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- /*
- Simple DirectMedia Layer
- Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
- */
- /**
- * \file SDL_locale.h
- *
- * Include file for SDL locale services
- */
- #ifndef _SDL_locale_h
- #define _SDL_locale_h
- #include "SDL_stdinc.h"
- #include "SDL_error.h"
- #include "begin_code.h"
- /* Set up for C function definitions, even when using C++ */
- #ifdef __cplusplus
- /* *INDENT-OFF* */
- extern "C" {
- /* *INDENT-ON* */
- #endif
- typedef struct SDL_Locale
- {
- const char *language; /**< A language name, like "en" for English. */
- const char *country; /**< A country, like "US" for America. Can be NULL. */
- } SDL_Locale;
- /**
- * \brief Report the user's preferred locale.
- *
- * This returns an array of SDL_Locale structs, the final item zeroed out.
- * When the caller is done with this array, it should call SDL_free() on
- * the returned value; all the memory involved is allocated in a single
- * block, so a single SDL_free() will suffice.
- *
- * Returned language strings are in the format xx, where 'xx' is an ISO-639
- * language specifier (such as "en" for English, "de" for German, etc).
- * Country strings are in the format YY, where "YY" is an ISO-3166 country
- * code (such as "US" for the United States, "CA" for Canada, etc). Country
- * might be NULL if there's no specific guidance on them (so you might get
- * { "en", "US" } for American English, but { "en", NULL } means "English
- * language, generically"). Language strings are never NULL, except to
- * terminate the array.
- *
- * Please note that not all of these strings are 2 characters; some are
- * three or more.
- *
- * The returned list of locales are in the order of the user's preference.
- * For example, a German citizen that is fluent in US English and knows
- * enough Japanese to navigate around Tokyo might have a list like:
- * { "de", "en_US", "jp", NULL }. Someone from England might prefer British
- * English (where "color" is spelled "colour", etc), but will settle for
- * anything like it: { "en_GB", "en", NULL }.
- *
- * This function returns NULL on error, including when the platform does not
- * supply this information at all.
- *
- * This might be a "slow" call that has to query the operating system. It's
- * best to ask for this once and save the results. However, this list can
- * change, usually because the user has changed a system preference outside
- * of your program; SDL will send an SDL_LOCALECHANGED event in this case,
- * if possible, and you can call this function again to get an updated copy
- * of preferred locales.
- *
- * \return array of locales, terminated with a locale with a NULL language
- * field. Will return NULL on error.
- */
- extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
- /* Ends C function definitions when using C++ */
- #ifdef __cplusplus
- /* *INDENT-OFF* */
- }
- /* *INDENT-ON* */
- #endif
- #include "close_code.h"
- #endif /* _SDL_locale_h */
- /* vi: set ts=4 sw=4 expandtab: */
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