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- run = {}
- Editor_state = {}
- -- called both in tests and real run
- function run.initialize_globals()
- -- tests currently mostly clear their own state
- -- blinking cursor
- Cursor_time = 0
- end
- -- called only for real run
- function run.initialize(arg)
- log_new('run')
- if Settings then
- run.load_settings()
- else
- run.initialize_default_settings()
- end
- if #arg > 0 and Editor_state.filename ~= absolutize(arg[1]) then
- Editor_state.filename = arg[1]
- load_from_disk(Editor_state)
- Text.redraw_all(Editor_state)
- Editor_state.screen_top1 = {line=1, pos=1}
- Editor_state.cursor1 = {line=1, pos=1}
- else
- load_from_disk(Editor_state)
- Text.redraw_all(Editor_state)
- end
- edit.check_locs(Editor_state)
- -- keep a few blank lines around: https://merveilles.town/@akkartik/110084833821965708
- love.window.setTitle('view.love - '..Editor_state.filename)
- if #arg > 1 then
- print('ignoring commandline args after '..arg[1])
- end
- if rawget(_G, 'jit') then
- jit.off()
- jit.flush()
- end
- end
- function print_and_log(s)
- print(s)
- log(3, s)
- end
- function run.load_settings()
- local font = love.graphics.newFont(Settings.font_height)
- -- set up desired window dimensions and make window resizable
- _, _, App.screen.flags = App.screen.size()
- App.screen.flags.resizable = true
- App.screen.width, App.screen.height = Settings.width, Settings.height
- App.screen.resize(App.screen.width, App.screen.height, App.screen.flags)
- run.set_window_position_from_settings(Settings)
- Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right, font, Settings.font_height, math.floor(Settings.font_height*1.3))
- Editor_state.filename = Settings.filename
- Editor_state.screen_top1 = Settings.screen_top
- Editor_state.cursor1 = Settings.cursor
- end
- function run.set_window_position_from_settings(settings)
- local os = love.system.getOS()
- if os == 'Linux' then
- -- love.window.setPosition doesn't quite seem to do what is asked of it on Linux.
- App.screen.move(settings.x, settings.y-37, settings.displayindex)
- else
- App.screen.move(settings.x, settings.y, settings.displayindex)
- end
- end
- function run.initialize_default_settings()
- local font_height = 20
- local font = love.graphics.newFont(font_height)
- run.initialize_window_geometry()
- Editor_state = edit.initialize_state(Margin_top, Margin_left, App.screen.width-Margin_right, font, font_height, math.floor(font_height*1.3))
- Settings = run.settings()
- end
- function run.initialize_window_geometry()
- -- Initialize window width/height and make window resizable.
- --
- -- I get tempted to have opinions about window dimensions here, but they're
- -- non-portable:
- -- - maximizing doesn't work on mobile and messes things up
- -- - maximizing keeps the title bar on screen in Linux, but off screen on
- -- Windows. And there's no way to get the height of the title bar.
- -- It seems more robust to just follow LÖVE's default window size until
- -- someone overrides it.
- App.screen.width, App.screen.height, App.screen.flags = App.screen.size()
- App.screen.flags.resizable = true
- App.screen.resize(App.screen.width, App.screen.height, App.screen.flags)
- end
- function run.resize(w, h)
- --? print(("Window resized to width: %d and height: %d."):format(w, h))
- App.screen.width, App.screen.height = w, h
- Text.redraw_all(Editor_state)
- Editor_state.selection1 = {} -- no support for shift drag while we're resizing
- Editor_state.right = App.screen.width-Margin_right
- Editor_state.width = Editor_state.right-Editor_state.left
- Text.tweak_screen_top_and_cursor(Editor_state, Editor_state.left, Editor_state.right)
- end
- function run.file_drop(file)
- -- first make sure to save edits on any existing file
- if Editor_state.next_save then
- save_to_disk(Editor_state)
- end
- -- clear the slate for the new file
- App.initialize_globals()
- Editor_state.filename = file:getFilename()
- file:open('r')
- Editor_state.lines = load_from_file(file)
- file:close()
- Text.redraw_all(Editor_state)
- Editor_state.screen_top1 = {line=1, pos=1}
- Editor_state.cursor1 = {line=1, pos=1}
- -- keep a few blank lines around: https://merveilles.town/@akkartik/110084833821965708
- love.window.setTitle('view.love - '..Editor_state.filename)
- end
- function run.draw()
- edit.draw(Editor_state)
- end
- function run.update(dt)
- Cursor_time = Cursor_time + dt
- edit.update(Editor_state, dt)
- end
- function run.quit()
- edit.quit(Editor_state)
- end
- function run.settings()
- if Settings == nil then Settings = {} end
- Settings.x, Settings.y, Settings.displayindex = App.screen.position()
- return {
- x=Settings.x, y=Settings.y, displayindex=Settings.displayindex,
- width=App.screen.width, height=App.screen.height,
- font_height=Editor_state.font_height,
- filename=absolutize(Editor_state.filename),
- screen_top=Editor_state.screen_top1, cursor=Editor_state.cursor1
- }
- end
- function absolutize(path)
- if is_relative_path(path) then
- return App.current_dir..path
- end
- return path
- end
- function run.mouse_press(x,y, mouse_button)
- Cursor_time = 0 -- ensure cursor is visible immediately after it moves
- love.keyboard.setTextInput(true) -- bring up keyboard on touch screen
- return edit.mouse_press(Editor_state, x,y, mouse_button)
- end
- function run.mouse_release(x,y, mouse_button)
- Cursor_time = 0 -- ensure cursor is visible immediately after it moves
- return edit.mouse_release(Editor_state, x,y, mouse_button)
- end
- function run.mouse_wheel_move(dx,dy)
- Cursor_time = 0 -- ensure cursor is visible immediately after it moves
- return edit.mouse_wheel_move(Editor_state, dx,dy)
- end
- function run.text_input(t)
- Cursor_time = 0 -- ensure cursor is visible immediately after it moves
- return edit.text_input(Editor_state, t)
- end
- function run.keychord_press(chord, key)
- Cursor_time = 0 -- ensure cursor is visible immediately after it moves
- return edit.keychord_press(Editor_state, chord, key)
- end
- function run.key_release(key, scancode)
- Cursor_time = 0 -- ensure cursor is visible immediately after it moves
- return edit.key_release(Editor_state, key, scancode)
- end
- function width(s)
- return love.graphics.getFont():getWidth(s)
- end
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