123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226 |
- --[[
- Copyright (C) 2016 - Auke Kok <sofar@foo-projects.org>
- "lightning" is free software; you can redistribute it and/or modify
- it under the terms of the GNU Lesser General Public License as
- published by the Free Software Foundation; either version 2.1
- of the license, or (at your option) any later version.
- --]]
- lightning = {}
- lightning.interval_low = 17
- lightning.interval_high = 503
- lightning.range_h = 100
- lightning.range_v = 50
- lightning.size = 100
- -- disable this to stop lightning mod from striking
- lightning.auto = true
- local rng = PcgRandom(32321123312123)
- local ps = {}
- local ttl = 1
- lightning.revertsky = function()
- if ttl == 0 then
- return
- end
- ttl = ttl - 1
- if ttl > 0 then
- return
- end
- for key, entry in pairs(ps) do
- local sky = entry.sky
- entry.p:set_sky(sky.bgcolor, sky.type, sky.textures)
- end
- ps = {}
- end
- minetest.register_globalstep(lightning.revertsky)
- -- select a random strike point, midpoint
- local function choose_pos(pos)
- if not pos then
- local playerlist = minetest.get_connected_players()
- local playercount = table.getn(playerlist)
- -- nobody on
- if playercount == 0 then
- return nil, nil
- end
- local r = rng:next(1, playercount)
- local randomplayer = playerlist[r]
- pos = randomplayer:getpos()
- -- avoid striking underground
- if pos.y < -20 then
- return nil, nil
- end
- pos.x = math.floor(pos.x - (lightning.range_h / 2) + rng:next(1, lightning.range_h))
- pos.y = pos.y + (lightning.range_v / 2)
- pos.z = math.floor(pos.z - (lightning.range_h / 2) + rng:next(1, lightning.range_h))
- end
- local b, pos2 = minetest.line_of_sight(pos, {x = pos.x, y = pos.y - lightning.range_v, z = pos.z}, 1)
- -- nothing but air found
- if b then
- return nil, nil
- end
- local n = minetest.get_node({x = pos2.x, y = pos2.y - 1/2, z = pos2.z})
- if n.name == "air" or n.name == "ignore" then
- return nil, nil
- end
- return pos, pos2
- end
- -- lightning strike API
- -- * pos: optional, if not given a random pos will be chosen
- -- * returns: bool - success if a strike happened
- lightning.strike = function(pos)
- if lightning.auto then
- minetest.after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike)
- end
- local pos2
- pos, pos2 = choose_pos(pos)
- if not pos then
- return false
- end
- minetest.add_particlespawner({
- amount = 1,
- time = 0.2,
- -- make it hit the top of a block exactly with the bottom
- minpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z },
- maxpos = {x = pos2.x, y = pos2.y + (lightning.size / 2) + 1/2, z = pos2.z },
- minvel = {x = 0, y = 0, z = 0},
- maxvel = {x = 0, y = 0, z = 0},
- minacc = {x = 0, y = 0, z = 0},
- maxacc = {x = 0, y = 0, z = 0},
- minexptime = 0.2,
- maxexptime = 0.2,
- minsize = lightning.size * 10,
- maxsize = lightning.size * 10,
- collisiondetection = true,
- vertical = true,
- -- to make it appear hitting the node that will get set on fire, make sure
- -- to make the texture lightning bolt hit exactly in the middle of the
- -- texture (e.g. 127/128 on a 256x wide texture)
- texture = "lightning_lightning_" .. rng:next(1,3) .. ".png",
- -- 0.4.15+
- glow = 14,
- })
- minetest.sound_play({ pos = pos, name = "lightning_thunder", gain = 10, max_hear_distance = 500 })
- -- damage nearby objects, player or not
- for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 5)) do
- -- nil as param#1 is supposed to work, but core can't handle it.
- obj:punch(obj, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=8}}, nil)
- end
- local playerlist = minetest.get_connected_players()
- for i = 1, #playerlist do
- local player = playerlist[i]
- local sky = {}
- sky.bgcolor, sky.type, sky.textures = player:get_sky()
- local name = player:get_player_name()
- if ps[name] == nil then
- ps[name] = {p = player, sky = sky}
- player:set_sky(0xffffff, "plain", {})
- end
- end
- -- trigger revert of skybox
- ttl = 5
- -- set the air node above it on fire
- pos2.y = pos2.y + 1/2
- if minetest.get_item_group(minetest.get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then
- if minetest.get_node(pos2).name == "air" then
- -- only 1/4 of the time, something is changed
- if rng:next(1,4) > 1 then
- return
- end
- -- very rarely, potentially cause a fire
- if fire and rng:next(1,1000) == 1 then
- minetest.set_node(pos2, {name = "fire:basic_flame"})
- else
- minetest.set_node(pos2, {name = "lightning:dying_flame"})
- end
- end
- end
- -- perform block modifications
- if not default or rng:next(1,10) > 1 then
- return
- end
- pos2.y = pos2.y - 1
- local n = minetest.get_node(pos2)
- if minetest.get_item_group(n.name, "tree") > 0 then
- minetest.set_node(pos2, { name = "default:coalblock"})
- elseif minetest.get_item_group(n.name, "sand") > 0 then
- minetest.set_node(pos2, { name = "default:glass"})
- elseif minetest.get_item_group(n.name, "soil") > 0 then
- minetest.set_node(pos2, { name = "default:gravel"})
- end
- end
- -- a special fire node that doesn't burn anything, and automatically disappears
- minetest.register_node("lightning:dying_flame", {
- description = "Dying Flame",
- drawtype = "firelike",
- tiles = {
- {
- name = "fire_basic_flame_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 1
- },
- },
- },
- inventory_image = "fire_basic_flame.png",
- paramtype = "light",
- light_source = 14,
- walkable = false,
- buildable_to = true,
- sunlight_propagates = true,
- damage_per_second = 4,
- groups = {dig_immediate = 3, not_in_creative_inventory=1},
- on_timer = function(pos)
- minetest.remove_node(pos)
- end,
- drop = "",
- on_construct = function(pos)
- minetest.get_node_timer(pos):start(rng:next(20, 40))
- if fire and fire.on_flame_add_at then
- minetest.after(0.5, fire.on_flame_add_at, pos)
- end
- end,
- })
- -- if other mods disable auto lightning during initialization, don't trigger the first lightning.
- minetest.after(5, function(dtime)
- if lightning.auto then
- minetest.after(rng:next(lightning.interval_low,
- lightning.interval_high), lightning.strike)
- end
- end)
|