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- // = client and server libraries =
- // CGameMovement
- vtidx_CheckJumpButton {
- 2013 "28 + NVDTOR"
- L4D "32 + NVDTOR"
- L4DS "33 + NVDTOR"
- Portal2 "35 + NVDTOR"
- }
- off_mv 8
- // IServerGameDLL
- vtidx_GetAllServerClasses {
- default 10
- 2013 11
- // TODO(compat): BMS 11
- }
- // I(Server|Client)Unknown
- vtidx_GetBaseEntity "4 + NVDTOR"
- // CBaseEntity or CBasePlayer or something
- off_netprop_statechanged { L4D 88 }
- off_simtime { L4D 128 }
- vtidx_Spawn {
- L4D2 {
- default "22 + NVDTOR"
- TheLastStand "23 + NVDTOR"
- }
- }
- vtidx_Teleport {
- L4D "104 + NVDTOR"
- L4D2 {
- default "116 + NVDTOR" // TODO(linux): might actually be 119!?!?
- TheLastStand "117 + NVDTOR" // I dunno why JAiZ changed this
- }
- }
- // CGlobalVars
- off_curtime 12
- off_edicts { L4D 88 }
- // vi: sw=4 ts=4 noet tw=80 cc=80 ft=plain
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