drian a2fa75e029 some users prefer alternate control schemes #337, some users do not like the JUMP behavior #336, auto reset bindings, accept any device resolution 3 anni fa
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lib f8d710bb20 initial revision of AC mobile 3 anni fa
src a2fa75e029 some users prefer alternate control schemes #337, some users do not like the JUMP behavior #336, auto reset bindings, accept any device resolution 3 anni fa
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README_CUBEENGINE.txt 76b566c142 no message 18 anni fa

README.txt

License
=======

The AssaultCube source code is mainly based on the cube game/engine and uses the
same license (z-lib like). See README_CUBEENGINE.txt
In addition AssaultCube contains code from pCube (Cube pro mod) and Sauerbraten (Cube successor)
and other sources.


AssaultCube Authors
==================

Adrian 'driAn' Henke drian at sprintf.org
Andrew 'Arghvark' Davis arghvark at gmail.com
Lee 'Eihrul' Salzman
stef


Cube Engine Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman and others.
See README_CUBEENGINE.txt and
http://www.cubeengine.com


pCube Authors
=============

Adrian 'driAn' Henke and others.
http://p.cubers.net


Sauerbraten Authors
===================

Wouter 'Aardappel' van Oortmerssen, Lee 'Eihrul' Salzman, Mike 'Gilt' Dysart and others.
http://www.sauerbraten.org


Cheat Protection
================

The cheat protection described in README_CUBEENGINE.txt is not used in AssaultCube. Binaries
compiled from source are compatible with the official binaries. This means, the client can
easily be hacked, on the other hand, you can compile AssaultCube for different platforms and
fix bugs yourself.
You MUST NOT connect to servers that are not yours with a modified client that contains changes
that were not made for platform-compatibility or to fix bugs. This would be cheating. Thank you
for supporting fair play gaming.