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- -- mods/default/item_entity.lua
- local builtin_item = minetest.registered_entities["__builtin:item"]
- local item = {
- set_item = function(self, itemstring)
- builtin_item.set_item(self, itemstring)
- local stack = ItemStack(itemstring)
- local itemdef = minetest.registered_items[stack:get_name()]
- if itemdef and itemdef.groups.flammable ~= 0 then
- self.flammable = itemdef.groups.flammable
- end
- end,
- burn_up = function(self)
- -- disappear in a smoke puff
- self.object:remove()
- local p = self.object:getpos()
- minetest.sound_play("default_item_smoke", {
- pos = p,
- max_hear_distance = 8,
- })
- minetest.add_particlespawner({
- amount = 3,
- time = 0.1,
- minpos = {x = p.x - 0.1, y = p.y + 0.1, z = p.z - 0.1 },
- maxpos = {x = p.x + 0.1, y = p.y + 0.2, z = p.z + 0.1 },
- minvel = {x = 0, y = 2.5, z = 0},
- maxvel = {x = 0, y = 2.5, z = 0},
- minacc = {x = -0.15, y = -0.02, z = -0.15},
- maxacc = {x = 0.15, y = -0.01, z = 0.15},
- minexptime = 4,
- maxexptime = 6,
- minsize = 5,
- maxsize = 5,
- collisiondetection = true,
- texture = "default_item_smoke.png"
- })
- end,
- on_step = function(self, dtime)
- builtin_item.on_step(self, dtime)
- if self.flammable then
- -- flammable, check for igniters
- self.ignite_timer = (self.ignite_timer or 0) + dtime
- if self.ignite_timer > 10 then
- self.ignite_timer = 0
- local node = minetest.get_node_or_nil(self.object:getpos())
- if not node then
- return
- end
- -- Immediately burn up flammable items in lava
- if minetest.get_item_group(node.name, "lava") > 0 then
- self:burn_up()
- else
- -- otherwise there'll be a chance based on its igniter value
- local burn_chance = self.flammable
- * minetest.get_item_group(node.name, "igniter")
- if burn_chance > 0 and math.random(0, burn_chance) ~= 0 then
- self:burn_up()
- end
- end
- end
- end
- end,
- }
- -- set defined item as new __builtin:item, with the old one as fallback table
- setmetatable(item, builtin_item)
- minetest.register_entity(":__builtin:item", item)
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