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- -- Simple immediate-mode buttons with (currently) just an onpress1 handler for
- -- the left button.
- --
- -- Buttons can nest in principle, though I haven't actually used that yet.
- --
- -- Don't rely on the order in which handlers are run. Within any widget, all
- -- applicable button handlers will run. If _any_ of them returns true, the
- -- event will continue to propagate elsewhere in the widget.
- -- draw button and queue up event handlers
- function button(State, name, params)
- if params.bg then
- love.graphics.setColor(params.bg.r, params.bg.g, params.bg.b, params.bg.a)
- love.graphics.rectangle('fill', params.x,params.y, params.w,params.h, 5,5)
- end
- if params.icon then params.icon(params) end
- table.insert(State.button_handlers, params)
- end
- -- process button event handlers
- function mouse_press_consumed_by_any_button(State, x, y, mouse_button)
- local button_pressed = false
- local consume_press = true
- for _,ev in ipairs(State.button_handlers) do
- if x>ev.x and x<ev.x+ev.w and y>ev.y and y<ev.y+ev.h then
- if ev.onpress1 and mouse_button == 1 then
- button_pressed = true
- if ev.onpress1() then
- consume_press = false
- end
- end
- end
- end
- return button_pressed and consume_press
- end
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