Bukz 13f0d8eea4 Revert "editor camera bugfix" 1 year ago
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dev_tools fdeffeb65e delayed connectprotocol till AfterAuth 2 years ago
doxygen ee96cded9c command fix 14 years ago
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include 4ce73125c2 Upgrade SDL2 to v. 2.0.14 3 years ago
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src 13f0d8eea4 Revert "editor camera bugfix" 1 year ago
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README_CUBEENGINE.txt 76b566c142 no message 18 years ago

README.txt

License
=======

The AssaultCube source code is mainly based on the cube game/engine and uses the
same license (z-lib like). See README_CUBEENGINE.txt
In addition AssaultCube contains code from pCube (Cube pro mod) and Sauerbraten (Cube successor)
and other sources.


AssaultCube Authors
==================

Please see the the credits in the in-game "about" menu.
Please see the AssaultCube history here https://assault.cubers.net/docs/history.html


Cube Engine Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman and others.
See README_CUBEENGINE.txt and
http://www.cubeengine.com


pCube Authors
=============

Adrian 'driAn' Henke and others.
http://p.cubers.net


Sauerbraten Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman, Mike 'Gilt' Dysart and others.
http://www.sauerbraten.org


Cheat Protection
================

The cheat protection described in README_CUBEENGINE.txt is not used in AssaultCube. Binaries
compiled from source are compatible with the official binaries. This means, the client can
easily be hacked, on the other hand, you can compile AssaultCube for different platforms and
fix bugs yourself.
You MUST NOT connect to servers that are not yours with a modified client that contains changes
that were not made for platform-compatibility or to fix bugs. This would be cheating. Thank you
for supporting fair play gaming.