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- # Rules
- ## For any questions please ask in the [Discord server](https://discord.gg/JAUCEJmm2H)
- ## [Click here for the Game Version Glossary](https://www.speedrun.com/l4d2/guides/up099)
- ## Submission/Proof Requirements
- ### ALL RUNS require proof in the form of demo files AND suitable video with game audio
- - Proof must remain publicly available for at least 6 months in order for runs to remain on the leaderboard.
- ### VIDEO PROOF
- - Video must be recorded as you play (not demo playback).
- - Video must be uncut for the entire run.
- - Game audio must be clear enough to confirm that no addons or mods were used.
- - Video must be hosted on a permanent platform, such as YouTube or as a Twitch highlight
- - A Twitch VOD is not acceptable as it will expire.
- - For co-op runs, only video from the host is required.
- - Video must contain mostly the speedrun itself (some extra footage is fine).
- ### DEMO PROOF
- - Click [HERE](https://l4dsr.github.io/l4dsr-wiki/docs/tutorials/welcome/demos) for a guide on recording demos.
- - It is highly advised that you install [SST](https://mikes.software/sst/) to make demo recording easier.
- - **ALL PC RUNS must have demo proof in addition to video proof.**
- - As of 7/17/23, **demo recording must contain the entirety of the intro cutscene** on the first level of the run (pausing and recording immediately after the loading into the first level is **NOT** enough to comply with the rule. Check the [guide](https://l4dsr.github.io/l4dsr-wiki/docs/tutorials/welcome/demos#demo-recording-basics) for recommendations).
- - Demos must be recording at all times for the entire duration of the run.
- - For co-op runs, all players in the run must record and link their demos in the submission.
- - If you need to go to the main menu or run the `map` command at any point during a multi-campaign run, you need SST in order for the run to be valid.
- ### ADDONS AND MODS ARE BANNED
- - This DOES INCLUDE **ANY** kind of textures, reskins, changes to audio, **autojump (autobhop) scripts**, null movement/null cancelling scripts, macros, etc.
- - This DOES NOT INCLUDE configs, or external custom crosshairs (RTSS, HudSight, mike's xhair program, etc.).
- - **Some keybinds and commands are banned, see below for more info.**
- ## General Rules
- - The red "4" loading icon in the top right must be unobstructed during loading screens.
- - You cannot change game versions mid-run.
- - HUD elements must fully disappear when entering the escape vehicle in a finale in order for a campaign to be considered completed.
- - During a run, you may only play campaigns that are a part of the category. For example, if you are running Main Campaigns, you are not allowed to enter The Passing at any point in the run.
- - Campaigns can be played in any order in multi-campaign runs, but each campaign must be played in a single, unbroken instance from its first map to the last map.
- - During a multi-campaign run, if you accidentally do something that breaks a rule (such as voting to Easy in Expert Realism), you may continue the run if you restart the current campaign.
- - Playing on Realism is allowed.
- - It is highly recommended (but not required) for runners on PC to use LiveSplit and the included autosplitter.
- - It can be enabled by right-clicking in Livesplit, clicking “Edit Splits”, and clicking “Activate”.
- ### CO-OP RUNS
- - Must be played on a local server (via lobby or `map` command)
- - The submitted perspective must be of the host, or whoever loads first.
- - Can be completed with 2 to 4 players.
- - Players cannot be swapped mid-run.
- - All players in the run must record and link their demos in the submission.
- ## Keybinds/Commands
- Though custom keybinds are allowed for convenience, **any route, trick or in-game action which relies on behaviour that is only achievable through the use of the developer console is banned**. Examples of said behaviour include pausing/unpausing the game in ways that are not otherwise possible and sending different commands when pressing and unpressing a key. This rule doesn't concern which commands are allowed to be used, but how the developer console itself impacts the speedrun. That being said, a full list of allowed commands and their allowed usages is as follows:
- ### Whitelisted Commands
- **These commands may be bound to any number of keys, but must be bound directly, not as part of an alias or with other commands on the same key:**
- - `+attack`
- - `+attack2`
- - `+back`
- - `+duck`
- - `+forward`
- - `+jump`
- - `+mouse_menu Orders`
- - `+mouse_menu QA`
- - `+moveleft`
- - `+moveright`
- - `+reload`
- - `+showscores`
- - `+speed`
- - `+use`
- - `+voicerecord`
- - `+zoom`
- - `chooseteam`
- - `go_away_from_keyboard`
- - `impulse 100` (flashlight)
- - `impulse 201` (spray)
- - `invnext`
- - `invprev`
- - `lastinv`
- - `slot{1-10}`
- - `toggle_duck`
- **These commands can be used, and may be bound to keys and combined in aliases, including key-toggling and cycling scripts:**
- - `bind`
- - `callvote [ChangeDifficulty/ChangeMission/RestartGame]`
- - `disconnect`
- - `host_writeconfig`
- - `jpeg`
- - `map <map name> <difficulty> <mode>`
- - `messagemode`
- - `messagemode2`
- - `motd`
- - `r_cleardecals`
- - `rate`
- - `say`
- - `say_team`
- - `screenshot`
- - `setinfo name <name>`
- - `Vote [Yes/No]`
- **These cvars can be modified, and may be bound to keys and combined in aliases, including key-toggling and cycling scripts:**
- - `cc_linger_time`
- - `cc_predisplay_time`
- - `cl_cmdrate`
- - `cl_colorblind`
- - `cl_crosshair_*`
- - `cl_glow_*`
- - `cl_interp_ratio`
- - `cl_interp`
- - `cl_showdemooverlay`
- - `cl_showfps`
- - `cl_showpos`
- - `cl_updaterate`
- - `cl_viewmodelfovsurvivor` (on game versions that support it)
- - `closecaption`
- - `con_fiter_*`
- - `demo_*`
- - `engine_no_focus_sleep`
- - `fov_desired` (on game versions that support it)
- - `fps_max`
- - `m_pitch [0.022/-0.022]`
- - `m_filter`
- - `m_rawinput`
- - `m_customaccel`
- - `m_customaccel_exponent`
- - `m_customaccel_max`
- - `m_customaccel_scale`
- - `name`
- - `net_graph`
- - `net_splitpacket_maxrate [15000/30000]`
- - `sensitivity`
- - `snd_mixahead`
- - `snd_musicvolume`
- - `sv_lan`
- - `volume`
- **These cvars can be modified, but their value must not change for the entire duration of the speedrun:**
- - `snd_mute_losefocus`
- ### Blacklisted Commands
- While only the *whitelisted* commands above are allowed to be used, for clarity, the following list contains common commands that are **NOT** allowed to be used. This list is not exhaustive.
- **Using these commands, or changing them from default/game-controlled values WILL RESULT IN YOUR RUN BEING REJECTED:**
- - `sv_cheats`, or any command/variable/game state requiring `sv_cheats`
- - `developer`
- - `z_difficulty`
- - `kick`
- - `kill`
- - `wait`
- - `thirdpersonshoulder`
- - `changelevel`
- - `jointeam`
- - `snd_restart`
- - `mp_*`
- - All `sv_*` commands not mentioned in the whitelist
- **If you feel something is missing from the whitelist or blacklist, or wish to seek clarification, please contact a moderator through the [Discord server](https://discord.gg/JAUCEJmm2H).**
- **Attempts to abuse any potential loopholes in this white/blacklist (or the rest of the rules in general) will be dealt with at the discretion of the mod team.**
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