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- // Created by KunoDemetries#6969
- // For vers 1.10.5
- /*
- Because of the anti-cheat I have retired from updating the BOCW ASL, until the game is offically "dead" in future years this will be a stump.
- */
- state("BlackOpsColdWar")
- {
- int loading1 : 0xF5F3C70; // It seems static addresses for things like loads and
- string50 map : 0xF6DCF73; // Level names are consistent to the 0xEA - 0xEF area
- }
- startup
- {
- settings.Add("missions", true, "Missions"); // Making a setting for base levels
- settings.Add("split", false, "Briefings"); // Making a setting for All the briefings
- settings.SetToolTip("split", "Will Split on ever briefing (Includes interrogation)"); // making a note to explain the briefing setting
- vars.missions = new Dictionary<string,string> // creating a dictionary just to not have to make 1.5k settings
- {
- {"ger_hub","CIA Safehouse E9"}, // first "" is the in-game name, and the second "" is the actual name
- {"nam_armada","Fractured Jaw"},
- {"ger_stakeout","Brick in the Wall"},
- {"rus_amerika","Redlight, Greenlight"},
- {"rus_yamantau","Echoes of a Cold War"},
- {"rus_kgb","Desperate Measures"},
- {"nic_revolucion","End of the Line"},
- {"nam_prisoner","Break on Through"},
- {"ger_hub8","Identity Crisis"},
- {"rus_siege","The Final Countdown (Good Ending)"},
- {"rus_duga","Ashes to Ashes (Bad Ending)"},
- };
- // operation cirus demission_tundra
- foreach (var Tag in vars.missions) // Saying for every var in var.missions to make it have the key value of missions to then refrence it in the settings for missions
- {
- settings.Add(Tag.Key, true, Tag.Value, "missions");
- };
- vars.onStart = (EventHandler)((s, e) => // thanks gelly for this, it's basically making sure it always clears the vars no matter how livesplit starts
- {
- vars.starter = 0;
- vars.endsplit = 0;
- vars.FuckFinalSplit = 0;
- vars.doneMaps.Clear();
- vars.doneMaps.Add(current.map.ToString());
- });
- timer.OnStart += vars.onStart;
- if (timer.CurrentTimingMethod == TimingMethod.RealTime) // stolen from dude simulator 3, basically asks the runner to set their livesplit to game time
- {
- var timingMessage = MessageBox.Show (
- "This game uses Time without Loads (Game Time) as the main timing method.\n"+
- "LiveSplit is currently set to show Real Time (RTA).\n"+
- "Would you like to set the timing method to Game Time? This will make verification easier",
- "LiveSplit | Call of Duty: Black Ops Cold War",
- MessageBoxButtons.YesNo,MessageBoxIcon.Question
- );
-
- if (timingMessage == DialogResult.Yes)
- {
- timer.CurrentTimingMethod = TimingMethod.GameTime;
- }
- }
- }
- init // making throwaway vars for comparison and tracking
- {
- vars.debreifsplit = 0;
- vars.doneMaps = new List<string>();
- vars.splitter = 0;
- }
- update
- {
- // This first one is basically keeping track of everytime we enter a debrief as they're the same map name
- if ((current.map == "ger_hub") && (old.map != "takedown") && (current.map != old.map) && (settings["split"]))
- {
- vars.debreifsplit = 1;
- }
- else
- {
- vars.debreifsplit = 0;
- }
- // A basic check to see if were in a level we weren't in previously and if that level's setting is true
- if (((settings[current.map]) && (old.map != current.map) && (!vars.doneMaps.Contains(current.map))))
- {
- vars.doneMaps.Add(old.map);
- vars.splitter = 1;
- }
- else
- {
- vars.splitter = 0;
- }
- }
- start // a generic start
- {
- if ((current.map == "takedown") && (current.loading1 != 0))
- {
- vars.doneMaps.Clear(); // Always good to clear doneMaps in start and reset. Would recommend to also do it in
- return true; // update if you're back in e_frontend but most of the time it's not neccesary
- }
- }
- split // Basically if the "update" function's checks turned true to split
- {
- return ((vars.debreifsplit == 1) ||
- (vars.splitter == 1));
- }
- reset // e_frontend is the main menu screen
- {
- if (current.map == "e_frontend")
- {
-
- vars.doneMaps.Clear(); // Always good to clear doneMaps in start and reset
- return true;
-
- }
- }
- isLoading
- {
- return (current.loading1 == 0);
- }
- exit
- {
- timer.OnStart -= vars.onStart;
- }
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