12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 |
- enum { ANIM_IDLE = 0, ANIM_RUN, ANIM_ATTACK, ANIM_PAIN, ANIM_JUMP, ANIM_LAND, ANIM_FLIPOFF, ANIM_SALUTE, ANIM_TAUNT, ANIM_WAVE, ANIM_POINT, ANIM_CROUCH_IDLE, ANIM_CROUCH_WALK, ANIM_CROUCH_ATTACK, ANIM_CROUCH_PAIN, ANIM_CROUCH_DEATH, ANIM_DEATH, ANIM_LYING_DEAD, ANIM_FLAG, ANIM_GUN_IDLE, ANIM_GUN_SHOOT, ANIM_GUN_RELOAD, ANIM_GUN_THROW, ANIM_MAPMODEL, ANIM_TRIGGER, ANIM_DECAY, ANIM_ALL, NUMANIMS };
- #define ANIM_INDEX 0xFF
- #define ANIM_LOOP (1<<8)
- #define ANIM_START (1<<9)
- #define ANIM_END (1<<10)
- #define ANIM_REVERSE (1<<11)
- #define ANIM_NOINTERP (1<<12)
- #define ANIM_MIRROR (1<<13)
- #define ANIM_NOSKIN (1<<14)
- #define ANIM_TRANSLUCENT (1<<15)
- #define ANIM_PARTICLE (1<<16)
- #define ANIM_DYNALLOC (1<<17)
- struct animstate // used for animation blending of animated characters
- {
- int anim, frame, range, basetime;
- float speed;
- animstate() { reset(); }
- void reset() { anim = frame = range = basetime = 0; speed = 100.0f; };
- bool operator==(const animstate &o) const { return frame==o.frame && range==o.range && basetime==o.basetime && speed==o.speed; }
- bool operator!=(const animstate &o) const { return frame!=o.frame || range!=o.range || basetime!=o.basetime || speed!=o.speed; }
- };
- enum { MDL_MD2 = 1, MDL_MD3 };
- struct model;
- struct modelattach
- {
- const char *tag, *name;
- vec *pos;
- model *m;
- modelattach() : tag(NULL), name(NULL), pos(NULL), m(NULL) {}
- modelattach(const char *tag, const char *name) : tag(tag), name(name), pos(NULL), m(NULL) {}
- modelattach(const char *tag, vec *pos) : tag(tag), name(NULL), pos(pos), m(NULL) {}
- };
- class dynent;
- struct model
- {
- bool cullface, vertexlight, alphablend; //ALX Alpha channel models
- float alphatest, translucency, scale, radius, zradius, shadowdist;
- vec translate;
- int cachelimit, batch;
- //model() : cullface(true), vertexlight(false), alphatest(0.9f), translucency(0.25f), scale(1), radius(0), shadowdist(0), translate(0, 0, 0), cachelimit(8), batch(-1) {}
- model() : cullface(true), vertexlight(false), alphablend(false), alphatest(0.9f), translucency(0.25f), scale(1), radius(0), zradius(0), shadowdist(0), translate(0, 0, 0), cachelimit(8), batch(-1) {}
- virtual ~model() {}
- virtual bool load() = 0;
- virtual char *name() = 0;
- virtual int type() = 0;
- virtual void cleanup() = 0;
- virtual void render(int anim, int varseed, float speed, int basetime, const vec &o, float roll, float yaw, float pitch, dynent *d, modelattach *a = NULL, float scale = 1.0f) = 0;
- virtual void setskin(int tex = 0) = 0;
- virtual void genshadows(float height, float rad) {}
- virtual void rendershadow(int anim, int varseed, float speed, int basetime, const vec &o, float yaw, modelattach *a = NULL) {}
- virtual bool hasshadows() { return false; }
- virtual void startrender() {}
- virtual void endrender() {}
- };
- struct mapmodelinfo { int rad, h, zoff; float scale; string name; model *m; int flags; };
- enum { MMA_KEYWORDS = 0, MMA_DESC, MMA_DEFAULTPARAMS, MMA_USAGE, MMA_AUTHOR, MMA_LICENSE, MMA_DISTRIBUTION, MMA_VERSION, MMA_REQUIRES, MMA_NUM };
- enum { MMF_REQUIRED = 1<<0, MMF_TEMP_USED = 1<<30, MMF_CONFIGMASK = 0xff };
- struct mapmodelattributes
- {
- string name;
- const char *n[MMA_NUM];
- int tmp;
- mapmodelattributes() { memset(this, 0, sizeof(*this)); }
- };
|