123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112 |
- /*
- Because of the frequence of the game being updates this is now a stump until either warzone dies, or the game has a campaign only mode.
- */
- state("ModernWarfare")
- {
- string100 map : 0xDE83FA1;
- int loading1 : 0xEDD51C4;
- }
- startup
- {
- settings.Add("act0", true, "all Acts");
- settings.Add("act1", true, "Act 1", "act0");
- settings.Add("act2", true, "Act 2", "act0");
- settings.Add("act3", true, "Act 3", "act0");
- vars.missions = new Dictionary<string,string>
- {
- {"piccadilly","Piccadilly"},
- {"safehouse","embedded"},
- {"ouse_finale","Proxy War"},
- {"townhoused","Clean House"},
- {"marines","Hunting Party"},
- {"embassy","Embassy"},
- };
- foreach (var Tag in vars.missions)
- {
- settings.Add(Tag.Key, true, Tag.Value, "act1");
- };
- vars.missions2 = new Dictionary<string,string>
- {
- {"highway","Highway of Death"},
- {"hometown","Hometown"},
- {"tunnels","The Wolf's Den"},
- {"captive","Captive"},
- };
- foreach (var Tag in vars.missions2)
- {
- settings.Add(Tag.Key, true, Tag.Value, "act2");
- };
-
- vars.missions3 = new Dictionary<string,string>
- {
- {"stpetersburg","Old Comrads"},
- {"estate","Going Dark"},
- {"lab","Into the Furnace"},
- };
- foreach (var Tag in vars.missions3)
- {
- settings.Add(Tag.Key, true, Tag.Value, "act3");
- };
- vars.onStart = (EventHandler)((s, e) => // thanks gelly for this, it's basically making sure it always clears the vars no matter how livesplit starts
- {
- vars.doneMaps.Clear();
- });
- timer.OnStart += vars.onStart;
- if (timer.CurrentTimingMethod == TimingMethod.RealTime) // stolen from dude simulator 3, basically asks the runner to set their livesplit to game time
- {
- var timingMessage = MessageBox.Show (
- "This game uses Time without Loads (Game Time) as the main timing method.\n"+
- "LiveSplit is currently set to show Real Time (RTA).\n"+
- "Would you like to set the timing method to Game Time? This will make verification easier",
- "LiveSplit | Call of Duty: Modern Warfare 2019",
- MessageBoxButtons.YesNo,MessageBoxIcon.Question
- );
-
- if (timingMessage == DialogResult.Yes)
- {
- timer.CurrentTimingMethod = TimingMethod.GameTime;
- }
- }
- }
- init
- {
- vars.doneMaps = new List<string>(); // You can accidently enter a previous level so adding this just in case someone gets kicked to the menu
- }
- split
- {
- if ((current.map != old.map) && (settings[(current.map)]) && (!vars.doneMaps.Contains(current.map)))
- {
- vars.doneMaps.Add(current.map);
- return true;
- }
- }
-
- start
- {
- if ((current.map == "proxywar") && (current.loading1 == 1118989) && ((old.loading1 != 1118989)))
- {
- vars.doneMaps.Clear();
- return true;
- }
- }
- isLoading
- {
- return ((current.loading1 == 1118988));
- }
- exit
- {
- timer.OnStart -= vars.onStart;
- }
|