123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388 |
- /* $NetBSD: extern.h,v 1.30 2004/01/27 20:30:29 jsm Exp $ */
- /*
- * Copyright (c) 1983, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- *
- * @(#)externs.h 8.1 (Berkeley) 5/31/93
- */
- #include <ctype.h>
- #include <err.h>
- #include <pwd.h>
- #include <signal.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <string.h>
- #include <time.h>
- #include <unistd.h>
- #define BITS (8 * sizeof (int))
- #define OUTSIDE (position > 68 && position < 246 && position != 218)
- #define rnd(x) (rand() % (x))
- #define max(a,b) ((a) < (b) ? (b) : (a))
- #define testbit(array, index) (array[index/BITS] & (1 << (index % BITS)))
- #define setbit(array, index) (array[index/BITS] |= (1 << (index % BITS)))
- #define clearbit(array, index) (array[index/BITS] &= ~(1 << (index % BITS)))
- /* well known rooms */
- #define FINAL 275
- #define GARDEN 197
- #define POOLS 126
- #define DOCK 93
- /* word types */
- #define VERB 0
- #define OBJECT 1
- #define NOUNS 2
- #define PREPS 3
- #define ADJS 4
- #define CONJ 5
- /* words numbers */
- #define KNIFE 0
- #define SWORD 1
- #define LAND 2
- #define WOODSMAN 3
- #define TWO_HANDED 4
- #define CLEAVER 5
- #define BROAD 6
- #define MAIL 7
- #define HELM 8
- #define SHIELD 9
- #define MAID 10
- #define BODY 10
- #define VIPER 11
- #define LAMPON 12
- #define SHOES 13
- #define CYLON 14
- #define PAJAMAS 15
- #define ROBE 16
- #define AMULET 17
- #define MEDALION 18
- #define TALISMAN 19
- #define DEADWOOD 20
- #define MALLET 21
- #define LASER 22
- #define BATHGOD 23
- #define NORMGOD 24
- #define GRENADE 25
- #define CHAIN 26
- #define ROPE 27
- #define LEVIS 28
- #define MACE 29
- #define SHOVEL 30
- #define HALBERD 31
- #define COMPASS 32
- #define CRASH 33
- #define ELF 34
- #define FOOT 35
- #define COINS 36
- #define MATCHES 37
- #define MAN 38
- #define PAPAYAS 39
- #define PINEAPPLE 40
- #define KIWI 41
- #define COCONUTS 42
- #define MANGO 43
- #define RING 44
- #define POTION 45
- #define BRACELET 46
- #define GIRL 47
- #define GIRLTALK 48
- #define DARK 49
- #define TIMER 50
- #define CHAR 53
- #define BOMB 54
- #define DEADGOD 55
- #define DEADTIME 56
- #define DEADNATIVE 57
- #define NATIVE 58
- #define HORSE 59
- #define CAR 60
- #define POT 61
- #define BAR 62
- #define BLOCK 63
- #define NUMOFOBJECTS 64
- /* non-objects below */
- #define UP 1000
- #define DOWN 1001
- #define AHEAD 1002
- #define BACK 1003
- #define RIGHT 1004
- #define LEFT 1005
- #define TAKE 1006
- #define USE 1007
- #define LOOK 1008
- #define QUIT 1009
- #define NORTH 1010
- #define SOUTH 1011
- #define EAST 1012
- #define WEST 1013
- #define SU 1014
- #define DROP 1015
- #define TAKEOFF 1016
- #define DRAW 1017
- #define PUTON 1018
- #define WEARIT 1019
- #define PUT 1020
- #define INVEN 1021
- #define EVERYTHING 1022
- #define AND 1023
- #define KILL 1024
- #define RAVAGE 1025
- #define UNDRESS 1026
- #define THROW 1027
- #define LAUNCH 1028
- #define LANDIT 1029
- #define LIGHT 1030
- #define FOLLOW 1031
- #define KISS 1032
- #define LOVE 1033
- #define GIVE 1034
- #define SMITE 1035
- #define SHOOT 1036
- #define ON 1037
- #define OFF 1038
- #define TIME 1039
- #define SLEEP 1040
- #define DIG 1041
- #define EAT 1042
- #define SWIM 1043
- #define DRINK 1044
- #define DOOR 1045
- #define SAVE 1046
- #define RIDE 1047
- #define DRIVE 1048
- #define SCORE 1049
- #define BURY 1050
- #define JUMP 1051
- #define KICK 1052
- #define OPEN 1053
- #define VERBOSE 1054
- #define BRIEF 1055
- #define AUXVERB 1056
- /* injuries */
- #define ARM 6 /* broken arm */
- #define RIBS 7 /* broken ribs */
- #define SPINE 9 /* broken back */
- #define SKULL 11 /* fractured skull */
- #define INCISE 10 /* deep incisions */
- #define NECK 12 /* broken NECK */
- #define NUMOFINJURIES 13
- /* notes */
- #define CANTLAUNCH 0
- #define LAUNCHED 1
- #define CANTSEE 2
- #define CANTMOVE 3
- #define JINXED 4
- #define DUG 5
- #define NUMOFNOTES 6
- /* Number of times room description shown. */
- #define ROOMDESC 3
- /* fundamental constants */
- #define NUMOFROOMS 275
- #define NUMOFWORDS ((NUMOFOBJECTS + BITS - 1) / BITS)
- #define LINELENGTH 81
- #define TODAY 0
- #define TONIGHT 1
- #define CYCLE 100
- /* initial variable values */
- #define TANKFULL 250
- #define TORPEDOES 10
- #define MAXWEIGHT 60
- #define MAXCUMBER 10
- /*
- * These are flags for objects in the objflags array. OBJ_PLURAL means
- * that the object short name is plural; OBJ_AN that it begins with a
- * vowel sound so should be preceded by "an" instead of "a"; OBJ_PERSON
- * that it is a living person; OBJ_NONOBJ that it is not an object (to
- * which any game action can be applied) at all (e.g. footsteps, asteroids).
- * Any individual object has at most one of OBJ_PERSON and OBJ_NONOBJ.
- */
- #define OBJ_PLURAL 1
- #define OBJ_AN 2
- #define OBJ_PERSON 4
- #define OBJ_NONOBJ 8
- struct room {
- const char *name;
- int link[8];
- #define north link[0]
- #define south link[1]
- #define east link[2]
- #define west link[3]
- #define up link[4]
- #define access link[5]
- #define down link[6]
- #define flyhere link[7]
- const char *desc;
- unsigned int objects[NUMOFWORDS];
- };
- extern struct room dayfile[];
- extern struct room nightfile[];
- extern struct room *location;
- /* object characteristics */
- extern const char *const objdes[NUMOFOBJECTS];
- extern const char *const objsht[NUMOFOBJECTS];
- extern const char *const ouch[NUMOFINJURIES];
- extern const int objwt[NUMOFOBJECTS];
- extern const int objcumber[NUMOFOBJECTS];
- extern const int objflags[NUMOFOBJECTS];
- #define is_plural_object(n) (objflags[(n)] & OBJ_PLURAL)
- /*
- * These macros yield words to use with objects (followed but not preceded
- * by spaces, or with no spaces if the expansion is the empty string).
- */
- #define A_OR_AN(n) (objflags[(n)] & OBJ_AN ? "an " : "a ")
- #define A_OR_AN_OR_THE(n) (is_plural_object((n)) ? "the " : A_OR_AN((n)))
- #define A_OR_AN_OR_BLANK(n) (is_plural_object((n)) ? "" : A_OR_AN((n)))
- #define IS_OR_ARE(n) (is_plural_object((n)) ? "are " : "is ")
- /* current input line */
- #define WORDLEN 15
- #define NWORD 20 /* words per line */
- extern char words[NWORD][WORDLEN];
- extern int wordvalue[NWORD];
- extern int wordtype[NWORD];
- extern int wordcount, wordnumber;
- /* state of the game */
- extern int ourtime;
- extern int position;
- extern int direction;
- extern int left, right, ahead, back;
- extern int ourclock, fuel, torps;
- extern int carrying, encumber;
- extern int rythmn;
- extern int followfight;
- extern int ate;
- extern int snooze;
- extern int meetgirl;
- extern int followgod;
- extern int godready;
- extern int win;
- extern int wintime;
- extern int wiz;
- extern int tempwiz;
- extern int matchlight, matchcount;
- extern int loved;
- extern int pleasure, power, ego;
- extern int WEIGHT;
- extern int CUMBER;
- extern int notes[NUMOFNOTES];
- extern unsigned int inven[NUMOFWORDS];
- extern unsigned int wear[NUMOFWORDS];
- extern char beenthere[NUMOFROOMS + 1];
- extern char injuries[NUMOFINJURIES];
- extern int verbose;
- extern const char *username;
- struct wlist {
- const char *string;
- int value, article;
- struct wlist *next;
- };
- extern struct wlist wlist[];
- struct objs {
- short room;
- short obj;
- };
- extern const struct objs dayobjs[];
- extern const struct objs nightobjs[];
- #define DEFAULT_SAVE_FILE ".Bstar"
- void bury(void);
- int card(const char *, int);
- void chime(void);
- void convert(int);
- void crash(void);
- int cypher(void);
- void die(void) __attribute__((__noreturn__));
- void diesig(int) __attribute__((__noreturn__));
- void dig(void);
- void dooropen(void);
- int draw(void);
- void drink(void);
- int drive(void);
- int drop(const char *);
- int eat(void);
- int fight(int, int);
- int follow(void);
- char *getcom(char *, int, const char *, const char *);
- char *getword(char *, char *, int);
- int give(void);
- void initialize(const char *);
- int jump(void);
- void kiss(void);
- int land(void);
- int launch(void);
- void light(void);
- void live(void) __attribute__((__noreturn__));
- void love(void);
- int moveplayer(int, int);
- void murder(void);
- void news(void);
- void newway(int);
- void open_score_file(void);
- void parse(void);
- void post(char);
- void printobjs(void);
- int put(void);
- int puton(void);
- const char *rate(void);
- void ravage(void);
- void restore(const char *);
- int ride(void);
- void save(const char *);
- char *save_file_name(const char *, size_t);
- int shoot(void);
- int take(unsigned int[]);
- int takeoff(void);
- int throw(const char *);
- const char *truedirec(int, char);
- int ucard(const unsigned int *);
- int use(void);
- int visual(void);
- int wearit(void);
- void whichway(struct room);
- void wordinit(void);
- void writedes(void);
- int zzz(void);
|