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- .\" $NetBSD: worm.6,v 1.11 2004/01/01 16:06:57 jsm Exp $
- .\"
- .\" Copyright (c) 1989, 1993
- .\" The Regents of the University of California. All rights reserved.
- .\"
- .\" Redistribution and use in source and binary forms, with or without
- .\" modification, are permitted provided that the following conditions
- .\" are met:
- .\" 1. Redistributions of source code must retain the above copyright
- .\" notice, this list of conditions and the following disclaimer.
- .\" 2. Redistributions in binary form must reproduce the above copyright
- .\" notice, this list of conditions and the following disclaimer in the
- .\" documentation and/or other materials provided with the distribution.
- .\" 3. Neither the name of the University nor the names of its contributors
- .\" may be used to endorse or promote products derived from this software
- .\" without specific prior written permission.
- .\"
- .\" THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- .\" ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- .\" IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- .\" ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- .\" FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- .\" DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- .\" OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- .\" HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- .\" LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- .\" OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- .\" SUCH DAMAGE.
- .\"
- .\" @(#)worm.6 8.1 (Berkeley) 5/31/93
- .\"
- .Dd May 31, 1993
- .Dt WORM 6
- .Os
- .Sh NAME
- .Nm worm
- .Nd Play the growing worm game
- .Sh SYNOPSIS
- .Nm
- .Op Ar size
- .Sh DESCRIPTION
- In
- .Nm ,
- you are a little worm, your body is the "o"'s on the screen
- and your head is the "@".
- You move with the hjkl keys and the arrow keys (as in the game snake).
- If you don't press any keys, you continue in the direction you last moved.
- The upper case HJKL keys move you as if you had pressed
- several (9 for HL and 5 for JK) of the corresponding lower case key
- (unless you run into a digit, then it stops).
- .Pp
- On the screen you will see a digit, if your worm eats the digit is will
- grow longer, the actual amount longer depends on which digit it was
- that you ate.
- The object of the game is to see how long you can make the worm grow.
- .Pp
- The game ends when the worm runs into either the sides of the screen,
- or itself.
- The current score (how much the worm has grown) is kept in
- the upper right corner of the screen.
- .Pp
- The optional argument, if present, is the initial length of the worm.
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