to try a few more words. Usually people
- 51 trying unsuccessfully to manipulate an object are attempting something
- 51 beyond their (or my!) capabilities and should try a completely
- 51 different tack. To speed the game you can sometimes move long
- 51 distances with a single word. For example, "building" usually gets
- 51 you to the building from anywhere above ground except when lost in the
- 51 forest. Also, note that cave passages turn a lot, and that leaving a
- 51 room to the north does not guarantee entering the next from the south.
- 51 Good luck!
- 52 It misses!
- 53 It gets you!
- 54 OK
- 55 You can't unlock the keys.
- 56 You have crawled around in some little holes and wound up back in the
- 56 main passage.
- 57 I don't know where the cave is, but hereabouts no stream can run on
- 57 the surface for long. I would try the stream.
- 58 I need more detailed instructions to do that.
- 59 I can only tell you what you see as you move about and manipulate
- 59 things. I cannot tell you where remote things are.
- 60 I don't know that word.
- 61 What?
- 62 Are you trying to get into the cave?
- 63 The grate is very solid and has a hardened steel lock. You cannot
- 63 enter without a key, and there are no keys nearby. I would recommend
- 63 looking elsewhere for the keys.
- 64 The trees of the forest are large hardwood oak and maple, with an
- 64 occasional grove of pine or spruce. There is quite a bit of under-
- 64 growth, largely birch and ash saplings plus nondescript bushes of
- 64 various sorts. This time of year visibility is quite restricted by
- 64 all the leaves, but travel is quite easy if you detour around the
- 64 spruce and berry bushes.
- 65 Welcome to Adventure!! Would you like instructions?
- 66 Digging without a shovel is quite impractical. Even with a shovel
- 66 progress is unlikely.
- 67 Blasting requires dynamite.
- 68 I'm as confused as you are.
- 69 Mist is a white vapor, usually water, seen from time to time in
- 69 caverns. It can be found anywhere but is frequently a sign of a deep
- 69 pit leading down to water.
- 70 Your feet are now wet.
- 71 I think I just lost my appetite.
- 72 Thank you, it was delicious!
- 73 You have taken a drink from the stream. The water tastes strongly of
- 73 minerals, but is not unpleasant. It is extremely cold.
- 74 The bottle of water is now empty.
- 75 Rubbing the electric lamp is not particularly rewarding. Anyway,
- 75 nothing exciting happens.
- 76 Peculiar. Nothing unexpected happens.
- 77 Your bottle is empty and the ground is wet.
- 78 You can't pour that.
- 79 Watch it!
- 80 Which way?
- 81 Oh dear, you seem to have gotten yourself killed. I might be able to
- 81 help you out, but I've never really done this before. Do you want me
- 81 to try to reincarnate you?
- 82 All right. But don't blame me if something goes wr......
- 82 --- Poof!! ---
- 82 You are engulfed in a cloud of orange smoke. Coughing and gasping,
- 82 you emerge from the smoke and find....
- 83 You clumsy oaf, you've done it again! I don't know how long I can
- 83 keep this up. Do you want me to try reincarnating you again?
- 84 Okay, now where did I put my orange smoke?.... >poof!<
- 84 Everything disappears in a dense cloud of orange smoke.
- 85 Now you've really done it! I'm out of orange smoke! You don't expect
- 85 me to do a decent reincarnation without any orange smoke, do you?
- 86 Okay, if you're so smart, do it yourself! I'm leaving!
- 90 >>> Messages 81 thru 90 are reserved for "obituaries". <<<
- 91 Sorry, but I no longer seem to remember how it was you got here.
- 92 You can't carry anything more. You'll have to drop something first.
- 93 You can't go through a locked steel grate!
- 94 I believe what you want is right here with you.
- 95 You don't fit through a two-inch slit!
- 96 I respectfully suggest you go across the bridge instead of jumping.
- 97 There is no way across the fissure.
- 98 You're not carrying anything.
- 99 You are currently holding the following:
- 100 It's not hungry (it's merely pinin' for the fjords). Besides, you
- 100 have no bird seed.
- 101 The snake has now devoured your bird.
- 102 There's nothing here it wants to eat (except perhaps you).
- 103 You fool, dwarves eat only coal! Now you've made him *really* mad!!
- 104 You have nothing in which to carry it.
- 105 Your bottle is already full.
- 106 There is nothing here with which to fill the bottle.
- 107 Your bottle is now full of water.
- 108 Your bottle is now full of oil.
- 109 You can't fill that.
- 110 Don't be ridiculous!
- 111 The door is extremely rusty and refuses to open.
- 112 The plant indignantly shakes the oil off its leaves and asks, "water?"
- 113 The hinges are quite thoroughly rusted now and won't budge.
- 114 The oil has freed up the hinges so that the door will now move,
- 114 although it requires some effort.
- 115 The plant has exceptionally deep roots and cannot be pulled free.
- 116 The dwarves' knives vanish as they strike the walls of the cave.
- 117 Something you're carrying won't fit through the tunnel with you.
- 117 You'd best take inventory and drop something.
- 118 You can't fit this five-foot clam through that little passage!
- 119 You can't fit this five-foot oyster through that little passage!
- 120 I advise you to put down the clam before opening it. >strain!<
- 121 I advise you to put down the oyster before opening it. >wrench!<
- 122 You don't have anything strong enough to open the clam.
- 123 You don't have anything strong enough to open the oyster.
- 124 A glistening pearl falls out of the clam and rolls away. Goodness,
- 124 this must really be an oyster. (I never was very good at identifying
- 124 bivalves.) Whatever it is, it has now snapped shut again.
- 125 The oyster creaks open, revealing nothing but oyster inside. It
- 125 promptly snaps shut again.
- 126 You have crawled around in some little holes and found your way
- 126 blocked by a recent cave-in. You are now back in the main passage.
- 127 There are faint rustling noises from the darkness behind you.
- 128 Out from the shadows behind you pounces a bearded pirate! "Har, har,"
- 128 he chortles, "I'll just take all this booty and hide it away with me
- 128 chest deep in the maze!" He snatches your treasure and vanishes into
- 128 the gloom.
- 129 A sepulchral voice reverberating through the cave, says, "Cave closing
- 129 soon. All adventurers exit immediately through Main Office."
- 130 A mysterious recorded voice groans into life and announces:
- 130 "This exit is closed. Please leave via Main Office."
- 131 It looks as though you're dead. Well, seeing as how it's so close to
- 131 closing time anyway, I think we'll just call it a day.
- 132 The sepulchral voice intones, "The cave is now closed." As the echoes
- 132 fade, there is a blinding flash of light (and a small puff of orange
- 132 smoke). . . . As your eyes refocus, you look around and find...
- 133 There is a loud explosion, and a twenty-foot hole appears in the far
- 133 wall, burying the dwarves in the rubble. You march through the hole
- 133 and find yourself in the Main Office, where a cheering band of
- 133 friendly elves carry the conquering adventurer off into the sunset.
- 134 There is a loud explosion, and a twenty-foot hole appears in the far
- 134 wall, burying the snakes in the rubble. A river of molten lava pours
- 134 in through the hole, destroying everything in its path, including you!
- 135 There is a loud explosion, and you are suddenly splashed across the
- 135 walls of the room.
- 136 The resulting ruckus has awakened the dwarves. There are now several
- 136 threatening little dwarves in the room with you! Most of them throw
- 136 knives at you! All of them get you!
- 137 Oh, leave the poor unhappy bird alone.
- 138 I dare say whatever you want is around here somewhere.
- 139 I don't know the word "stop". Use "quit" if you want to give up.
- 140 You can't get there from here.
- 141 You are being followed by a very large, tame bear.
- 142 If you want to end your adventure early, say "quit". To suspend your
- 142 adventure such that you can continue later, say "suspend" (or "pause"
- 142 or "save"). To see what hours the cave is normally open, say "hours".
- 142 To see how well you're doing, say "score". To get full credit for a
- 142 treasure, you must have left it safely in the building, though you get
- 142 partial credit just for locating it. You lose points for getting
- 142 killed, or for quitting, though the former costs you more. There are
- 142 also points based on how much (if any) of the cave you've managed to
- 142 explore; in particular, there is a large bonus just for getting in (to
- 142 distinguish the beginners from the rest of the pack), and there are
- 142 other ways to determine whether you've been through some of the more
- 142 harrowing sections. If you think you've found all the treasures, just
- 142 keep exploring for a while. If nothing interesting happens, you
- 142 haven't found them all yet. If something interesting *does* happen,
- 142 it means you're getting a bonus and have an opportunity to garner many
- 142 more points in the Master's Section. I may occasionally offer hints
- 142 if you seem to be having trouble. If I do, I'll warn you in advance
- 142 how much it will affect your score to accept the hints. Finally, to
- 142 save paper, you may specify "brief", which tells me never to repeat
- 142 the full description of a place unless you explicitly ask me to.
- 143 Do you indeed wish to quit now?
- 144 There is nothing here with which to fill the vase.
- 145 The sudden change in temperature has delicately shattered the vase.
- 146 It is beyond your power to do that.
- 147 I don't know how.
- 148 It is too far up for you to reach.
- 149 You killed a little dwarf. The body vanishes in a cloud of greasy
- 149 black smoke.
- 150 The shell is very strong and is impervious to attack.
- 151 What's the matter, can't you read? Now you'd best start over.
- 152 The axe bounces harmlessly off the dragon's thick scales.
- 153 The dragon looks rather nasty. You'd best not try to get by.
- 154 The little bird attacks the green dragon, and in an astounding flurry
- 154 gets burnt to a cinder. The ashes blow away.
- 155 On what?
- 156 Okay, from now on I'll only describe a place in full the first time
- 156 you come to it. To get the full description, say "look".
- 157 Trolls are close relatives with the rocks and have skin as tough as
- 157 that of a rhinoceros. The troll fends off your blows effortlessly.
- 158 The troll deftly catches the axe, examines it carefully, and tosses it
- 158 back, declaring, "Good workmanship, but it's not valuable enough."
- 159 The troll catches your treasure and scurries away out of sight.
- 160 The troll refuses to let you cross.
- 161 There is no longer any way across the chasm.
- 162 Just as you reach the other side, the bridge buckles beneath the
- 162 weight of the bear, which was still following you around. You
- 162 scrabble desperately for support, but as the bridge collapses you
- 162 stumble back and fall into the chasm.
- 163 The bear lumbers toward the troll, who lets out a startled shriek and
- 163 scurries away. The bear soon gives up the pursuit and wanders back.
- 164 The axe misses and lands near the bear where you can't get at it.
- 165 With what? Your bare hands? Against *his* bear hands??
- 166 The bear is confused; he only wants to be your friend.
- 167 For crying out loud, the poor thing is already dead!
- 168 The bear eagerly wolfs down your food, after which he seems to calm
- 168 down considerably and even becomes rather friendly.
- 169 The bear is still chained to the wall.
- 170 The chain is still locked.
- 171 The chain is now unlocked.
- 172 The chain is now locked.
- 173 There is nothing here to which the chain can be locked.
- 174 There is nothing here to eat.
- 175 Do you want the hint?
- 176 Do you need help getting out of the maze?
- 177 You can make the passages look less alike by dropping things.
- 178 Are you trying to explore beyond the Plover Room?
- 179 There is a way to explore that region without having to worry about
- 179 falling into a pit. None of the objects available is immediately
- 179 useful in discovering the secret.
- 180 Do you need help getting out of here?
- 181 Don't go west.
- 182 Gluttony is not one of the troll's vices. Avarice, however, is.
- 183 Your lamp is getting dim. You'd best start wrapping this up, unless
- 183 You can find some fresh batteries. I seem to recall there's a vending
- 183 machine in the maze. Bring some coins with you.
- 184 Your lamp has run out of power.
- 185 There's not much point in wandering around out here, and you can't
- 185 explore the cave without a lamp. So let's just call it a day.
- 186 There are faint rustling noises from the darkness behind you. As you
- 186 turn toward them, the beam of your lamp falls across a bearded pirate.
- 186 He is carrying a large chest. "Shiver me timbers!" he cries, "I've
- 186 been spotted! I'd best hie meself off to the maze to hide me chest!"
- 186 With that, he vanishes into the gloom.
- 187 Your lamp is getting dim. You'd best go back for those batteries.
- 188 Your lamp is getting dim. I'm taking the liberty of replacing the
- 188 batteries.
- 189 Your lamp is getting dim, and you're out of spare batteries. You'd
- 189 best start wrapping this up.
- 190 I'm afraid the magazine is written in Dwarvish.
- 191 "This is not the maze where the pirate leaves his treasure chest."
- 192 Hmmm, this looks like a clue, which means it'll cost you 10 points to
- 192 read it. Should I go ahead and read it anyway?
- 193 It says, "there is something strange about this place, such that one
- 193 of the words I've always known now has a new effect."
- 194 It says the same thing it did before.
- 195 I'm afraid I don't understand.
- 196 "Congratulations on bringing light into the Dark-Room!"
- 197 You strike the mirror a resounding blow, whereupon it shatters into a
- 197 myriad tiny fragments.
- 198 You have taken the vase and hurled it delicately to the ground.
- 199 You prod the nearest dwarf, who wakes up grumpily, takes one look at
- 199 you, curses, and grabs for his axe.
- 200 Is this acceptable?
- 201 There's no point in suspending a demonstration game.
- 202 You awaken only to discover your bits have been dissolving while you
- 202 slept. You disappear in a cloud of greasy black smoke.
- -1
- 7
- 1 3
- 2 3
- 3 8 9
- 4 10
- 5 11
- 6 0
- 7 14 15
- 8 13
- 9 94 -1
- 10 96
- 11 19 -1
- 12 17 27
- 13 101 -1
- 14 103
- 15 0
- 16 106
- 17 0 -1
- 18 0
- 19 3
- 20 3
- 21 0
- 22 0
- 23 109 -1
- 24 25 -1
- 25 23 67
- 26 111 -1
- 27 35 110
- 28 0
- 29 97 -1
- 30 0 -1
- 31 119 121
- 32 117 122
- 33 117 122
- 34 0 0
- 35 130 -1
- 36 0 -1
- 37 126 -1
- 38 140 -1
- 39 0
- 40 96 -1
- 50 18
- 51 27
- 52 28
- 53 29
- 54 30
- 55 0
- 56 92
- 57 95
- 58 97
- 59 100
- 60 101
- 61 0
- 62 119 121
- 63 127
- 64 130 -1
- -1
- 8
- 1 24
- 2 29
- 3 0
- 4 33
- 5 0
- 6 33
- 7 38
- 8 38
- 9 42
- 10 14
- 11 43
- 12 110
- 13 29
- 14 110
- 15 73
- 16 75
- 17 29
- 18 13
- 19 59
- 20 59
- 21 174
- 22 109
- 23 67
- 24 13
- 25 147
- 26 155
- 27 195
- 28 146
- 29 110
- 30 13
- 31 13
- -1
- 9
- 0 1 2 3 4 5 6 7 8 9 10
- 0 100 115 116 126
- 2 1 3 4 7 38 95 113 24
- 1 24
- 3 46 47 48 54 56 58 82 85 86
- 3 122 123 124 125 126 127 128 129 130
- 4 8
- 5 13
- 6 19
- 7 42 43 44 45 46 47 48 49 50 51
- 7 52 53 54 55 56 80 81 82 86 87
- 8 99 100 101
- 9 108
- -1
- 10
- 35 You are obviously a rank amateur. Better luck next time.
- 100 Your score qualifies you as a Novice class Adventurer.
- 130 You have achieved the rating: "Experienced Adventurer".
- 200 You may now consider yourself a "Seasoned Adventurer".
- 250 You have reached "Junior Master" status.
- 300 Your score puts you in Master Adventurer Class C.
- 330 Your score puts you in Master Adventurer Class B.
- 349 Your score puts you in Master Adventurer Class A.
- 9999 All of Adventuredom gives tribute to you, Adventurer Grandmaster!
- -1
- 11
- 2 9999 10 0 0
- 3 9999 5 0 0
- 4 4 2 62 63
- 5 5 2 18 19
- 6 8 2 20 21
- 7 75 4 176 177
- 8 25 5 178 179
- 9 20 3 180 181
- -1
- 12
- 1 A large cloud of green smoke appears in front of you. It clears away
- 1 to reveal a tall wizard, clothed in grey. He fixes you with a steely
- 1 glare and declares, "This adventure has lasted too long." With that
- 1 he makes a single pass over you with his hands, and everything around
- 1 you fades away into a grey nothingness.
- 2 Even wizards have to wait longer than that!
- 3 I'm terribly sorry, but Colossal Cave is closed. Our hours are:
- 4 Only wizards are permitted within the cave right now.
- 5 We do allow visitors to make short explorations during our off hours.
- 5 Would you like to do that?
- 6 Colossal Cave is open to regular adventurers at the following hours:
- 7 Very well.
- 8 Only a wizard may continue an adventure this soon.
- 9 I suggest you resume your adventure at a later time.
- 10 Do you wish to see the hours?
- 11 Do you wish to change the hours?
- 12 New magic word (null to leave unchanged):
- 13 New magic number (null to leave unchanged):
- 14 Do you wish to change the message of the day?
- 15 Okay. You can save this version now.
- 16 Are you a wizard?
- 17 Prove it! Say the magic word!
- 18 That is not what I thought it was. Do you know what I thought it was?
- 19 Oh dear, you really *are* a wizard! Sorry to have bothered you . . .
- 20 Foo, you are nothing but a charlatan!
- 21 New hours specified by defining "prime time". Give only the hour
- 21 (E.g. 14, not 14:00 or 2pm). Enter a negative number after last pair.
- 22 New hours for Colossal Cave:
- 23 Limit lines to 70 chars. End with null line.
- 24 Line too long, retype:
- 25 Not enough room for another line. Ending message here.
- 26 Do you wish to (re)schedule the next holiday?
- 27 To begin how many days from today?
- 28 To last how many days (zero if no holiday)?
- 29 To be called what (up to 20 characters)?
- 30 Too small! Assuming minimum value (45 minutes).
- 31 Break out of this and save your core-image.
- 32 Be sure to save your core-image...
- -1
- 0
- glorkz 8.1 93/05/31
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