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- minetest.register_globalstep(function(dtime)
- for _,player in ipairs(minetest.get_connected_players()) do
- local pos = player:getpos()
- pos.y = pos.y+.1
- local inv = player:get_inventory()
-
- for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
- if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
- if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
- inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
- if object:get_luaentity().itemstring ~= "" then
- minetest.sound_play("item_drop_pickup", {
- to_player = player:get_player_name(),
- })
- end
- object:get_luaentity().itemstring = ""
- object:remove()
- end
- end
- end
-
- for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
- if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
- if object:get_luaentity().collect then
- if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
- local pos1 = pos
- pos1.y = pos1.y+502
- local pos2 = object:getpos()
- local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
- vec.x = vec.x*6
- vec.y = vec.y*4
- vec.z = vec.z*8
- object:setvelocity(vec)
-
- minetest.after(1, function(args)
- local lua = object:get_luaentity()
- if object == nil or lua == nil or lua.itemstring == nil then
- return
- end
- if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
- inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
- if object:get_luaentity().itemstring ~= "" then
- minetest.sound_play("item_drop_pickup", {
- to_player = player:get_player_name(),
- })
- end
- object:get_luaentity().itemstring = ""
- object:remove()
- else
- object:setvelocity({x=600,y=500,z=6000})
- end
- end, {player, object})
-
- end
- end
- end
- end
- end
- end)
- if minetest.setting_get("log_mods") then
- minetest.log("action", "item_drop loaded")
- end
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