- // = matchmaking library =
- // IMatchFramework
- vtidx_GetMatchNetworkMsgController {
- L4D 10 // NOTE: probably same for aswarm or p2 except with IAppSystem shift
- }
- // IMatchNetworkMsgController
- vtidx_GetActiveGameServerDetails { L4D 1 }
- // vi: sw=4 ts=4 noet tw=80 cc=80 ft=plain
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