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- state("FEARXP")
- {
- int loading1 : 0x2173B8;
- string60 map1 : 0x21007F;
- int cutscene : 0x214DA4;
- }
- startup
- {
- settings.Add("missions", true, "Missions");
- vars.missions = new Dictionary<string,string>
- {
- {"Church_02.World00p","Contamination - Metastasis"},
- {"Warehouse_01.World00p","Flight - Ambush"},
- {"Warehouse_02.World00p","Flight- Holiday"},
- {"Warehouse_03.World00p","flight- Desolation"},
- {"Subway_01.World00p","Descent - Terminus"},
- {"Subway_02.World00p","Descent - Orange Line"},
- {"Subway_03.World00p","Descent - The L"},
- {"Office_01.World00p","Malice - Leviathan"},
- {"Hospital_01.World00p","Extraction Point - Malignancy"},
- {"Hospital_02.World00p","Extraction Point - Dark Heart"},
- {"Hospital_03.World00p","Epilogue"},
- };
- foreach (var Tag in vars.missions)
- {
- settings.Add(Tag.Key, true, Tag.Value, "missions");
- };
- if (timer.CurrentTimingMethod == TimingMethod.RealTime) // stolen from dude simulator 3, basically asks the runner to set their livesplit to game time
- {
- var timingMessage = MessageBox.Show (
- "This game uses Time without Loads (Game Time) as the main timing method.\n"+
- "LiveSplit is currently set to show Real Time (RTA).\n"+
- "Would you like to set the timing method to Game Time? This will make verification easier",
- "LiveSplit | Fear Extraction Point",
- MessageBoxButtons.YesNo,MessageBoxIcon.Question
- );
-
- if (timingMessage == DialogResult.Yes)
- {
- timer.CurrentTimingMethod = TimingMethod.GameTime;
- }
- }
- }
- start
- {
- return ((current.map1 == "Church_01.World00p") && (current.loading1 != 0) && (current.cutscene == 0));
- }
- isLoading
- {
- return (current.loading1 == 0) || (current.cutscene != 0);
- }
- reset
- {
- return (current.map1 == "XP_Intro.World00p");
- }
- split
- {
- if ((current.map1 != old.map1) && (settings[current.map1]));
- }
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