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- /* $NetBSD: command3.c,v 1.2 2003/08/07 09:37:00 agc Exp $ */
- /*
- * Copyright (c) 1983, 1993
- * The Regents of the University of California. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- * may be used to endorse or promote products derived from this software
- * without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- */
- #include <sys/cdefs.h>
- #ifndef lint
- #if 0
- static char sccsid[] = "@(#)com3.c 8.2 (Berkeley) 4/28/95";
- #else
- __RCSID("$NetBSD: command3.c,v 1.2 2003/08/07 09:37:00 agc Exp $");
- #endif
- #endif /* not lint */
- #include "extern.h"
- void
- dig()
- {
- if (testbit(inven, SHOVEL)) {
- puts("OK");
- ourtime++;
- switch (position) {
- case 144: /* copse near beach */
- if (!notes[DUG]) {
- setbit(location[position].objects, DEADWOOD);
- setbit(location[position].objects, COMPASS);
- setbit(location[position].objects, KNIFE);
- setbit(location[position].objects, MACE);
- notes[DUG] = 1;
- }
- break;
- default:
- puts("Nothing happens.");
- }
- } else
- puts("You don't have a shovel.");
- }
- int
- jump()
- {
- int n;
- switch (position) {
- default:
- puts("Nothing happens.");
- return (-1);
- case 242:
- position = 133;
- break;
- case 214:
- case 215:
- case 162:
- case 159:
- position = 145;
- break;
- case 232:
- position = FINAL;
- break;
- case 3:
- position = 1;
- break;
- case 172:
- position = 201;
- }
- puts("Ahhhhhhh...");
- injuries[12] = injuries[8] = injuries[7] = injuries[6] = 1;
- for (n = 0; n < NUMOFOBJECTS; n++)
- if (testbit(inven, n)) {
- clearbit(inven, n);
- setbit(location[position].objects, n);
- }
- carrying = 0;
- encumber = 0;
- return (0);
- }
- void
- bury()
- {
- int value;
- if (testbit(inven, SHOVEL)) {
- while (wordtype[++wordnumber] != OBJECT && wordtype[wordnumber] != NOUNS && wordnumber < wordcount)
- continue;
- value = wordvalue[wordnumber];
- if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects, value) || value == BODY))
- switch (value) {
- case BODY:
- wordtype[wordnumber] = OBJECT;
- if (testbit(inven, MAID) || testbit(location[position].objects, MAID))
- value = MAID;
- if (testbit(inven, DEADWOOD) || testbit(location[position].objects, DEADWOOD))
- value = DEADWOOD;
- if (testbit(inven, DEADGOD) || testbit(location[position].objects, DEADGOD))
- value = DEADGOD;
- if (testbit(inven, DEADTIME) || testbit(location[position].objects, DEADTIME))
- value = DEADTIME;
- if (testbit(inven, DEADNATIVE) || testbit(location[position].objects, DEADNATIVE))
- value = DEADNATIVE;
- break;
- case NATIVE:
- case NORMGOD:
- puts("She screams as you wrestle her into the hole.");
- case TIMER:
- power += 7;
- ego -= 10;
- case AMULET:
- case MEDALION:
- case TALISMAN:
- wordtype[wordnumber] = OBJECT;
- break;
- default:
- puts("Wha..?");
- }
- if (wordtype[wordnumber] == OBJECT && position > 88 && (testbit(inven, value) || testbit(location[position].objects, value))) {
- puts("Buried.");
- if (testbit(inven, value)) {
- clearbit(inven, value);
- carrying -= objwt[value];
- encumber -= objcumber[value];
- }
- clearbit(location[position].objects, value);
- switch (value) {
- case MAID:
- case DEADWOOD:
- case DEADNATIVE:
- case DEADTIME:
- case DEADGOD:
- ego += 2;
- printf("The %s should rest easier now.\n", objsht[value]);
- }
- } else
- puts("It doesn't seem to work.");
- } else
- puts("You aren't holding a shovel.");
- }
- void
- drink()
- {
- int n;
- if (testbit(inven, POTION)) {
- puts("The cool liquid runs down your throat but turns to fire and you choke.");
- puts("The heat reaches your limbs and tingles your spirit. You feel like falling");
- puts("asleep.");
- clearbit(inven, POTION);
- WEIGHT = MAXWEIGHT;
- CUMBER = MAXCUMBER;
- for (n = 0; n < NUMOFINJURIES; n++)
- injuries[n] = 0;
- ourtime++;
- zzz();
- } else
- puts("I'm not thirsty.");
- }
- int
- shoot()
- {
- int firstnumber, value;
- firstnumber = wordnumber;
- if (!testbit(inven, LASER))
- puts("You aren't holding a blaster.");
- else {
- wordnumber++;
- while (wordnumber <= wordcount && wordtype[wordnumber] == OBJECT) {
- value = wordvalue[wordnumber];
- printf("%s:\n", objsht[value]);
- if (testbit(location[position].objects, value)) {
- clearbit(location[position].objects, value);
- ourtime++;
- printf("The %s explode%s\n", objsht[value],
- (is_plural_object(value) ? "." : "s."));
- if (value == BOMB)
- die();
- } else
- printf("I don't see any %s around here.\n", objsht[value]);
- if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
- wordnumber++;
- else
- return (firstnumber);
- }
- /* special cases with their own return()'s */
- if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS) {
- ourtime++;
- switch (wordvalue[wordnumber]) {
- case DOOR:
- switch (position) {
- case 189:
- case 231:
- puts("The door is unhinged.");
- location[189].north = 231;
- location[231].south = 189;
- whichway(location[position]);
- break;
- case 30:
- puts("The wooden door splinters.");
- location[30].west = 25;
- whichway(location[position]);
- break;
- case 31:
- puts("The laser blast has no effect on the door.");
- break;
- case 20:
- puts("The blast hits the door and it explodes into flame. The magnesium burns");
- puts("so rapidly that we have no chance to escape.");
- die();
- default:
- puts("Nothing happens.");
- }
- break;
- case NORMGOD:
- if (testbit(location[position].objects, BATHGOD)) {
- puts("The goddess is hit in the chest and splashes back against the rocks.");
- puts("Dark blood oozes from the charred blast hole. Her naked body floats in the");
- puts("pools and then off downstream.");
- clearbit(location[position].objects, BATHGOD);
- setbit(location[180].objects, DEADGOD);
- power += 5;
- ego -= 10;
- notes[JINXED]++;
- } else
- if (testbit(location[position].objects, NORMGOD)) {
- puts("The blast catches the goddess in the stomach, knocking her to the ground.");
- puts("She writhes in the dirt as the agony of death taunts her.");
- puts("She has stopped moving.");
- clearbit(location[position].objects, NORMGOD);
- setbit(location[position].objects, DEADGOD);
- power += 5;
- ego -= 10;
- notes[JINXED]++;
- if (wintime)
- live();
- break;
- } else
- puts("I don't see any goddess around here.");
- break;
- case TIMER:
- if (testbit(location[position].objects, TIMER)) {
- puts("The old man slumps over the bar.");
- power++;
- ego -= 2;
- notes[JINXED]++;
- clearbit(location[position].objects, TIMER);
- setbit(location[position].objects, DEADTIME);
- } else
- puts("What old-timer?");
- break;
- case MAN:
- if (testbit(location[position].objects, MAN)) {
- puts("The man falls to the ground with blood pouring all over his white suit.");
- puts("Your fantasy is over.");
- die();
- } else
- puts("What man?");
- break;
- case NATIVE:
- if (testbit(location[position].objects, NATIVE)) {
- puts("The girl is blown backwards several feet and lies in a pool of blood.");
- clearbit(location[position].objects, NATIVE);
- setbit(location[position].objects, DEADNATIVE);
- power += 5;
- ego -= 2;
- notes[JINXED]++;
- } else
- puts("There is no girl here.");
- break;
- case -1:
- puts("Shoot what?");
- break;
- default:
- printf("You can't shoot the %s.\n", objsht[wordvalue[wordnumber]]);
- }
- } else
- puts("You must be a looney.");
- }
- return (firstnumber);
- }
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