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- --[[
- Sprint mod for Minetest by GunshipPenguin
- To the extent possible under law, the author(s)
- have dedicated all copyright and related and neighboring rights
- to this software to the public domain worldwide. This software is
- distributed without any warranty.
- ]]
- local players = {}
- local staminaHud = {}
- minetest.register_on_joinplayer(function(player)
- local playerName = player:get_player_name()
- players[playerName] = {
- state = 0,
- timeOut = 0,
- stamina = SPRINT_STAMINA,
- moving = false,
- }
- if SPRINT_HUDBARS_USED then
- hb.init_hudbar(player, "sprint")
- else
- players[playerName].hud = player:hud_add({
- hud_elem_type = "statbar",
- position = {x=0.5,y=1},
- size = {x=24, y=24},
- text = "sprint_stamina_icon.png",
- number = 20,
- alignment = {x=0,y=1},
- offset = {x=-263, y=-110},
- }
- )
- end
- end)
- minetest.register_on_leaveplayer(function(player)
- local playerName = player:get_player_name()
- players[playerName] = nil
- end)
- minetest.register_globalstep(function(dtime)
- --Get the gametime
- local gameTime = minetest.get_gametime()
- --Loop through all connected players
- for playerName,playerInfo in pairs(players) do
- local player = minetest.get_player_by_name(playerName)
- if player ~= nil then
- --Check if they are moving or not
- players[playerName]["moving"] = player:get_player_control()["up"]
-
- --If the player has tapped w longer than SPRINT_TIMEOUT ago, set his/her state to 0
- if playerInfo["state"] == 2 then
- if playerInfo["timeOut"] + SPRINT_TIMEOUT < gameTime then
- players[playerName]["timeOut"] = nil
- setState(playerName, 0)
- end
- --If the player is sprinting, create particles behind him/her
- elseif playerInfo["state"] == 3 and gameTime % 0.1 == 0 then
- local numParticles = math.random(1, 2)
- local playerPos = player:getpos()
- local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
- if playerNode["name"] ~= "air" then
- for i=1, numParticles, 1 do
- minetest.add_particle({
- pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
- vel = {x=0, y=5, z=0},
- acc = {x=0, y=-13, z=0},
- expirationtime = math.random(),
- size = math.random()+0.5,
- collisiondetection = true,
- vertical = false,
- texture = "sprint_particle.png",
- })
- end
- end
- end
- --Adjust player states
- if players[playerName]["moving"] == false and playerInfo["state"] == 3 then --Stopped
- setState(playerName, 0)
- elseif players[playerName]["moving"] == true and playerInfo["state"] == 0 then --Moving
- setState(playerName, 1)
- elseif players[playerName]["moving"] == false and playerInfo["state"] == 1 then --Primed
- setState(playerName, 2)
- elseif players[playerName]["moving"] == true and playerInfo["state"] == 2 then --Sprinting
- setState(playerName, 3)
- end
-
- --Lower the player's stamina by dtime if he/she is sprinting and set his/her state to 0 if stamina is zero
- if playerInfo["state"] == 3 then
- playerInfo["stamina"] = playerInfo["stamina"] - dtime
- if playerInfo["stamina"] <= 0 then
- playerInfo["stamina"] = 0
- setState(playerName, 0)
- end
-
- --Increase player's stamina if he/she is not sprinting and his/her stamina is less than SPRINT_STAMINA
- elseif playerInfo["state"] ~= 3 and playerInfo["stamina"] < SPRINT_STAMINA then
- playerInfo["stamina"] = playerInfo["stamina"] + dtime
- end
- -- Cap stamina at SPRINT_STAMINA
- if playerInfo["stamina"] > SPRINT_STAMINA then
- playerInfo["stamina"] = SPRINT_STAMINA
- end
-
- --Update the players's hud sprint stamina bar
- if SPRINT_HUDBARS_USED then
- hb.change_hudbar(player, "sprint", playerInfo["stamina"])
- else
- local numBars = (playerInfo["stamina"]/SPRINT_STAMINA)*20
- player:hud_change(playerInfo["hud"], "number", numBars)
- end
- end
- end
- end)
- function setState(playerName, state) --Sets the state of a player (0=stopped, 1=moving, 2=primed, 3=sprinting)
- local player = minetest.get_player_by_name(playerName)
- local gameTime = minetest.get_gametime()
- if players[playerName] then
- players[playerName]["state"] = state
- if state == 0 then--Stopped
- player:set_physics_override({speed=1.0,jump=1.0})
- elseif state == 2 then --Primed
- players[playerName]["timeOut"] = gameTime
- elseif state == 3 then --Sprinting
- player:set_physics_override({speed=SPRINT_SPEED,jump=SPRINT_JUMP})
- end
- return true
- end
- return false
- end
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