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- #!/bin/sh
- # CUBE_DIR should refer to the directory in which AssaultCube is placed.
- #CUBE_DIR=~/assaultcube
- #CUBE_DIR=/usr/local/assaultcube
- #CUBE_DIR=.
- CUBE_DIR=$(dirname "$(readlink -f "${0}")")
- # CUBE_OPTIONS starts AssaultCube with any command line options you choose.
- #CUBE_OPTIONS="-f"
- CUBE_OPTIONS="--home=${HOME}/.assaultcube/v1.2next --init"
- # SYSTEM_NAME should be set to the name of your operating system.
- #SYSTEM_NAME=Linux
- SYSTEM_NAME=`uname -s`
- # MACHINE_NAME should be set to the architecture of your processor.
- #MACHINE_NAME=i686
- MACHINE_NAME=`uname -m`
- case ${SYSTEM_NAME} in
- Linux)
- SYSTEM_NAME=linux_
- ;;
- *)
- SYSTEM_NAME=unknown_
- ;;
- esac
- case ${MACHINE_NAME} in
- i486|i586|i686)
- MACHINE_NAME=
- ;;
- x86_64)
- MACHINE_NAME=64_
- ;;
- *)
- if [ ${SYSTEM_NAME} != native_ ]
- then
- SYSTEM_NAME=native_
- fi
- MACHINE_NAME=
- ;;
- esac
- if [ -x "${CUBE_DIR}/bin_unix/native_client" ]
- then
- SYSTEM_NAME=native_
- MACHINE_NAME=
- fi
- BINARYPATH="${CUBE_DIR}/bin_unix/${SYSTEM_NAME}${MACHINE_NAME}client"
- if [ "$1" = "--outputbinarypath" ]; then
- echo "${BINARYPATH}"
- exit 0
- elif [ -x "${BINARYPATH}" ]; then
- cd "${CUBE_DIR}"
- exec "${BINARYPATH}" ${CUBE_OPTIONS} "$@"
- else
- echo "Your platform does not have a pre-compiled AssaultCube client."
- echo "Please follow the following steps to build a native client:"
- echo "1) Ensure you have the following DEVELOPMENT libraries installed:"
- echo " OpenGL, SDL, SDL_image, zlib, libogg, libvorbis, OpenAL Soft"
- echo "2) Ensure clang++ and any other required build tools are installed."
- echo "3) Change directory to ./source/src/ and type \"make install\"."
- echo "4) If the compile succeeds, return to this directory and re-run this script."
- exit 1
- fi
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