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- state("cryostasis")
- {
- string60 mapName : 0x17B24B3;
- bool isLoading : 0x1B80715;
- }
- init
- {
- vars.doneMaps = new List<string>();
- }
- startup
- {
- settings.Add("Levels", true, "All Levels");
- vars.missions2 = new Dictionary<string,string>
- {
- {"bios20.map","Dream"},
- {"bios31.map","Forest"},
- {"bios32.map","Swamp"},
- {"bios41","Storm"},
- {"bios41a","Glacier"},
- {"bios42","Ties"},
- {"bios43","Darkness"},
- {"bios51","Heart"},
- {"bios51a","Stress"},
- {"bios52","Cold"},
- {"bios60","Fear"},
- {"bios71","Escape"},
- {"bios72","Beats"},
- {"bios81","Poison"},
- {"bios82","Choice"},
- {"bios83","Heat"},
- {"bios90","Chronos"},
- {"bios91","Light"},
- };
- foreach (var Tag in vars.missions2)
- {
- settings.Add(Tag.Key, true, Tag.Value, "Levels");
- };
- }
- start
- {
- return ((settings[current.mapName]) && (current.isLoading != old.isLoading));
- }
- onReset
- {
- vars.doneMaps.Clear();
- }
- split
- {
- if ((settings[current.mapName]) && (current.mapName != old.mapName) && (!vars.doneMaps.Contains(current.mapName)))
- {
- vars.doneMaps.Add(current.mapName);
- return true;
- }
- }
- isLoading
- {
- return current.isLoading;
- }
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