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- -- mods/default/functions.lua
- --
- -- Sounds
- --
- function default.node_sound_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "", gain = 1.0}
- table.dug = table.dug or
- {name = "default_dug_node", gain = 0.25}
- table.place = table.place or
- {name = "default_place_node_hard", gain = 1.0}
- return table
- end
- function default.node_sound_stone_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_hard_footstep", gain = 0.3}
- table.dug = table.dug or
- {name = "default_hard_footstep", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_dirt_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_dirt_footstep", gain = 0.4}
- table.dug = table.dug or
- {name = "default_dirt_footstep", gain = 1.0}
- table.place = table.place or
- {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_sand_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_sand_footstep", gain = 0.12}
- table.dug = table.dug or
- {name = "default_sand_footstep", gain = 0.24}
- table.place = table.place or
- {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_gravel_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_gravel_footstep", gain = 0.4}
- table.dug = table.dug or
- {name = "default_gravel_footstep", gain = 1.0}
- table.place = table.place or
- {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_wood_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_wood_footstep", gain = 0.3}
- table.dug = table.dug or
- {name = "default_wood_footstep", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_leaves_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_grass_footstep", gain = 0.45}
- table.dug = table.dug or
- {name = "default_grass_footstep", gain = 0.7}
- table.place = table.place or
- {name = "default_place_node", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_glass_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_glass_footstep", gain = 0.3}
- table.dig = table.dig or
- {name = "default_glass_footstep", gain = 0.5}
- table.dug = table.dug or
- {name = "default_break_glass", gain = 1.0}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_metal_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_metal_footstep", gain = 0.4}
- table.dig = table.dig or
- {name = "default_dig_metal", gain = 0.5}
- table.dug = table.dug or
- {name = "default_dug_metal", gain = 0.5}
- table.place = table.place or
- {name = "default_place_node_metal", gain = 0.5}
- default.node_sound_defaults(table)
- return table
- end
- function default.node_sound_water_defaults(table)
- table = table or {}
- table.footstep = table.footstep or
- {name = "default_water_footstep", gain = 0.2}
- default.node_sound_defaults(table)
- return table
- end
- --
- -- Lavacooling
- --
- default.cool_lava = function(pos, node)
- if node.name == "default:lava_source" then
- minetest.set_node(pos, {name = "default:obsidian"})
- else -- Lava flowing
- minetest.set_node(pos, {name = "default:stone"})
- end
- minetest.sound_play("default_cool_lava",
- {pos = pos, max_hear_distance = 16, gain = 0.25})
- end
- if minetest.settings:get_bool("enable_lavacooling") ~= false then
- minetest.register_abm({
- label = "Lava cooling",
- nodenames = {"default:lava_source", "default:lava_flowing"},
- neighbors = {"group:cools_lava", "group:water"},
- interval = 2,
- chance = 2,
- catch_up = false,
- action = function(...)
- default.cool_lava(...)
- end,
- })
- end
- --
- -- optimized helper to put all items in an inventory into a drops list
- --
- function default.get_inventory_drops(pos, inventory, drops)
- local inv = minetest.get_meta(pos):get_inventory()
- local n = #drops
- for i = 1, inv:get_size(inventory) do
- local stack = inv:get_stack(inventory, i)
- if stack:get_count() > 0 then
- drops[n+1] = stack:to_table()
- n = n + 1
- end
- end
- end
- --
- -- Papyrus and cactus growing
- --
- -- wrapping the functions in abm action is necessary to make overriding them possible
- function default.grow_cactus(pos, node)
- if node.param2 >= 4 then
- return
- end
- pos.y = pos.y - 1
- if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
- return
- end
- pos.y = pos.y + 1
- local height = 0
- while node.name == "default:cactus" and height < 4 do
- height = height + 1
- pos.y = pos.y + 1
- node = minetest.get_node(pos)
- end
- if height == 4 or node.name ~= "air" then
- return
- end
- if minetest.get_node_light(pos) < 13 then
- return
- end
- minetest.set_node(pos, {name = "default:cactus"})
- return true
- end
- function default.grow_papyrus(pos, node)
- pos.y = pos.y - 1
- local name = minetest.get_node(pos).name
- if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
- return
- end
- if not minetest.find_node_near(pos, 3, {"group:water"}) then
- return
- end
- pos.y = pos.y + 1
- local height = 0
- while node.name == "default:papyrus" and height < 4 do
- height = height + 1
- pos.y = pos.y + 1
- node = minetest.get_node(pos)
- end
- if height == 4 or node.name ~= "air" then
- return
- end
- if minetest.get_node_light(pos) < 13 then
- return
- end
- minetest.set_node(pos, {name = "default:papyrus"})
- return true
- end
- minetest.register_abm({
- label = "Grow cactus",
- nodenames = {"default:cactus"},
- neighbors = {"group:sand"},
- interval = 12,
- chance = 83,
- action = function(...)
- default.grow_cactus(...)
- end
- })
- minetest.register_abm({
- label = "Grow papyrus",
- nodenames = {"default:papyrus"},
- neighbors = {"default:dirt", "default:dirt_with_grass"},
- interval = 14,
- chance = 71,
- action = function(...)
- default.grow_papyrus(...)
- end
- })
- --
- -- dig upwards
- --
- function default.dig_up(pos, node, digger)
- if digger == nil then return end
- local np = {x = pos.x, y = pos.y + 1, z = pos.z}
- local nn = minetest.get_node(np)
- if nn.name == node.name then
- minetest.node_dig(np, nn, digger)
- end
- end
- --
- -- Fence registration helper
- --
- function default.register_fence(name, def)
- minetest.register_craft({
- output = name .. " 4",
- recipe = {
- { def.material, 'group:stick', def.material },
- { def.material, 'group:stick', def.material },
- }
- })
- local fence_texture = "default_fence_overlay.png^" .. def.texture ..
- "^default_fence_overlay.png^[makealpha:255,126,126"
- -- Allow almost everything to be overridden
- local default_fields = {
- paramtype = "light",
- drawtype = "nodebox",
- node_box = {
- type = "connected",
- fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
- -- connect_top =
- -- connect_bottom =
- connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
- {-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
- connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
- {-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
- connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
- {-1/16,-5/16,1/8,1/16,-3/16,1/2}},
- connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
- {1/8,-5/16,-1/16,1/2,-3/16,1/16}},
- },
- connects_to = {"group:fence", "group:wood", "group:tree"},
- inventory_image = fence_texture,
- wield_image = fence_texture,
- tiles = {def.texture},
- sunlight_propagates = true,
- is_ground_content = false,
- groups = {},
- }
- for k, v in pairs(default_fields) do
- if not def[k] then
- def[k] = v
- end
- end
- -- Always add to the fence group, even if no group provided
- def.groups.fence = 1
- def.texture = nil
- def.material = nil
- minetest.register_node(name, def)
- end
- --
- -- Leafdecay
- --
- -- Prevent decay of placed leaves
- default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
- if placer and not placer:get_player_control().sneak then
- local node = minetest.get_node(pos)
- node.param2 = 1
- minetest.set_node(pos, node)
- end
- end
- -- Leafdecay
- local function leafdecay_after_destruct(pos, oldnode, def)
- for _, v in pairs(minetest.find_nodes_in_area(vector.subtract(pos, def.radius),
- vector.add(pos, def.radius), def.leaves)) do
- local node = minetest.get_node(v)
- local timer = minetest.get_node_timer(v)
- if node.param2 == 0 and not timer:is_started() then
- timer:start(math.random(20, 120) / 10)
- end
- end
- end
- local function leafdecay_on_timer(pos, def)
- if minetest.find_node_near(pos, def.radius, def.trunks) then
- return false
- end
- local node = minetest.get_node(pos)
- local drops = minetest.get_node_drops(node.name)
- for _, item in ipairs(drops) do
- local is_leaf
- for _, v in pairs(def.leaves) do
- if v == item then
- is_leaf = true
- end
- end
- if minetest.get_item_group(item, "leafdecay_drop") ~= 0 or
- not is_leaf then
- minetest.add_item({
- x = pos.x - 0.5 + math.random(),
- y = pos.y - 0.5 + math.random(),
- z = pos.z - 0.5 + math.random(),
- }, item)
- end
- end
- minetest.remove_node(pos)
- minetest.check_for_falling(pos)
- end
- function default.register_leafdecay(def)
- assert(def.leaves)
- assert(def.trunks)
- assert(def.radius)
- for _, v in pairs(def.trunks) do
- minetest.override_item(v, {
- after_destruct = function(pos, oldnode)
- leafdecay_after_destruct(pos, oldnode, def)
- end,
- })
- end
- for _, v in pairs(def.leaves) do
- minetest.override_item(v, {
- on_timer = function(pos)
- leafdecay_on_timer(pos, def)
- end,
- })
- end
- end
- --
- -- Convert dirt to something that fits the environment
- --
- minetest.register_abm({
- label = "Grass spread",
- nodenames = {"default:dirt"},
- neighbors = {
- "air",
- "group:grass",
- "group:dry_grass",
- "default:snow",
- },
- interval = 6,
- chance = 50,
- catch_up = false,
- action = function(pos, node)
- -- Check for darkness: night, shadow or under a light-blocking node
- -- Returns if ignore above
- local above = {x = pos.x, y = pos.y + 1, z = pos.z}
- if (minetest.get_node_light(above) or 0) < 13 then
- return
- end
- -- Look for spreading dirt-type neighbours
- local p2 = minetest.find_node_near(pos, 1, "group:spreading_dirt_type")
- if p2 then
- local n3 = minetest.get_node(p2)
- minetest.set_node(pos, {name = n3.name})
- return
- end
- -- Else, any seeding nodes on top?
- local name = minetest.get_node(above).name
- -- Snow check is cheapest, so comes first
- if name == "default:snow" then
- minetest.set_node(pos, {name = "default:dirt_with_snow"})
- -- Most likely case first
- elseif minetest.get_item_group(name, "grass") ~= 0 then
- minetest.set_node(pos, {name = "default:dirt_with_grass"})
- elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
- minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
- end
- end
- })
- --
- -- Grass and dry grass removed in darkness
- --
- minetest.register_abm({
- label = "Grass covered",
- nodenames = {"group:spreading_dirt_type"},
- interval = 8,
- chance = 50,
- catch_up = false,
- action = function(pos, node)
- local above = {x = pos.x, y = pos.y + 1, z = pos.z}
- local name = minetest.get_node(above).name
- local nodedef = minetest.registered_nodes[name]
- if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
- nodedef.paramtype == "light") and
- nodedef.liquidtype == "none") then
- minetest.set_node(pos, {name = "default:dirt"})
- end
- end
- })
- --
- -- Moss growth on cobble near water
- --
- minetest.register_abm({
- label = "Moss growth",
- nodenames = {"default:cobble", "stairs:slab_cobble", "stairs:stair_cobble", "walls:cobble"},
- neighbors = {"group:water"},
- interval = 16,
- chance = 200,
- catch_up = false,
- action = function(pos, node)
- if node.name == "default:cobble" then
- minetest.set_node(pos, {name = "default:mossycobble"})
- elseif node.name == "stairs:slab_cobble" then
- minetest.set_node(pos, {name = "stairs:slab_mossycobble", param2 = node.param2})
- elseif node.name == "stairs:stair_cobble" then
- minetest.set_node(pos, {name = "stairs:stair_mossycobble", param2 = node.param2})
- elseif node.name == "walls:cobble" then
- minetest.set_node(pos, {name = "walls:mossycobble", param2 = node.param2})
- end
- end
- })
- --
- -- Checks if specified volume intersects a protected volume
- --
- function default.intersects_protection(minp, maxp, player_name, interval)
- -- 'interval' is the largest allowed interval for the 3D lattice of checks
- -- Compute the optimal float step 'd' for each axis so that all corners and
- -- borders are checked. 'd' will be smaller or equal to 'interval'.
- -- Subtracting 1e-4 ensures that the max co-ordinate will be reached by the
- -- for loop (which might otherwise not be the case due to rounding errors).
- local d = {}
- for _, c in pairs({"x", "y", "z"}) do
- if maxp[c] > minp[c] then
- d[c] = (maxp[c] - minp[c]) / math.ceil((maxp[c] - minp[c]) / interval) - 1e-4
- elseif maxp[c] == minp[c] then
- d[c] = 1 -- Any value larger than 0 to avoid division by zero
- else -- maxp[c] < minp[c], print error and treat as protection intersected
- minetest.log("error", "maxp < minp in 'default.intersects_protection()'")
- return true
- end
- end
- for zf = minp.z, maxp.z, d.z do
- local z = math.floor(zf + 0.5)
- for yf = minp.y, maxp.y, d.y do
- local y = math.floor(yf + 0.5)
- for xf = minp.x, maxp.x, d.x do
- local x = math.floor(xf + 0.5)
- if minetest.is_protected({x = x, y = y, z = z}, player_name) then
- return true
- end
- end
- end
- end
- return false
- end
- --
- -- Coral death near air
- --
- minetest.register_abm({
- nodenames = {"default:coral_brown", "default:coral_orange"},
- neighbors = {"air"},
- interval = 17,
- chance = 5,
- catch_up = false,
- action = function(pos, node)
- minetest.set_node(pos, {name = "default:coral_skeleton"})
- end,
- })
- --
- -- NOTICE: This method is not an official part of the API yet!
- -- This method may change in future.
- --
- function default.can_interact_with_node(player, pos)
- if player then
- if minetest.check_player_privs(player, "protection_bypass") then
- return true
- end
- else
- return false
- end
- local meta = minetest.get_meta(pos)
- local owner = meta:get_string("owner")
- if not owner or owner == "" or owner == player:get_player_name() then
- return true
- end
- -- is player wielding the right key?
- local item = player:get_wielded_item()
- if item:get_name() == "default:key" then
- local key_meta = item:get_meta()
- if key_meta:get_string("secret") == "" then
- local key_oldmeta = item:get_metadata()
- if key_oldmeta == "" or not minetest.parse_json(key_oldmeta) then
- return false
- end
- key_meta:set_string("secret", minetest.parse_json(key_oldmeta).secret)
- item:set_metadata("")
- end
- return meta:get_string("key_lock_secret") == key_meta:get_string("secret")
- end
- return false
- end
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