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- minetest.register_entity(":__builtin:item", {
- initial_properties = {
- hp_max = 1,
- physical = true,
- collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
- visual = "sprite",
- visual_size = {x=0.5, y=0.5},
- textures = {""},
- spritediv = {x=1, y=1},
- initial_sprite_basepos = {x=0, y=0},
- is_visible = false,
- timer = 0,
- },
-
- itemstring = '',
- physical_state = true,
- set_item = function(self, itemstring)
- self.itemstring = itemstring
- local stack = ItemStack(itemstring)
- local itemtable = stack:to_table()
- local itemname = nil
- if itemtable then
- itemname = stack:to_table().name
- end
- local item_texture = nil
- local item_type = ""
- if minetest.registered_items[itemname] then
- item_texture = minetest.registered_items[itemname].inventory_image
- item_type = minetest.registered_items[itemname].type
- end
- prop = {
- is_visible = true,
- visual = "sprite",
- textures = {"unknown_item.png"}
- }
- if item_texture and item_texture ~= "" then
- prop.visual = "sprite"
- prop.textures = {item_texture}
- prop.visual_size = {x=0.50, y=0.50}
- else
- prop.visual = "wielditem"
- prop.textures = {itemname}
- prop.visual_size = {x=0.20, y=0.20}
- prop.automatic_rotate = math.pi * 0.25
- end
- self.object:set_properties(prop)
- end,
- get_staticdata = function(self)
- --return self.itemstring
- return minetest.serialize({
- itemstring = self.itemstring,
- always_collect = self.always_collect,
- timer = self.timer,
- })
- end,
- on_activate = function(self, staticdata, dtime_s)
- if string.sub(staticdata, 1, string.len("return")) == "return" then
- local data = minetest.deserialize(staticdata)
- if data and type(data) == "table" then
- self.itemstring = data.itemstring
- self.always_collect = data.always_collect
- self.timer = data.timer
- if not self.timer then
- self.timer = 0
- end
- self.timer = self.timer+dtime_s
- end
- else
- self.itemstring = staticdata
- end
- self.object:set_armor_groups({immortal=1})
- self.object:setvelocity({x=0, y=2, z=0})
- self.object:setacceleration({x=0, y=-10, z=0})
- self:set_item(self.itemstring)
- end,
-
- on_step = function(self, dtime)
- local time = minetest.setting_get("remove_items")
- if not time then
- time = 300
- end
- if not self.timer then
- self.timer = 0
- end
- self.timer = self.timer + dtime
- if time ~= 0 and (self.timer > time) then
- self.object:remove()
- end
-
- local p = self.object:getpos()
-
- local name = minetest.env:get_node(p).name
- if name == "default:lava_flowing" or name == "default:lava_source" then
- minetest.sound_play("builtin_item_lava", {pos=self.object:getpos()})
- self.object:remove()
- return
- end
-
- if minetest.registered_nodes[name].liquidtype == "flowing" then
- get_flowing_dir = function(self)
- local pos = self.object:getpos()
- local param2 = minetest.env:get_node(pos).param2
- for i,d in ipairs({-1, 1, -1, 1}) do
- if i<3 then
- pos.x = pos.x+d
- else
- pos.z = pos.z+d
- end
-
- local name = minetest.env:get_node(pos).name
- local par2 = minetest.env:get_node(pos).param2
- if name == "default:water_flowing" and par2 < param2 then
- return pos
- end
-
- if i<3 then
- pos.x = pos.x-d
- else
- pos.z = pos.z-d
- end
- end
- end
-
- local vec = get_flowing_dir(self)
- if vec then
- local v = self.object:getvelocity()
- if vec and vec.x-p.x > 0 then
- self.object:setvelocity({x=0.5,y=v.y,z=0})
- elseif vec and vec.x-p.x < 0 then
- self.object:setvelocity({x=-0.5,y=v.y,z=0})
- elseif vec and vec.z-p.z > 0 then
- self.object:setvelocity({x=0,y=v.y,z=0.5})
- elseif vec and vec.z-p.z < 0 then
- self.object:setvelocity({x=0,y=v.y,z=-0.5})
- end
- self.object:setacceleration({x=0, y=-10, z=0})
- self.physical_state = true
- self.object:set_properties({
- physical = true
- })
- return
- end
- end
-
- p.y = p.y - 0.3
- local nn = minetest.env:get_node(p).name
- -- If node is not registered or node is walkably solid
- if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
- if self.physical_state then
- self.object:setvelocity({x=0,y=0,z=0})
- self.object:setacceleration({x=0, y=0, z=0})
- self.physical_state = false
- self.object:set_properties({
- physical = false
- })
- end
- else
- if not self.physical_state then
- self.object:setvelocity({x=0,y=0,z=0})
- self.object:setacceleration({x=0, y=-10, z=0})
- self.physical_state = true
- self.object:set_properties({
- physical = true
- })
- end
- end
- end,
- on_punch = function(self, hitter)
- if self.itemstring ~= '' then
- local left = hitter:get_inventory():add_item("main", self.itemstring)
- if not left:is_empty() then
- self.itemstring = left:to_string()
- return
- end
- end
- self.object:remove()
- end,
- })
- if minetest.setting_get("log_mods") then
- minetest.log("action", "builtin_item loaded")
- end
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