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- -- Minetest: builtin/item_entity.lua
- -- override ice to make slippery for 0.4.16
- if not minetest.raycast then
- minetest.override_item("default:ice", {
- groups = {cracky = 3, puts_out_fire = 1, cools_lava = 1, slippery = 3}})
- end
- function core.spawn_item(pos, item)
- local stack = ItemStack(item)
- local obj = core.add_entity(pos, "__builtin:item")
- if obj then
- obj:get_luaentity():set_item(stack:to_string())
- end
- return obj
- end
- -- If item_entity_ttl is not set, enity will have default life time
- -- Setting it to -1 disables the feature
- local time_to_live = tonumber(core.settings:get("item_entity_ttl")) or 900
- local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
- local destroy_item = core.settings:get_bool("destroy_item") ~= false
- -- water flow functions by QwertyMine3, edited by TenPlus1
- local inv_roots = {
- [0] = 1
- }
- local function to_unit_vector(dir_vector)
- local sum = dir_vector.x * dir_vector.x + dir_vector.z * dir_vector.z
- local invr_sum = 0
- -- find inverse square root if possible
- if inv_roots[sum] ~= nil then
- invr_sum = inv_roots[sum]
- else
- -- not found, compute and save the inverse square root
- invr_sum = 1.0 / math.sqrt(sum)
- inv_roots[sum] = invr_sum
- end
- return {
- x = dir_vector.x * invr_sum,
- y = dir_vector.y,
- z = dir_vector.z * invr_sum
- }
- end
- local function node_ok(pos)
- local node = minetest.get_node_or_nil(pos)
- if node and minetest.registered_nodes[node.name] then
- return node
- end
- return minetest.registered_nodes["default:dirt"]
- end
- local function quick_flow_logic(node, pos_testing, direction)
- local node_testing = node_ok(pos_testing)
- local param2 = node.param2
- if not minetest.registered_nodes[node.name].groups.liquid then
- param2 = 0
- end
- if minetest.registered_nodes[node_testing.name].liquidtype ~= "flowing"
- and minetest.registered_nodes[node_testing.name].liquidtype ~= "source" then
- return 0
- end
- local param2_testing = node_testing.param2
- if param2_testing < param2 then
- if (param2 - param2_testing) > 6 then
- return -direction
- else
- return direction
- end
- elseif param2_testing > param2 then
- if (param2_testing - param2) > 6 then
- return direction
- else
- return -direction
- end
- end
- return 0
- end
- -- reciprocal of the length of an unit square's diagonal
- local DIAG_WEIGHT = 2 / math.sqrt(2)
- local function quick_flow(pos, node)
- local x, z = 0.0, 0.0
- x = x + quick_flow_logic(node, {x = pos.x - 1, y = pos.y, z = pos.z},-1)
- x = x + quick_flow_logic(node, {x = pos.x + 1, y = pos.y, z = pos.z}, 1)
- z = z + quick_flow_logic(node, {x = pos.x, y = pos.y, z = pos.z - 1},-1)
- z = z + quick_flow_logic(node, {x = pos.x, y = pos.y, z = pos.z + 1}, 1)
- return to_unit_vector({x = x, y = 0, z = z})
- end
- -- END water flow functions
- -- particle effects for when item is destroyed
- local function add_effects(pos)
- minetest.add_particlespawner({
- amount = 1,
- time = 0.25,
- minpos = pos,
- maxpos = pos,
- minvel = {x = -1, y = 2, z = -1},
- maxvel = {x = 1, y = 4, z = 1},
- minacc = {x = 0, y = 0, z = 0},
- maxacc = {x = 0, y = 0, z = 0},
- minexptime = 1,
- maxexptime = 3,
- minsize = 1,
- maxsize = 4,
- texture = "tnt_smoke.png",
- })
- end
- local water_force = 0.8
- local water_friction = 0.8
- local dry_friction = 2.5
- core.register_entity(":__builtin:item", {
- initial_properties = {
- hp_max = 1,
- physical = true,
- collide_with_objects = false,
- collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
- visual = "wielditem",
- visual_size = {x = 0.4, y = 0.4},
- textures = {""},
- spritediv = {x = 1, y = 1},
- initial_sprite_basepos = {x = 0, y = 0},
- is_visible = false,
- infotext = "",
- },
- itemstring = "",
- moving_state = true,
- slippery_state = false,
- age = 0,
- set_item = function(self, item)
- local stack = ItemStack(item or self.itemstring)
- self.itemstring = stack:to_string()
- if self.itemstring == "" then
- return
- end
- local itemname = stack:is_known() and stack:get_name() or "unknown"
- local max_count = stack:get_stack_max()
- local count = math.min(stack:get_count(), max_count)
- local size = 0.2 + 0.1 * (count / max_count) ^ (1 / 3)
- local col_height = size * 0.75
- local def = core.registered_nodes[itemname]
- local glow = def and def.light_source
- local c1, c2 = "",""
- if not(stack:get_count() == 1) then
- c1 = " x"..tostring(stack:get_count())
- c2 = " "..tostring(stack:get_count())
- end
- local name1 = stack:get_meta():get_string("description")
- local name
- if name1 == "" then
- name = core.registered_items[itemname].description
- else
- name = name1
- end
- -- small random size bias to counter Z-fighting
- local bias = math.random() * 1e-3
- self.object:set_properties({
- is_visible = true,
- visual = "wielditem",
- textures = {itemname},
- visual_size = {x = size + bias, y = size + bias, z = size + bias},
- collisionbox = {-size, -col_height, -size, size, col_height, size},
- selectionbox = {-size, -size, -size, size, size, size},
- automatic_rotate = 0.314 / size,
- wield_item = self.itemstring,
- glow = glow,
- infotext = name .. c1 .. "\n(" .. itemname .. c2 .. ")"
- })
- end,
- get_staticdata = function(self)
- return core.serialize({
- itemstring = self.itemstring,
- age = self.age,
- dropped_by = self.dropped_by
- })
- end,
- on_activate = function(self, staticdata, dtime_s)
- if string.sub(staticdata, 1, string.len("return")) == "return" then
- local data = core.deserialize(staticdata)
- if data and type(data) == "table" then
- self.itemstring = data.itemstring
- self.age = (data.age or 0) + dtime_s
- self.dropped_by = data.dropped_by
- end
- else
- self.itemstring = staticdata
- end
- self.object:set_armor_groups({immortal = 1})
- self.object:set_velocity({x = 0, y = 2, z = 0})
- self.object:set_acceleration({x = 0, y = -gravity, z = 0})
- self:set_item()
- end,
- try_merge_with = function(self, own_stack, object, entity)
- if self.age == entity.age then
- return false -- Can not merge with itself
- end
- local stack = ItemStack(entity.itemstring)
- local name = stack:get_name()
- if own_stack:get_name() ~= name
- or own_stack:get_meta() ~= stack:get_meta()
- or own_stack:get_wear() ~= stack:get_wear()
- or own_stack:get_free_space() == 0 then
- return false -- Can not merge different or full stack
- end
- local count = own_stack:get_count()
- local total_count = stack:get_count() + count
- local max_count = stack:get_stack_max()
- if total_count > max_count then
- return false
- end
- -- Merge the remote stack into this one
- local pos = object:get_pos()
- pos.y = pos.y + ((total_count - count) / max_count) * 0.15
- self.object:move_to(pos)
- self.age = 0 -- Handle as new entity
- own_stack:set_count(total_count)
- self:set_item(own_stack)
- entity.itemstring = ""
- object:remove()
- return true
- end,
- on_step = function(self, dtime, moveresult)
- local pos = self.object:get_pos()
- self.age = self.age + dtime
- if time_to_live > 0 and self.age > time_to_live then
- self.itemstring = ""
- self.object:remove()
- add_effects(pos)
- return
- end
- -- get nodes every 1/4 second
- self.timer = (self.timer or 0) + dtime
- if self.timer > 0.25 or not self.node_inside then
- self.node_inside = minetest.get_node_or_nil(pos)
- self.def_inside = self.node_inside
- and core.registered_nodes[self.node_inside.name]
- -- get ground node for collision
- self.node_under = nil
- if moveresult.touching_ground then
- for _, info in ipairs(moveresult.collisions) do
- if info.axis == "y" then
- self.node_under = core.get_node(info.node_pos)
- break
- end
- end
- end
- self.def_under = self.node_under
- and core.registered_nodes[self.node_under.name]
- self.timer = 0
- end
- local node = self.node_inside
- -- Delete in 'ignore' nodes
- if node and node.name == "ignore" then
- self.itemstring = ""
- self.object:remove()
- return
- end
- -- do custom step function
- local name = ItemStack(self.itemstring):get_name() or ""
- local custom = core.registered_items[name]
- and core.registered_items[name].dropped_step
- if custom and custom(self, pos, dtime) == false then
- return -- skip further checks if false
- end
- local vel = self.object:get_velocity()
- local def = self.def_inside
- local is_slippery = false
- local is_moving = (def and not def.walkable) or
- vel.x ~= 0 or vel.y ~= 0 or vel.z ~= 0
- -- destroy item when dropped into lava (if enabled)
- if destroy_item and def and def.groups and def.groups.lava then
- minetest.sound_play("builtin_item_lava", {
- pos = pos,
- max_hear_distance = 6,
- gain = 0.5
- })
- self.itemstring = ""
- self.object:remove()
- add_effects(pos)
- return
- end
- -- water flowing
- if def and def.liquidtype == "flowing" then
- -- force applies on acceleration over time, thus multiply
- local force = water_force * dtime
- -- friction applies on velocity over time, thus exponentiate
- local friction = (1.0 + water_friction) ^ dtime
- -- get flow velocity and current vel/acc state
- local vec = quick_flow(pos, node)
- local a = self.object:get_acceleration()
- self.object:set_acceleration({
- x = a.x + vec.x * force,
- y = a.y,
- z = a.z + vec.z * force
- })
- -- apply friction to prevent items going too fast, and also to make
- -- water flow override previous horizontal momentum more quickly
- local v = self.object:get_velocity()
- -- adjust friction for going against the current
- local v_horz = { x = v.x, y = 0, z = v.z }
- local v_dir = to_unit_vector(v_horz)
- local flow_dot = v_dir.x * vec.x + v_dir.y * vec.y
- -- also maps flow_dot from [-1,0] to [0.5,2.5]
- friction = 1.0 + ((friction - 1.0) * (flow_dot + 1.5))
- self.object:set_velocity({
- x = v.x / friction,
- y = v.y / friction,
- z = v.z / friction
- })
- return
- end
- -- item inside block, move to vacant space
- if def and (def.walkable == nil or def.walkable == true)
- and (def.collision_box == nil or def.collision_box.type == "regular")
- and (def.node_box == nil or def.node_box.type == "regular") then
- local npos = minetest.find_node_near(pos, 1, "air")
- if npos then
- self.object:move_to(npos)
- end
- self.node_inside = nil -- force get_node
- return
- end
- -- Switch locals to node under
- node = self.node_under
- def = self.def_under
- -- Slippery node check
- if def and def.walkable then
- local slippery = core.get_item_group(node.name, "slippery")
- is_slippery = slippery ~= 0
- if is_slippery and (math.abs(vel.x) > 0.2 or math.abs(vel.z) > 0.2) then
- -- Horizontal deceleration
- local slip_factor = 4.0 / (slippery + 4)
- self.object:set_acceleration({
- x = -vel.x * slip_factor,
- y = 0,
- z = -vel.z * slip_factor
- })
- elseif vel.y == 0 then
- is_moving = false
- end
- end
- if self.moving_state == is_moving
- and self.slippery_state == is_slippery then
- return -- No further updates until moving state changes
- end
- self.moving_state = is_moving
- self.slippery_state = is_slippery
- local a_curr = self.object:get_acceleration()
- local v_curr = self.object:get_velocity()
- if is_moving then
- self.object:set_acceleration({
- x = a_curr.x,
- y = a_curr.y - gravity,
- z = a_curr.z
- })
- else
- self.object:set_acceleration({x = 0, y = 0, z = 0})
- -- preserve *some* velocity so items don't get stuck on the very ledges
- -- of nodes once they move just enough to leave the hitbox of flowing water
- self.object:set_velocity({
- x = v_curr.x / dry_friction,
- y = v_curr.y / dry_friction,
- z = v_curr.z / dry_friction
- })
- end
- --Only collect items if not moving
- if is_moving then
- return
- end
- -- Collect the items around to merge with
- local own_stack = ItemStack(self.itemstring)
- if own_stack:get_free_space() == 0 then
- return
- end
- local objects = core.get_objects_inside_radius(pos, 1.0)
- for k, obj in pairs(objects) do
- local entity = obj:get_luaentity()
- if entity and entity.name == "__builtin:item" then
- if self:try_merge_with(own_stack, obj, entity) then
- own_stack = ItemStack(self.itemstring)
- if own_stack:get_free_space() == 0 then
- return
- end
- end
- end
- end
- end,
- on_punch = function(self, hitter)
- local inv = hitter:get_inventory()
- if inv and self.itemstring ~= "" then
- local left = inv:add_item("main", self.itemstring)
- if left and not left:is_empty() then
- self:set_item(left)
- return
- end
- end
- self.itemstring = ""
- self.object:remove()
- end,
- })
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