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- minetest.register_node("farming:soil", {
- tiles = {"farming_soil.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png", "default_dirt.png"},
- drop = "default:dirt",
- groups = {crumbly=3, not_in_creative_inventory=1},
- sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
- }),
- })
- minetest.register_node("farming:soil_wet", {
- tiles = {"farming_soil_wet.png", "farming_soil_wet_side.png", "farming_soil_wet_side.png", "farming_soil_wet_side.png", "farming_soil_wet_side.png", "farming_soil_wet_side.png"},
- drop = "default:dirt",
- groups = {crumbly=3, not_in_creative_inventory=1},
- sounds = default.node_sound_dirt_defaults({
- footstep = {name="default_grass_footstep", gain=0.4},
- }),
- })
- minetest.register_abm({
- nodenames = {"farming:soil"},
- interval = 15,
- chance = 3,
- action = function(pos, node)
- if minetest.env:find_node_near(pos, 4, {"default:water_source", "default:water_flowing"}) then
- node.name = "farming:soil_wet"
- minetest.env:set_node(pos, node)
- end
- end,
- })
- -- ========= EXPERIMENTAL =========
- -- This will turn soil to dirt when walking over it
- --[[minetest.register_abm({
- nodenames = {"farming:soil", "farming:soil_wet"},
- interval = 2,
- chance = 2,
- action = function(pos, node)
- pos.y = pos.y+1
- if #(minetest.env:get_objects_inside_radius(pos, 0.8)) > 0 then
- pos.y = pos.y-1
- node.name = "default:dirt"
- minetest.env:set_node(pos, node)
- end
- end,
- })]]
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