ASeriesOfUnfortunateEvents.asl 177 B

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  1. state("game")
  2. {
  3. byte loading1 : "Core.dll", 0xCCF60;
  4. // byte splitter : "Core.dll", 0x1CC11B;
  5. }
  6. isLoading
  7. {
  8. return (current.loading1 == old.loading1);
  9. }