123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264 |
- /* $NetBSD: command7.c,v 1.2 2003/08/07 09:37:01 agc Exp $ */
- /*
- * Copyright (c) 1983, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
- #include <sys/cdefs.h>
- #ifndef lint
- #if 0
- static char sccsid[] = "@(#)com7.c 8.2 (Berkeley) 4/28/95";
- #else
- __RCSID("$NetBSD: command7.c,v 1.2 2003/08/07 09:37:01 agc Exp $");
- #endif
- #endif /* not lint */
- #include "extern.h"
- int
- fight(enemy, strength)
- int enemy, strength;
- {
- int lifeline = 0;
- int hurt;
- char auxbuf[LINELENGTH];
- char *next;
- int i;
- int exhaustion;
- exhaustion = 0;
- fighton:
- ourtime++;
- snooze -= 5;
- if (snooze > ourtime)
- exhaustion = CYCLE / (snooze - ourtime);
- else {
- puts("You collapse exhausted, and he pulverizes your skull.");
- die();
- }
- if (snooze - ourtime < 20)
- puts("You look tired! I hope you're able to fight.");
- next = getcom(auxbuf, LINELENGTH, "<fight!>-: ", 0);
- for (i = 0; next && i < 10; i++)
- next = getword(next, words[i], -1);
- parse();
- switch (wordvalue[wordnumber]) {
- case KILL:
- case SMITE:
- if (testbit(inven, TWO_HANDED))
- hurt = rnd(70) - 2 * card(injuries, NUMOFINJURIES) - ucard(wear) - exhaustion;
- else if (testbit(inven, SWORD) || testbit(inven, BROAD))
- hurt = rnd(50) % (WEIGHT - carrying) - card(injuries, NUMOFINJURIES) - encumber - exhaustion;
- else if (testbit(inven, KNIFE) || testbit(inven, MALLET) || testbit(inven, CHAIN) || testbit(inven, MACE) || testbit(inven, HALBERD))
- hurt = rnd(15) - card(injuries, NUMOFINJURIES) - exhaustion;
- else
- hurt = rnd(7) - encumber;
- if (hurt < 5)
- switch (rnd(3)) {
- case 0:
- puts("You swung wide and missed.");
- break;
- case 1:
- puts("He checked your blow. CLASH! CLANG!");
- break;
- case 2:
- puts("His filthy tunic hangs by one less thread.");
- break;
- }
- else if (hurt < 10) {
- switch (rnd(3)) {
- case 0:
- puts("He's bleeding.");
- break;
- case 1:
- puts("A trickle of blood runs down his face.");
- break;
- case 2:
- puts("A huge purple bruise is forming on the side of his face.");
- break;
- }
- lifeline++;
- } else if (hurt < 20) {
- switch (rnd(3)) {
- case 0:
- puts("He staggers back quavering.");
- break;
- case 1:
- puts("He jumps back with his hand over the wound.");
- break;
- case 2:
- puts("His shirt falls open with a swath across the chest.");
- break;
- }
- lifeline += 5;
- } else if (hurt < 30) {
- switch (rnd(3)) {
- case 0:
- printf("A bloody gash opens up on his %s side.\n", (rnd(2) ? "left" : "right"));
- break;
- case 1:
- puts("The steel bites home and scrapes along his ribs.");
- break;
- case 2:
- puts("You pierce him, and his breath hisses through clenched teeth.");
- break;
- }
- lifeline += 10;
- } else if (hurt < 40) {
- switch (rnd(3)) {
- case 0:
- puts("You smite him to the ground.");
- if (strength - lifeline > 20)
- puts("But in a flurry of steel he regains his feet!");
- break;
- case 1:
- puts("The force of your blow sends him to his knees.");
- puts("His arm swings lifeless at his side.");
- break;
- case 2:
- puts("Clutching his blood drenched shirt, he collapses stunned.");
- break;
- }
- lifeline += 20;
- } else {
- switch (rnd(3)) {
- case 0:
- puts("His ribs crack under your powerful swing, flooding his lungs with blood.");
- break;
- case 1:
- puts("You shatter his upheld arm in a spray of blood. The blade continues deep");
- puts("into his back, severing the spinal cord.");
- lifeline += 25;
- break;
- case 2:
- puts("With a mighty lunge the steel slides in, and gasping, he falls to the ground.");
- lifeline += 25;
- break;
- }
- lifeline += 30;
- }
- break;
- case BACK:
- if (enemy == DARK && lifeline > strength * 0.33) {
- puts("He throws you back against the rock and pummels your face.");
- if (testbit(inven, AMULET) || testbit(wear, AMULET)) {
- printf("Lifting the amulet from you, ");
- if (testbit(inven, MEDALION) || testbit(wear, MEDALION)) {
- puts("his power grows and the walls of\nthe earth tremble.");
- puts("When he touches the medallion, your chest explodes and the foundations of the\nearth collapse.");
- puts("The planet is consumed by darkness.");
- die();
- }
- if (testbit(inven, AMULET)) {
- clearbit(inven, AMULET);
- carrying -= objwt[AMULET];
- encumber -= objcumber[AMULET];
- } else
- clearbit(wear, AMULET);
- puts("he flees down the dark caverns.");
- clearbit(location[position].objects, DARK);
- injuries[SKULL] = 1;
- followfight = ourtime;
- return (0);
- } else {
- puts("I'm afraid you have been killed.");
- die();
- }
- } else {
- puts("You escape stunned and disoriented from the fight.");
- puts("A victorious bellow echoes from the battlescene.");
- if (back && position != back)
- moveplayer(back, BACK);
- else if (ahead && position != ahead)
- moveplayer(ahead, AHEAD);
- else if (left && position != left)
- moveplayer(left, LEFT);
- else if (right && position != right)
- moveplayer(right, RIGHT);
- else
- moveplayer(location[position].down, AHEAD);
- return (0);
- }
- case SHOOT:
- if (testbit(inven, LASER)) {
- if (strength - lifeline <= 50) {
- printf("The %s took a direct hit!\n", objsht[enemy]);
- lifeline += 50;
- } else {
- puts("With his bare hand he deflects the laser blast and whips the pistol from you!");
- clearbit(inven, LASER);
- setbit(location[position].objects, LASER);
- carrying -= objwt[LASER];
- encumber -= objcumber[LASER];
- }
- } else
- puts("Unfortunately, you don't have a blaster handy.");
- break;
- case DROP:
- case DRAW:
- cypher();
- ourtime--;
- break;
- default:
- puts("You don't have a chance; he is too quick.");
- break;
- }
- if (lifeline >= strength) {
- printf("You have killed the %s.\n", objsht[enemy]);
- if (enemy == ELF || enemy == DARK)
- puts("A watery black smoke consumes his body and then vanishes with a peal of thunder!");
- clearbit(location[position].objects, enemy);
- power += 2;
- notes[JINXED]++;
- return (0);
- }
- puts("He attacks...");
- /* Some embellishments. */
- hurt = rnd(NUMOFINJURIES) - (testbit(inven, SHIELD) != 0) - (testbit(wear, MAIL) != 0) - (testbit(wear, HELM) != 0);
- hurt += (testbit(wear, AMULET) != 0) + (testbit(wear, MEDALION) != 0) + (testbit(wear, TALISMAN) != 0);
- hurt = hurt < 0 ? 0 : hurt;
- hurt = hurt >= NUMOFINJURIES ? NUMOFINJURIES - 1 : hurt;
- if (!injuries[hurt]) {
- injuries[hurt] = 1;
- printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
- } else
- puts("You emerge unscathed.");
- if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]) {
- puts("I'm afraid you have suffered fatal injuries.");
- die();
- }
- goto fighton;
- }
|