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- local S = mobs.intllib
- mobs:register_mob("desert_life:ostrich", {
- type = "animal",
- passive = false,
- attack_type = "dogfight",
- group_attack = true,
- reach = 2,
- damage = 2,
- hp_min = 5,
- hp_max = 10,
- armor = 200,
- collisionbox = {-0.4, -0.5, -0.4, 0.4, 0.75, 0.4},
- visual = "mesh",
- mesh = "dl_ostrich.b3d",
- textures = {
- {'dl_ostrich.png'},
- },
- visual_size = {x=9, y=9},
- makes_footstep_sound = true,
- -- sounds = {
- -- random = "mobs_chicken",
- -- },
- walk_velocity = 1,
- run_velocity = 3,
- jump = true,
- drops = {
- {name = "mobs:chicken_raw", chance = 1, min = 2, max = 6},
- },
- water_damage = 1,
- lava_damage = 5,
- light_damage = 0,
- fall_damage = 0,
- fall_speed = -8,
- fear_height = 5,
- animation = {
- speed_normal = 15,
- speed_run = 30,
- stand_start = 0,
- stand_end = 60,
- walk_start = 180,
- walk_end = 229,
- run_start = 180,
- run_end = 229,
- punch_start = 65,
- punch_end = 90,
- punch2_start = 95,
- punch2_end = 125,
- },
- follow = {"farming:seed_wheat", "farming:seed_cotton"},
- view_range = 5,
- replace_what = {'group:flora', 'group:plant'},
- replace_with = 'air',
- replace_rate = 1,
- })
- mobs:spawn({
- name = 'desert_life:ostrich',
- nodes = {'default:desert_sand', 'default:desert_stone'},
- min_height = 0,
- max_height = 150,
- interval = 60,
- chance = 10000,
- active_object_count = 5,
- })
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