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- -- text editor, particularly text drawing, horizontal wrap, vertical scrolling
- Text = {}
- -- draw a line starting from startpos to screen at y between State.left and State.right
- -- return y for the next line
- function Text.draw(State, line_index, y, startpos, hide_cursor, show_line_numbers)
- local line = State.lines[line_index]
- local line_cache = State.line_cache[line_index]
- line_cache.startpos = startpos
- -- wrap long lines
- Text.populate_screen_line_starting_pos(State, line_index)
- Text.populate_link_offsets(State, line_index)
- if show_line_numbers then
- App.color(Line_number_color)
- love.graphics.print(line_index, State.left-Line_number_width*State.font:getWidth('m')+10,y)
- end
- initialize_color()
- assert(#line_cache.screen_line_starting_pos >= 1, 'line cache missing screen line info')
- for i=1,#line_cache.screen_line_starting_pos do
- local pos = line_cache.screen_line_starting_pos[i]
- if pos < startpos then
- -- render nothing
- --? print('skipping', screen_line)
- else
- local screen_line = Text.screen_line(line, line_cache, i)
- --? print('text.draw:', screen_line, 'at', line_index,pos, 'after', x,y)
- local frag_len = utf8.len(screen_line)
- -- render any highlights
- for _,link_offsets in ipairs(line_cache.link_offsets) do
- -- render link decorations
- local s,e,filename = unpack(link_offsets)
- local lo, hi = Text.clip_wikiword_with_screen_line(State.font, line, line_cache, i, s, e)
- if lo then
- button(State, 'link', {x=State.left+lo, y=y, w=hi-lo, h=State.line_height,
- icon = icon.hyperlink_decoration,
- onpress1 = function()
- if file_exists(filename) then
- source.switch_to_file(filename)
- end
- end,
- })
- end
- end
- if State.selection1.line then
- local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
- Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
- end
- if not hide_cursor and line_index == State.cursor1.line then
- -- render search highlight or cursor
- if State.search_term then
- local data = State.lines[State.cursor1.line].data
- local cursor_offset = Text.offset(data, State.cursor1.pos)
- if data:sub(cursor_offset, cursor_offset+#State.search_term-1) == State.search_term then
- local save_selection = State.selection1
- State.selection1 = {line=line_index, pos=State.cursor1.pos+utf8.len(State.search_term)}
- local lo, hi = Text.clip_selection(State, line_index, pos, pos+frag_len)
- Text.draw_highlight(State, line, State.left,y, pos, lo,hi)
- State.selection1 = save_selection
- end
- elseif Focus == 'edit' then
- if pos <= State.cursor1.pos and pos + frag_len > State.cursor1.pos then
- Text.draw_cursor(State, State.left+Text.x(State.font, screen_line, State.cursor1.pos-pos+1), y)
- elseif pos + frag_len == State.cursor1.pos then
- -- Show cursor at end of line.
- -- This place also catches end of wrapping screen lines. That doesn't seem worth distinguishing.
- -- It seems useful to see a cursor whether your eye is on the left or right margin.
- Text.draw_cursor(State, State.left+Text.x(State.font, screen_line, State.cursor1.pos-pos+1), y)
- end
- end
- end
- -- render colorized text
- local x = State.left
- for frag in screen_line:gmatch('%S*%s*') do
- select_color(frag)
- App.screen.print(frag, x,y)
- x = x+State.font:getWidth(frag)
- end
- y = y + State.line_height
- if y >= App.screen.height then
- break
- end
- end
- end
- return y
- end
- function Text.screen_line(line, line_cache, i)
- local pos = line_cache.screen_line_starting_pos[i]
- local offset = Text.offset(line.data, pos)
- if i >= #line_cache.screen_line_starting_pos then
- return line.data:sub(offset)
- end
- local endpos = line_cache.screen_line_starting_pos[i+1]
- local end_offset = Text.offset(line.data, endpos)
- return line.data:sub(offset, end_offset-1)
- end
- function Text.draw_cursor(State, x, y)
- -- blink every 0.5s
- if math.floor(Cursor_time*2)%2 == 0 then
- App.color(Cursor_color)
- love.graphics.rectangle('fill', x,y, 3,State.line_height)
- end
- State.cursor_x = x
- State.cursor_y = y+State.line_height
- end
- function Text.populate_screen_line_starting_pos(State, line_index)
- local line = State.lines[line_index]
- if line.mode ~= 'text' then return end
- local line_cache = State.line_cache[line_index]
- if line_cache.screen_line_starting_pos then
- return
- end
- line_cache.screen_line_starting_pos = {1}
- local x = 0
- local pos = 1
- -- try to wrap at word boundaries
- for frag in line.data:gmatch('%S*%s*') do
- local frag_width = State.font:getWidth(frag)
- --? print('-- frag:', frag, pos, x, frag_width, State.width)
- while x + frag_width > State.width do
- --? print('frag:', frag, pos, x, frag_width, State.width)
- if x < 0.8 * State.width then
- -- long word; chop it at some letter
- -- We're not going to reimplement TeX here.
- local bpos = Text.nearest_pos_less_than(State.font, frag, State.width - x)
- if x == 0 and bpos == 0 then
- assert(false, ("Infinite loop while line-wrapping. Editor is %dpx wide; window is %dpx wide"):format(State.width, App.screen.width))
- end
- pos = pos + bpos
- local boffset = Text.offset(frag, bpos+1) -- byte _after_ bpos
- frag = string.sub(frag, boffset)
- --? if bpos > 0 then
- --? print('after chop:', frag)
- --? end
- frag_width = State.font:getWidth(frag)
- end
- --? print('screen line:', pos)
- table.insert(line_cache.screen_line_starting_pos, pos)
- x = 0 -- new screen line
- end
- x = x + frag_width
- pos = pos + utf8.len(frag)
- end
- end
- function Text.populate_link_offsets(State, line_index)
- local line = State.lines[line_index]
- if line.mode ~= 'text' then return end
- local line_cache = State.line_cache[line_index]
- if line_cache.link_offsets then
- return
- end
- line_cache.link_offsets = {}
- local pos = 1
- -- try to wrap at word boundaries
- local s, e = 1, 0
- while s <= #line.data do
- s, e = line.data:find('%[%[%S+%]%]', s)
- if s == nil then break end
- local word = line.data:sub(s+2, e-2) -- strip out surrounding '[[..]]'
- --? print('wikiword:', s, e, word)
- table.insert(line_cache.link_offsets, {s, e, word})
- s = e + 1
- end
- end
- -- Intersect the filename between byte offsets s,e with the bounds of screen line i.
- -- Return the left/right pixel coordinates of of the intersection,
- -- or nil if it doesn't intersect with screen line i.
- function Text.clip_wikiword_with_screen_line(font, line, line_cache, i, s, e)
- local spos = line_cache.screen_line_starting_pos[i]
- local soff = Text.offset(line.data, spos)
- if e < soff then
- return
- end
- local eoff
- if i < #line_cache.screen_line_starting_pos then
- local epos = line_cache.screen_line_starting_pos[i+1]
- eoff = Text.offset(line.data, epos)
- if s > eoff then
- return
- end
- end
- local loff = math.max(s, soff)
- local hoff
- if eoff then
- hoff = math.min(e, eoff)
- else
- hoff = e
- end
- --? print(s, e, soff, eoff, loff, hoff)
- return font:getWidth(line.data:sub(soff, loff-1)), font:getWidth(line.data:sub(soff, hoff))
- end
- function Text.text_input(State, t)
- if App.mouse_down(1) then return end
- if App.any_modifier_down() then
- if App.key_down(t) then
- -- The modifiers didn't change the key. Handle it in keychord_press.
- return
- else
- -- Key mutated by the keyboard layout. Continue below.
- end
- end
- local before = snapshot(State, State.cursor1.line)
- --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
- Text.insert_at_cursor(State, t)
- if State.cursor_y > App.screen.height - State.line_height then
- Text.populate_screen_line_starting_pos(State, State.cursor1.line)
- Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
- end
- record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
- end
- function Text.insert_at_cursor(State, t)
- assert(State.lines[State.cursor1.line].mode == 'text', 'line is not text')
- local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
- State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)..t..string.sub(State.lines[State.cursor1.line].data, byte_offset)
- Text.clear_screen_line_cache(State, State.cursor1.line)
- State.cursor1.pos = State.cursor1.pos+1
- end
- -- Don't handle any keys here that would trigger text_input above.
- function Text.keychord_press(State, chord)
- --? print('chord', chord, State.selection1.line, State.selection1.pos)
- --== shortcuts that mutate text
- if chord == 'return' then
- local before_line = State.cursor1.line
- local before = snapshot(State, before_line)
- Text.insert_return(State)
- if State.cursor_y > App.screen.height - State.line_height then
- Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
- end
- record_undo_event(State, {before=before, after=snapshot(State, before_line, State.cursor1.line)})
- schedule_save(State)
- elseif chord == 'tab' then
- local before = snapshot(State, State.cursor1.line)
- --? print(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
- Text.insert_at_cursor(State, '\t')
- if State.cursor_y > App.screen.height - State.line_height then
- Text.populate_screen_line_starting_pos(State, State.cursor1.line)
- Text.snap_cursor_to_bottom_of_screen(State, State.left, State.right)
- --? print('=>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
- end
- record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
- schedule_save(State)
- elseif chord == 'backspace' then
- if State.selection1.line then
- Text.delete_selection_and_record_undo_event(State)
- schedule_save(State)
- return
- end
- local before
- if State.cursor1.pos > 1 then
- before = snapshot(State, State.cursor1.line)
- local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos-1)
- local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
- if byte_start then
- if byte_end then
- State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
- else
- State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
- end
- State.cursor1.pos = State.cursor1.pos-1
- end
- elseif State.cursor1.line > 1 then
- before = snapshot(State, State.cursor1.line-1, State.cursor1.line)
- if State.lines[State.cursor1.line-1].mode == 'drawing' then
- table.remove(State.lines, State.cursor1.line-1)
- table.remove(State.line_cache, State.cursor1.line-1)
- else
- -- join lines
- State.cursor1.pos = utf8.len(State.lines[State.cursor1.line-1].data)+1
- State.lines[State.cursor1.line-1].data = State.lines[State.cursor1.line-1].data..State.lines[State.cursor1.line].data
- table.remove(State.lines, State.cursor1.line)
- table.remove(State.line_cache, State.cursor1.line)
- end
- State.cursor1.line = State.cursor1.line-1
- end
- if State.screen_top1.line > #State.lines then
- Text.populate_screen_line_starting_pos(State, #State.lines)
- local line_cache = State.line_cache[#State.line_cache]
- State.screen_top1 = {line=#State.lines, pos=line_cache.screen_line_starting_pos[#line_cache.screen_line_starting_pos]}
- elseif Text.lt1(State.cursor1, State.screen_top1) then
- State.screen_top1 = {
- line=State.cursor1.line,
- pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
- }
- Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
- end
- Text.clear_screen_line_cache(State, State.cursor1.line)
- assert(Text.le1(State.screen_top1, State.cursor1), ('screen_top (line=%d,pos=%d) is below cursor (line=%d,pos=%d)'):format(State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos))
- record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
- schedule_save(State)
- elseif chord == 'delete' then
- if State.selection1.line then
- Text.delete_selection_and_record_undo_event(State)
- schedule_save(State)
- return
- end
- local before
- if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
- before = snapshot(State, State.cursor1.line)
- else
- before = snapshot(State, State.cursor1.line, State.cursor1.line+1)
- end
- if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
- local byte_start = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
- local byte_end = utf8.offset(State.lines[State.cursor1.line].data, State.cursor1.pos+1)
- if byte_start then
- if byte_end then
- State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)..string.sub(State.lines[State.cursor1.line].data, byte_end)
- else
- State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_start-1)
- end
- -- no change to State.cursor1.pos
- end
- elseif State.cursor1.line < #State.lines then
- if State.lines[State.cursor1.line+1].mode == 'text' then
- -- join lines
- State.lines[State.cursor1.line].data = State.lines[State.cursor1.line].data..State.lines[State.cursor1.line+1].data
- end
- table.remove(State.lines, State.cursor1.line+1)
- table.remove(State.line_cache, State.cursor1.line+1)
- end
- Text.clear_screen_line_cache(State, State.cursor1.line)
- record_undo_event(State, {before=before, after=snapshot(State, State.cursor1.line)})
- schedule_save(State)
- --== shortcuts that move the cursor
- elseif chord == 'left' then
- Text.left(State)
- State.selection1 = {}
- elseif chord == 'right' then
- Text.right(State)
- State.selection1 = {}
- elseif chord == 'S-left' then
- if State.selection1.line == nil then
- State.selection1 = deepcopy(State.cursor1)
- end
- Text.left(State)
- elseif chord == 'S-right' then
- if State.selection1.line == nil then
- State.selection1 = deepcopy(State.cursor1)
- end
- Text.right(State)
- -- C- hotkeys reserved for drawings, so we'll use M-
- elseif chord == 'M-left' then
- Text.word_left(State)
- State.selection1 = {}
- elseif chord == 'M-right' then
- Text.word_right(State)
- State.selection1 = {}
- elseif chord == 'M-S-left' then
- if State.selection1.line == nil then
- State.selection1 = deepcopy(State.cursor1)
- end
- Text.word_left(State)
- elseif chord == 'M-S-right' then
- if State.selection1.line == nil then
- State.selection1 = deepcopy(State.cursor1)
- end
- Text.word_right(State)
- elseif chord == 'home' then
- Text.start_of_line(State)
- State.selection1 = {}
- elseif chord == 'end' then
- Text.end_of_line(State)
- State.selection1 = {}
- elseif chord == 'S-home' then
- if State.selection1.line == nil then
- State.selection1 = deepcopy(State.cursor1)
- end
- Text.start_of_line(State)
- elseif chord == 'S-end' then
- if State.selection1.line == nil then
- State.selection1 = deepcopy(State.cursor1)
- end
- Text.end_of_line(State)
- elseif chord == 'up' then
- Text.up(State)
- State.selection1 = {}
- elseif chord == 'down' then
- Text.down(State)
- State.selection1 = {}
- elseif chord == 'S-up' then
- if State.selection1.line == nil then
- State.selection1 = deepcopy(State.cursor1)
- end
- Text.up(State)
- elseif chord == 'S-down' then
- if State.selection1.line == nil then
- State.selection1 = deepcopy(State.cursor1)
- end
- Text.down(State)
- elseif chord == 'pageup' then
- Text.pageup(State)
- State.selection1 = {}
- elseif chord == 'pagedown' then
- Text.pagedown(State)
- State.selection1 = {}
- elseif chord == 'S-pageup' then
- if State.selection1.line == nil then
- State.selection1 = deepcopy(State.cursor1)
- end
- Text.pageup(State)
- elseif chord == 'S-pagedown' then
- if State.selection1.line == nil then
- State.selection1 = deepcopy(State.cursor1)
- end
- Text.pagedown(State)
- end
- end
- function Text.insert_return(State)
- local byte_offset = Text.offset(State.lines[State.cursor1.line].data, State.cursor1.pos)
- table.insert(State.lines, State.cursor1.line+1, {mode='text', data=string.sub(State.lines[State.cursor1.line].data, byte_offset)})
- table.insert(State.line_cache, State.cursor1.line+1, {})
- State.lines[State.cursor1.line].data = string.sub(State.lines[State.cursor1.line].data, 1, byte_offset-1)
- Text.clear_screen_line_cache(State, State.cursor1.line)
- State.cursor1 = {line=State.cursor1.line+1, pos=1}
- end
- function Text.pageup(State)
- State.screen_top1 = Text.previous_screen_top1(State)
- State.cursor1 = deepcopy(State.screen_top1)
- Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
- Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
- end
- -- return the top y coordinate of a given line_index,
- -- or nil if no part of it is on screen
- function Text.starty(State, line_index)
- -- duplicate some logic from love.draw
- -- does not modify State (except to populate line_cache)
- if line_index < State.screen_top1.line then return end
- local loc2 = Text.to2(State, State.screen_top1)
- local y = State.top
- while true do
- if State.lines[loc2.line].mode == 'drawing' then
- y = y + Drawing_padding_top
- end
- if loc2.line == line_index then return y end
- if State.lines[loc2.line].mode == 'text' then
- y = y + State.line_height
- elseif State.lines[loc2.line].mode == 'drawing' then
- y = y + Drawing.pixels(State.lines[loc2.line].h, State.width) + Drawing_padding_bottom
- end
- if y + State.line_height > App.screen.height then break end
- local next_loc2 = Text.next_screen_line(State, loc2)
- if Text.eq2(next_loc2, loc2) then break end -- end of file
- loc2 = next_loc2
- end
- end
- function Text.previous_screen_top1(State)
- -- duplicate some logic from love.draw
- -- does not modify State (except to populate line_cache)
- local loc2 = Text.to2(State, State.screen_top1)
- local y = App.screen.height - State.line_height
- while y >= State.top do
- if loc2.line == 1 and loc2.screen_line == 1 and loc2.screen_pos == 1 then break end
- if State.lines[loc2.line].mode == 'text' then
- y = y - State.line_height
- elseif State.lines[loc2.line].mode == 'drawing' then
- y = y - Drawing_padding_height - Drawing.pixels(State.lines[loc2.line].h, State.width)
- end
- loc2 = Text.previous_screen_line(State, loc2)
- end
- return Text.to1(State, loc2)
- end
- function Text.pagedown(State)
- State.screen_top1 = Text.screen_bottom1(State)
- State.cursor1 = deepcopy(State.screen_top1)
- Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
- Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
- end
- -- return the location of the start of the bottom-most line on screen
- function Text.screen_bottom1(State)
- -- duplicate some logic from love.draw
- -- does not modify State (except to populate line_cache)
- local loc2 = Text.to2(State, State.screen_top1)
- local y = State.top
- while true do
- if State.lines[loc2.line].mode == 'text' then
- y = y + State.line_height
- elseif State.lines[loc2.line].mode == 'drawing' then
- y = y + Drawing_padding_height + Drawing.pixels(State.lines[loc2.line].h, State.width)
- end
- if y + State.line_height > App.screen.height then break end
- local next_loc2 = Text.next_screen_line(State, loc2)
- if Text.eq2(next_loc2, loc2) then break end
- loc2 = next_loc2
- end
- return Text.to1(State, loc2)
- end
- function Text.up(State)
- assert(State.lines[State.cursor1.line].mode == 'text', 'line is not text')
- --? print('up', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
- local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
- if screen_line_starting_pos == 1 then
- --? print('cursor is at first screen line of its line')
- -- line is done; skip to previous text line
- local new_cursor_line = State.cursor1.line
- while new_cursor_line > 1 do
- new_cursor_line = new_cursor_line-1
- if State.lines[new_cursor_line].mode == 'text' then
- --? print('found previous text line')
- State.cursor1 = {line=new_cursor_line, pos=nil}
- Text.populate_screen_line_starting_pos(State, State.cursor1.line)
- -- previous text line found, pick its final screen line
- --? print('has multiple screen lines')
- local screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos
- --? print(#screen_line_starting_pos)
- screen_line_starting_pos = screen_line_starting_pos[#screen_line_starting_pos]
- local screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, screen_line_starting_pos)
- local s = string.sub(State.lines[State.cursor1.line].data, screen_line_starting_byte_offset)
- State.cursor1.pos = screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
- break
- end
- end
- else
- -- move up one screen line in current line
- assert(screen_line_index > 1, 'bumped up against top screen line in line')
- local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index-1]
- local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
- local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
- State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
- --? print('cursor pos is now '..tostring(State.cursor1.pos))
- end
- if Text.lt1(State.cursor1, State.screen_top1) then
- State.screen_top1 = {
- line=State.cursor1.line,
- pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
- }
- Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
- end
- end
- function Text.down(State)
- assert(State.lines[State.cursor1.line].mode == 'text', 'line is not text')
- --? print('down', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
- assert(State.cursor1.pos, 'cursor has no pos')
- if Text.cursor_at_final_screen_line(State) then
- -- line is done, skip to next text line
- --? print('cursor at final screen line of its line')
- local new_cursor_line = State.cursor1.line
- while new_cursor_line < #State.lines do
- new_cursor_line = new_cursor_line+1
- if State.lines[new_cursor_line].mode == 'text' then
- State.cursor1 = {
- line = new_cursor_line,
- pos = Text.nearest_cursor_pos(State.font, State.lines[new_cursor_line].data, State.cursor_x, State.left),
- }
- --? print(State.cursor1.pos)
- break
- end
- end
- local screen_bottom1 = Text.screen_bottom1(State)
- --? print('down 2', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos, screen_bottom1.line, screen_bottom1.pos)
- if State.cursor1.line > screen_bottom1.line then
- --? print('screen top before:', State.screen_top1.line, State.screen_top1.pos)
- --? print('scroll up preserving cursor')
- Text.snap_cursor_to_bottom_of_screen(State)
- --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
- end
- else
- -- move down one screen line in current line
- local screen_bottom1 = Text.screen_bottom1(State)
- local scroll_down = Text.le1(screen_bottom1, State.cursor1)
- --? print('cursor is NOT at final screen line of its line')
- local screen_line_starting_pos, screen_line_index = Text.pos_at_start_of_screen_line(State, State.cursor1)
- Text.populate_screen_line_starting_pos(State, State.cursor1.line)
- local new_screen_line_starting_pos = State.line_cache[State.cursor1.line].screen_line_starting_pos[screen_line_index+1]
- --? print('switching pos of screen line at cursor from '..tostring(screen_line_starting_pos)..' to '..tostring(new_screen_line_starting_pos))
- local new_screen_line_starting_byte_offset = Text.offset(State.lines[State.cursor1.line].data, new_screen_line_starting_pos)
- local s = string.sub(State.lines[State.cursor1.line].data, new_screen_line_starting_byte_offset)
- State.cursor1.pos = new_screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, State.cursor_x, State.left) - 1
- --? print('cursor pos is now', State.cursor1.line, State.cursor1.pos)
- if scroll_down then
- --? print('scroll up preserving cursor')
- Text.snap_cursor_to_bottom_of_screen(State)
- --? print('screen top after:', State.screen_top1.line, State.screen_top1.pos)
- end
- end
- --? print('=>', State.cursor1.line, State.cursor1.pos, State.screen_top1.line, State.screen_top1.pos)
- end
- function Text.start_of_line(State)
- State.cursor1.pos = 1
- if Text.lt1(State.cursor1, State.screen_top1) then
- State.screen_top1 = deepcopy(State.cursor1)
- end
- end
- function Text.end_of_line(State)
- State.cursor1.pos = utf8.len(State.lines[State.cursor1.line].data) + 1
- if Text.cursor_out_of_screen(State) then
- Text.snap_cursor_to_bottom_of_screen(State)
- end
- end
- function Text.word_left(State)
- -- skip some whitespace
- while true do
- if State.cursor1.pos == 1 then
- break
- end
- if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%S') then
- break
- end
- Text.left(State)
- end
- -- skip some non-whitespace
- while true do
- Text.left(State)
- if State.cursor1.pos == 1 then
- break
- end
- assert(State.cursor1.pos > 1, 'bumped up against start of line')
- if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos-1, '%s') then
- break
- end
- end
- end
- function Text.word_right(State)
- -- skip some whitespace
- while true do
- if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
- break
- end
- if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%S') then
- break
- end
- Text.right_without_scroll(State)
- end
- while true do
- Text.right_without_scroll(State)
- if State.cursor1.pos > utf8.len(State.lines[State.cursor1.line].data) then
- break
- end
- if Text.match(State.lines[State.cursor1.line].data, State.cursor1.pos, '%s') then
- break
- end
- end
- if Text.cursor_out_of_screen(State) then
- Text.snap_cursor_to_bottom_of_screen(State)
- end
- end
- function Text.match(s, pos, pat)
- local start_offset = Text.offset(s, pos)
- local end_offset = Text.offset(s, pos+1)
- assert(end_offset > start_offset, ('end_offset %d not > start_offset %d'):format(end_offset, start_offset))
- local curr = s:sub(start_offset, end_offset-1)
- return curr:match(pat)
- end
- function Text.left(State)
- assert(State.lines[State.cursor1.line].mode == 'text', 'line is not text')
- if State.cursor1.pos > 1 then
- State.cursor1.pos = State.cursor1.pos-1
- else
- local new_cursor_line = State.cursor1.line
- while new_cursor_line > 1 do
- new_cursor_line = new_cursor_line-1
- if State.lines[new_cursor_line].mode == 'text' then
- State.cursor1 = {
- line = new_cursor_line,
- pos = utf8.len(State.lines[new_cursor_line].data) + 1,
- }
- break
- end
- end
- end
- if Text.lt1(State.cursor1, State.screen_top1) then
- State.screen_top1 = {
- line=State.cursor1.line,
- pos=Text.pos_at_start_of_screen_line(State, State.cursor1),
- }
- Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
- end
- end
- function Text.right(State)
- Text.right_without_scroll(State)
- if Text.cursor_out_of_screen(State) then
- Text.snap_cursor_to_bottom_of_screen(State)
- end
- end
- function Text.right_without_scroll(State)
- assert(State.lines[State.cursor1.line].mode == 'text', 'line is not text')
- if State.cursor1.pos <= utf8.len(State.lines[State.cursor1.line].data) then
- State.cursor1.pos = State.cursor1.pos+1
- else
- local new_cursor_line = State.cursor1.line
- while new_cursor_line <= #State.lines-1 do
- new_cursor_line = new_cursor_line+1
- if State.lines[new_cursor_line].mode == 'text' then
- State.cursor1 = {line=new_cursor_line, pos=1}
- break
- end
- end
- end
- end
- -- result: pos, index of screen line
- function Text.pos_at_start_of_screen_line(State, loc1)
- Text.populate_screen_line_starting_pos(State, loc1.line)
- local line_cache = State.line_cache[loc1.line]
- for i=#line_cache.screen_line_starting_pos,1,-1 do
- local spos = line_cache.screen_line_starting_pos[i]
- if spos <= loc1.pos then
- return spos,i
- end
- end
- assert(false, ('invalid pos %d'):format(loc1.pos))
- end
- function Text.pos_at_end_of_screen_line(State, loc1)
- assert(State.lines[loc1.line].mode == 'text')
- Text.populate_screen_line_starting_pos(State, loc1.line)
- local line_cache = State.line_cache[loc1.line]
- local most_recent_final_pos = utf8.len(State.lines[loc1.line].data)+1
- for i=#line_cache.screen_line_starting_pos,1,-1 do
- local spos = line_cache.screen_line_starting_pos[i]
- if spos <= loc1.pos then
- return most_recent_final_pos
- end
- most_recent_final_pos = spos-1
- end
- assert(false, ('invalid pos %d'):format(loc1.pos))
- end
- function Text.final_text_loc_on_screen(State)
- local screen_bottom1 = Text.screen_bottom1(State)
- if State.lines[screen_bottom1.line].mode == 'text' then
- return {
- line=screen_bottom1.line,
- pos=Text.pos_at_end_of_screen_line(State, screen_bottom1),
- }
- end
- local loc2 = Text.to2(State, screen_bottom1)
- while true do
- if State.lines[loc2.line].mode == 'text' then break end
- assert(loc2.line > 1 or loc2.screen_line > 1 and loc2.screen_pos > 1) -- elsewhere we're making sure there's always at least one text line on screen
- loc2 = Text.previous_screen_line(State, loc2)
- end
- local result = Text.to1(State, loc2)
- result.pos = Text.pos_at_end_of_screen_line(State, result)
- return result
- end
- function Text.cursor_at_final_screen_line(State)
- Text.populate_screen_line_starting_pos(State, State.cursor1.line)
- local screen_lines = State.line_cache[State.cursor1.line].screen_line_starting_pos
- --? print(screen_lines[#screen_lines], State.cursor1.pos)
- return screen_lines[#screen_lines] <= State.cursor1.pos
- end
- function Text.move_cursor_down_to_next_text_line_while_scrolling_again_if_necessary(State)
- local y = State.top
- while State.cursor1.line <= #State.lines do
- if State.lines[State.cursor1.line].mode == 'text' then
- break
- end
- --? print('cursor skips', State.cursor1.line)
- y = y + Drawing_padding_height + Drawing.pixels(State.lines[State.cursor1.line].h, State.width)
- State.cursor1.line = State.cursor1.line + 1
- end
- if State.cursor1.pos == nil then
- State.cursor1.pos = 1
- end
- -- hack: insert a text line at bottom of file if necessary
- if State.cursor1.line > #State.lines then
- assert(State.cursor1.line == #State.lines+1, 'tried to ensure bottom line of file is text, but failed')
- table.insert(State.lines, {mode='text', data=''})
- table.insert(State.line_cache, {})
- end
- --? print(y, App.screen.height, App.screen.height-State.line_height)
- if y > App.screen.height - State.line_height then
- --? print('scroll up')
- Text.snap_cursor_to_bottom_of_screen(State)
- end
- end
- -- should never modify State.cursor1
- function Text.snap_cursor_to_bottom_of_screen(State)
- --? print('to2:', State.cursor1.line, State.cursor1.pos)
- local top2 = Text.to2(State, State.cursor1)
- --? print('to2: =>', top2.line, top2.screen_line, top2.screen_pos)
- -- slide to start of screen line
- top2.screen_pos = 1 -- start of screen line
- --? print('snap', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
- --? print('cursor pos '..tostring(State.cursor1.pos)..' is on the #'..tostring(top2.screen_line)..' screen line down')
- local y = App.screen.height - State.line_height
- -- duplicate some logic from love.draw
- while true do
- --? print(y, 'top2:', top2.line, top2.screen_line, top2.screen_pos)
- if top2.line == 1 and top2.screen_line == 1 then break end
- if top2.screen_line > 1 or State.lines[top2.line-1].mode == 'text' then
- local h = State.line_height
- if y - h < State.top then
- break
- end
- y = y - h
- else
- assert(top2.line > 1, 'tried to snap cursor to buttom of screen but failed')
- assert(State.lines[top2.line-1].mode == 'drawing', "expected a drawing but it's not")
- -- We currently can't draw partial drawings, so either skip it entirely
- -- or not at all.
- local h = Drawing_padding_height + Drawing.pixels(State.lines[top2.line-1].h, State.width)
- if y - h < State.top then
- break
- end
- --? print('skipping drawing of height', h)
- y = y - h
- end
- top2 = Text.previous_screen_line(State, top2)
- end
- --? print('top2 finally:', top2.line, top2.screen_line, top2.screen_pos)
- State.screen_top1 = Text.to1(State, top2)
- --? print('top1 finally:', State.screen_top1.line, State.screen_top1.pos)
- --? print('snap =>', State.screen_top1.line, State.screen_top1.pos, State.cursor1.line, State.cursor1.pos)
- Text.redraw_all(State) -- if we're scrolling, reclaim all line caches to avoid memory leaks
- end
- function Text.in_line(State, line_index, x,y)
- local line = State.lines[line_index]
- local line_cache = State.line_cache[line_index]
- local starty = Text.starty(State, line_index)
- if starty == nil then return false end -- outside current page
- if y < starty then return false end
- Text.populate_screen_line_starting_pos(State, line_index)
- return y < starty + State.line_height*(#line_cache.screen_line_starting_pos - Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos) + 1)
- end
- -- convert mx,my in pixels to schema-1 coordinates
- function Text.to_pos_on_line(State, line_index, mx, my)
- local line = State.lines[line_index]
- local line_cache = State.line_cache[line_index]
- local starty = Text.starty(State, line_index)
- assert(my >= starty, 'failed to map y pixel to line')
- -- duplicate some logic from Text.draw
- local y = starty
- local start_screen_line_index = Text.screen_line_index(line_cache.screen_line_starting_pos, line_cache.startpos)
- for screen_line_index = start_screen_line_index,#line_cache.screen_line_starting_pos do
- local screen_line_starting_pos = line_cache.screen_line_starting_pos[screen_line_index]
- local screen_line_starting_byte_offset = Text.offset(line.data, screen_line_starting_pos)
- --? print('iter', y, screen_line_index, screen_line_starting_pos, string.sub(line.data, screen_line_starting_byte_offset))
- local nexty = y + State.line_height
- if my < nexty then
- -- On all wrapped screen lines but the final one, clicks past end of
- -- line position cursor on final character of screen line.
- -- (The final screen line positions past end of screen line as always.)
- if screen_line_index < #line_cache.screen_line_starting_pos and mx > State.left + Text.screen_line_width(State, line_index, screen_line_index) then
- --? print('past end of non-final line; return')
- return line_cache.screen_line_starting_pos[screen_line_index+1]
- end
- local s = string.sub(line.data, screen_line_starting_byte_offset)
- --? print('return', mx, Text.nearest_cursor_pos(State.font, s, mx, State.left), '=>', screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, mx, State.left) - 1)
- return screen_line_starting_pos + Text.nearest_cursor_pos(State.font, s, mx, State.left) - 1
- end
- y = nexty
- end
- assert(false, 'failed to map y pixel to line')
- end
- function Text.screen_line_width(State, line_index, i)
- local line = State.lines[line_index]
- local line_cache = State.line_cache[line_index]
- local start_pos = line_cache.screen_line_starting_pos[i]
- local start_offset = Text.offset(line.data, start_pos)
- local screen_line
- if i < #line_cache.screen_line_starting_pos then
- local past_end_pos = line_cache.screen_line_starting_pos[i+1]
- local past_end_offset = Text.offset(line.data, past_end_pos)
- screen_line = string.sub(line.data, start_offset, past_end_offset-1)
- else
- screen_line = string.sub(line.data, start_pos)
- end
- return State.font:getWidth(screen_line)
- end
- function Text.screen_line_index(screen_line_starting_pos, pos)
- for i = #screen_line_starting_pos,1,-1 do
- if screen_line_starting_pos[i] <= pos then
- return i
- end
- end
- end
- -- convert x pixel coordinate to pos
- -- oblivious to wrapping
- -- result: 1 to len+1
- function Text.nearest_cursor_pos(font, line, x, left)
- if x < left then
- return 1
- end
- local len = utf8.len(line)
- local max_x = left+Text.x(font, line, len+1)
- if x > max_x then
- return len+1
- end
- local leftpos, rightpos = 1, len+1
- --? print('-- nearest', x)
- while true do
- --? print('nearest', x, '^'..line..'$', leftpos, rightpos)
- if leftpos == rightpos then
- return leftpos
- end
- local curr = math.floor((leftpos+rightpos)/2)
- local currxmin = left+Text.x(font, line, curr)
- local currxmax = left+Text.x(font, line, curr+1)
- --? print('nearest', x, leftpos, rightpos, curr, currxmin, currxmax)
- if currxmin <= x and x < currxmax then
- if x-currxmin < currxmax-x then
- return curr
- else
- return curr+1
- end
- end
- if leftpos >= rightpos-1 then
- return rightpos
- end
- if currxmin > x then
- rightpos = curr
- else
- leftpos = curr
- end
- end
- assert(false, 'failed to map x pixel to pos')
- end
- -- return the nearest index of line (in utf8 code points) which lies entirely
- -- within x pixels of the left margin
- -- result: 0 to len+1
- function Text.nearest_pos_less_than(font, line, x)
- --? print('', '-- nearest_pos_less_than', line, x)
- local len = utf8.len(line)
- local max_x = Text.x_after(font, line, len)
- if x > max_x then
- return len+1
- end
- local left, right = 0, len+1
- while true do
- local curr = math.floor((left+right)/2)
- local currxmin = Text.x_after(font, line, curr+1)
- local currxmax = Text.x_after(font, line, curr+2)
- --? print('', x, left, right, curr, currxmin, currxmax)
- if currxmin <= x and x < currxmax then
- return curr
- end
- if left >= right-1 then
- return left
- end
- if currxmin > x then
- right = curr
- else
- left = curr
- end
- end
- assert(false, 'failed to map x pixel to pos')
- end
- function Text.x_after(font, s, pos)
- local len = utf8.len(s)
- local offset = Text.offset(s, math.min(pos+1, len+1))
- local s_before = s:sub(1, offset-1)
- --? print('^'..s_before..'$')
- return font:getWidth(s_before)
- end
- function Text.x(font, s, pos)
- local offset = Text.offset(s, pos)
- local s_before = s:sub(1, offset-1)
- return font:getWidth(s_before)
- end
- function Text.to2(State, loc1)
- if State.lines[loc1.line].mode == 'drawing' then
- return {line=loc1.line, screen_line=1, screen_pos=1}
- end
- local result = {line=loc1.line}
- local line_cache = State.line_cache[loc1.line]
- Text.populate_screen_line_starting_pos(State, loc1.line)
- for i=#line_cache.screen_line_starting_pos,1,-1 do
- local spos = line_cache.screen_line_starting_pos[i]
- if spos <= loc1.pos then
- result.screen_line = i
- result.screen_pos = loc1.pos - spos + 1
- break
- end
- end
- assert(result.screen_pos, 'failed to convert schema-1 coordinate to schema-2')
- return result
- end
- function Text.to1(State, loc2)
- local result = {line=loc2.line, pos=loc2.screen_pos}
- if loc2.screen_line > 1 then
- result.pos = State.line_cache[loc2.line].screen_line_starting_pos[loc2.screen_line] + loc2.screen_pos - 1
- end
- return result
- end
- function Text.eq1(a, b)
- return a.line == b.line and a.pos == b.pos
- end
- function Text.lt1(a, b)
- if a.line < b.line then
- return true
- end
- if a.line > b.line then
- return false
- end
- return a.pos < b.pos
- end
- function Text.le1(a, b)
- if a.line < b.line then
- return true
- end
- if a.line > b.line then
- return false
- end
- return a.pos <= b.pos
- end
- function Text.eq2(a, b)
- return a.line == b.line and a.screen_line == b.screen_line and a.screen_pos == b.screen_pos
- end
- function Text.offset(s, pos1)
- if pos1 == 1 then return 1 end
- local result = utf8.offset(s, pos1)
- if result == nil then
- assert(false, ('Text.offset(%d) called on a string of length %d (byte size %d); this is likely a failure to handle utf8\n\n^%s$\n'):format(pos1, utf8.len(s), #s, s))
- end
- return result
- end
- function Text.previous_screen_line(State, loc2)
- if loc2.screen_line > 1 then
- return {line=loc2.line, screen_line=loc2.screen_line-1, screen_pos=1}
- elseif loc2.line == 1 then
- return loc2
- elseif State.lines[loc2.line-1].mode == 'drawing' then
- return {line=loc2.line-1, screen_line=1, screen_pos=1}
- else
- local l = State.lines[loc2.line-1]
- Text.populate_screen_line_starting_pos(State, loc2.line-1)
- return {line=loc2.line-1, screen_line=#State.line_cache[loc2.line-1].screen_line_starting_pos, screen_pos=1}
- end
- end
- function Text.next_screen_line(State, loc2)
- if State.lines[loc2.line].mode == 'drawing' then
- return {line=loc2.line+1, screen_line=1, screen_pos=1}
- end
- Text.populate_screen_line_starting_pos(State, loc2.line)
- if loc2.screen_line >= #State.line_cache[loc2.line].screen_line_starting_pos then
- if loc2.line < #State.lines then
- return {line=loc2.line+1, screen_line=1, screen_pos=1}
- else
- return loc2
- end
- else
- return {line=loc2.line, screen_line=loc2.screen_line+1, screen_pos=1}
- end
- end
- -- resize helper
- function Text.tweak_screen_top_and_cursor(State)
- if State.screen_top1.pos == 1 then return end
- Text.populate_screen_line_starting_pos(State, State.screen_top1.line)
- local line = State.lines[State.screen_top1.line]
- local line_cache = State.line_cache[State.screen_top1.line]
- for i=2,#line_cache.screen_line_starting_pos do
- local pos = line_cache.screen_line_starting_pos[i]
- if pos == State.screen_top1.pos then
- break
- end
- if pos > State.screen_top1.pos then
- -- make sure screen top is at start of a screen line
- local prev = line_cache.screen_line_starting_pos[i-1]
- if State.screen_top1.pos - prev < pos - State.screen_top1.pos then
- State.screen_top1.pos = prev
- else
- State.screen_top1.pos = pos
- end
- break
- end
- end
- -- make sure cursor is on screen
- local screen_bottom1 = Text.screen_bottom1(State)
- if Text.lt1(State.cursor1, State.screen_top1) then
- State.cursor1 = deepcopy(State.screen_top1)
- elseif State.cursor1.line >= screen_bottom1.line then
- if Text.cursor_out_of_screen(State) then
- State.cursor1 = Text.final_text_loc_on_screen(State)
- end
- end
- end
- -- slightly expensive since it redraws the screen
- function Text.cursor_out_of_screen(State)
- edit.draw(State)
- return State.cursor_y == nil
- end
- function Text.redraw_all(State)
- --? print('clearing line caches')
- -- Perform some early sanity checking here, in hopes that we correctly call
- -- this whenever we change editor state.
- if State.right <= State.left then
- assert(false, ('Right margin %d must be to the right of the left margin %d'):format(State.right, State.left))
- end
- State.line_cache = {}
- for i=1,#State.lines do
- State.line_cache[i] = {}
- end
- end
- function Text.clear_screen_line_cache(State, line_index)
- State.line_cache[line_index].screen_line_starting_pos = nil
- State.line_cache[line_index].link_offsets = nil
- end
- function trim(s)
- return s:gsub('^%s+', ''):gsub('%s+$', '')
- end
- function ltrim(s)
- return s:gsub('^%s+', '')
- end
- function rtrim(s)
- return s:gsub('%s+$', '')
- end
- function starts_with(s, prefix)
- if #s < #prefix then
- return false
- end
- for i=1,#prefix do
- if s:sub(i,i) ~= prefix:sub(i,i) then
- return false
- end
- end
- return true
- end
- function ends_with(s, suffix)
- if #s < #suffix then
- return false
- end
- for i=0,#suffix-1 do
- if s:sub(#s-i,#s-i) ~= suffix:sub(#suffix-i,#suffix-i) then
- return false
- end
- end
- return true
- end
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