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- // Makes very old cubescripts compatible with newer versions of the game
- // (write "load_compatibility" into your autoexec.cfg to load)
- const alive [ if (&& $numargs (isclient $arg1)) [ result (player $arg1 alive) ] [ result (player1 alive) ] ]
- const currole [ if (&& $numargs (isclient $arg1)) [ result (player $arg1 role) ] [ result (player1 role) ] ]
- const curmode [ result $gamemode ]
- const getclientmode [ result $gamemode ]
- const curteam [ if (&& $numargs (isclient $arg1)) [ result (player $arg1 team) ] [ result (player1 team) ] ]
- const findpn [ if (isclient $arg1) [ result (player $arg1 name) ] [ result [] ] ]
- const isSpect [ if (&& $numargs (isclient $arg1)) [ result (player $arg1 spect) ] [ result (player1 spect) ] ]
- const pstat_score [
- if (isclient $arg1) [
- result (concat (player $arg1 flags) (player $arg1 frags) (player $arg1 deaths) (player $arg1 team) (player $arg1 tks) (player $arg1 name))
- ] [ result (concat [0 0 0 0 -1 0] (addpunct)) ]
- ]
- const orderscorecolumns [
- if (= $arg1 1) [
- sc_clientnum 0;
- sc_name 1;
- sc_flags 2;
- sc_frags 3;
- sc_deaths 4;
- sc_lag 5;
- sc_ratio -1;
- ] [
- sc_flags 0;
- sc_frags 1;
- sc_deaths 2;
- sc_ratio -1;
- sc_lag 4;
- sc_clientnum 5;
- sc_name 6;
- ]
- ]
- // deprecated functions
- // Helper aliases for easy color insertion. (e.g. echo (red)Hello (blue)world! (white)My fov today is: (orange) $fov)
- loop k 10 [ const (at [green blue yellow red gray white dbrown dred purple orange] $k) (format [if (= $arg1 -1) [ result %1 ] [ result %2 ]] $k (concatword "\f" $k)) ]
- const showedithide [
- if $edithideentmask [
- push n "Hidden entities:"
- push m 1
- looplist (listoptions ents) e [
- if (&b $edithideentmask $m) [
- n = (concat $n $e)
- ]
- += m $m
- ]
- echo (pop n m)
- ] [
- echo "all entities are visible"
- ]
- ]
- const setedithide [
- edithideentmask 0
- looplist $arg1 e [
- push n (findlist (listoptions ents) $e)
- if (< $n 0) [
- echo "\f3" $e is not an entity type
- ] [
- edithideentmask (|b $edithideentmask (powf 2 $n))
- ]
- pop n
- ]
- ]
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