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- -- helpers for selecting portions of text
- -- Return any intersection of the region from State.selection1 to State.cursor1 (or
- -- current mouse, if mouse is pressed; or recent mouse if mouse is pressed and
- -- currently over a drawing) with the region between {line=line_index, pos=apos}
- -- and {line=line_index, pos=bpos}.
- -- apos must be less than bpos. However State.selection1 and State.cursor1 can be in any order.
- -- Result: positions spos,epos between apos,bpos.
- function Text.clip_selection(State, line_index, apos, bpos)
- if State.selection1.line == nil then return nil,nil end
- -- min,max = sorted(State.selection1,State.cursor1)
- local minl,minp = State.selection1.line,State.selection1.pos
- local maxl,maxp
- if State.mouse_down then
- maxl,maxp = Text.mouse_pos(State)
- else
- maxl,maxp = State.cursor1.line,State.cursor1.pos
- end
- if Text.lt1({line=maxl, pos=maxp},
- {line=minl, pos=minp}) then
- minl,maxl = maxl,minl
- minp,maxp = maxp,minp
- end
- -- check if intervals are disjoint
- if line_index < minl then return nil,nil end
- if line_index > maxl then return nil,nil end
- if line_index == minl and bpos <= minp then return nil,nil end
- if line_index == maxl and apos >= maxp then return nil,nil end
- -- compare bounds more carefully (start inclusive, end exclusive)
- local a_ge = Text.le1({line=minl, pos=minp}, {line=line_index, pos=apos})
- local b_lt = Text.lt1({line=line_index, pos=bpos}, {line=maxl, pos=maxp})
- if a_ge and b_lt then
- -- fully contained
- return apos,bpos
- elseif a_ge then
- assert(maxl == line_index, ('maxl %d not equal to line_index %d'):format(maxl, line_index))
- return apos,maxp
- elseif b_lt then
- assert(minl == line_index, ('minl %d not equal to line_index %d'):format(minl, line_index))
- return minp,bpos
- else
- assert(minl == maxl and minl == line_index, ('minl %d, maxl %d and line_index %d are not all equal'):format(minl, maxl, line_index))
- return minp,maxp
- end
- end
- -- draw highlight for line corresponding to (lo,hi) given an approximate x,y and pos on the same screen line
- -- Creates text objects every time, so use this sparingly.
- -- Returns some intermediate computation useful elsewhere.
- function Text.draw_highlight(State, line, x,y, pos, lo,hi)
- if lo then
- local lo_offset = Text.offset(line.data, lo)
- local hi_offset = Text.offset(line.data, hi)
- local pos_offset = Text.offset(line.data, pos)
- local lo_px
- if pos == lo then
- lo_px = 0
- else
- local before = line.data:sub(pos_offset, lo_offset-1)
- lo_px = State.font:getWidth(before)
- end
- local s = line.data:sub(lo_offset, hi_offset-1)
- App.color(Highlight_color)
- love.graphics.rectangle('fill', x+lo_px,y, State.font:getWidth(s),State.line_height)
- App.color(Text_color)
- return lo_px
- end
- end
- function Text.mouse_pos(State)
- local x,y = App.mouse_x(), App.mouse_y()
- if y < State.top then
- return State.screen_top1.line, State.screen_top1.pos
- end
- for line_index,line in ipairs(State.lines) do
- if line.mode == 'text' then
- if Text.in_line(State, line_index, x,y) then
- return line_index, Text.to_pos_on_line(State, line_index, x,y)
- end
- end
- end
- local screen_bottom1 = Text.screen_bottom1(State)
- return screen_bottom1.line, Text.pos_at_end_of_screen_line(State, screen_bottom1)
- end
- function Text.cut_selection_and_record_undo_event(State)
- if State.selection1.line == nil then return end
- local result = Text.selection(State)
- Text.delete_selection_and_record_undo_event(State)
- return result
- end
- function Text.delete_selection_and_record_undo_event(State)
- if State.selection1.line == nil then return end
- local minl,maxl = minmax(State.selection1.line, State.cursor1.line)
- local before = snapshot(State, minl, maxl)
- Text.delete_selection_without_undo(State)
- record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
- end
- function Text.delete_selection_without_undo(State)
- if State.selection1.line == nil then return end
- -- min,max = sorted(State.selection1,State.cursor1)
- local minl,minp = State.selection1.line,State.selection1.pos
- local maxl,maxp = State.cursor1.line,State.cursor1.pos
- if minl > maxl then
- minl,maxl = maxl,minl
- minp,maxp = maxp,minp
- elseif minl == maxl then
- if minp > maxp then
- minp,maxp = maxp,minp
- end
- end
- -- update State.cursor1 and State.selection1
- State.cursor1.line = minl
- State.cursor1.pos = minp
- if Text.lt1(State.cursor1, State.screen_top1) then
- State.screen_top1.line = State.cursor1.line
- State.screen_top1.pos = Text.pos_at_start_of_screen_line(State, State.cursor1)
- end
- State.selection1 = {}
- -- delete everything between min (inclusive) and max (exclusive)
- Text.clear_screen_line_cache(State, minl)
- local min_offset = Text.offset(State.lines[minl].data, minp)
- local max_offset = Text.offset(State.lines[maxl].data, maxp)
- if minl == maxl then
- --? print('minl == maxl')
- State.lines[minl].data = State.lines[minl].data:sub(1, min_offset-1)..State.lines[minl].data:sub(max_offset)
- return
- end
- assert(minl < maxl, ('minl %d not < maxl %d'):format(minl, maxl))
- local rhs = State.lines[maxl].data:sub(max_offset)
- for i=maxl,minl+1,-1 do
- table.remove(State.lines, i)
- table.remove(State.line_cache, i)
- end
- State.lines[minl].data = State.lines[minl].data:sub(1, min_offset-1)..rhs
- end
- function Text.selection(State)
- if State.selection1.line == nil then return end
- -- min,max = sorted(State.selection1,State.cursor1)
- local minl,minp = State.selection1.line,State.selection1.pos
- local maxl,maxp = State.cursor1.line,State.cursor1.pos
- if minl > maxl then
- minl,maxl = maxl,minl
- minp,maxp = maxp,minp
- elseif minl == maxl then
- if minp > maxp then
- minp,maxp = maxp,minp
- end
- end
- local min_offset = Text.offset(State.lines[minl].data, minp)
- local max_offset = Text.offset(State.lines[maxl].data, maxp)
- if minl == maxl then
- return State.lines[minl].data:sub(min_offset, max_offset-1)
- end
- assert(minl < maxl, ('minl %d not < maxl %d'):format(minl, maxl))
- local result = {State.lines[minl].data:sub(min_offset)}
- for i=minl+1,maxl-1 do
- if State.lines[i].mode == 'text' then
- table.insert(result, State.lines[i].data)
- end
- end
- table.insert(result, State.lines[maxl].data:sub(1, max_offset-1))
- return table.concat(result, '\n')
- end
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