mese_monster.lua 2.5 KB

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  1. local S = mobs.intllib
  2. -- Mese Monster by Zeg9
  3. mobs:register_mob("mobs_monster:mese_monster", {
  4. type = "monster",
  5. passive = false,
  6. damage = 3,
  7. attack_type = "shoot",
  8. shoot_interval = 0.5,
  9. arrow = "mobs_monster:mese_arrow",
  10. shoot_offset = 2,
  11. hp_min = 10,
  12. hp_max = 25,
  13. armor = 80,
  14. collisionbox = {-0.5, -1.5, -0.5, 0.5, 0.5, 0.5},
  15. visual = "mesh",
  16. mesh = "zmobs_mese_monster.x",
  17. textures = {
  18. {"zmobs_mese_monster.png"},
  19. {"zmobs_mese_monster2.png"},
  20. },
  21. blood_texture = "default_mese_crystal_fragment.png",
  22. makes_footstep_sound = false,
  23. sounds = {
  24. random = "mobs_mesemonster",
  25. },
  26. view_range = 10,
  27. walk_velocity = 0.5,
  28. run_velocity = 2,
  29. jump = true,
  30. jump_height = 8,
  31. fall_damage = 0,
  32. fall_speed = -6,
  33. stepheight = 2.1,
  34. drops = {
  35. {name = "default:mese_crystal", chance = 9, min = 1, max = 3},
  36. {name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 9},
  37. },
  38. water_damage = 1,
  39. lava_damage = 1,
  40. light_damage = 0,
  41. animation = {
  42. speed_normal = 15,
  43. speed_run = 15,
  44. stand_start = 0,
  45. stand_end = 14,
  46. walk_start = 15,
  47. walk_end = 38,
  48. run_start = 40,
  49. run_end = 63,
  50. punch_start = 40,
  51. punch_end = 63,
  52. },
  53. })
  54. mobs:spawn({
  55. name = "mobs_monster:mese_monster",
  56. nodes = {"default:stone"},
  57. max_light = 7,
  58. chance = 5000,
  59. active_object_count = 1,
  60. max_height = -20,
  61. })
  62. mobs:register_egg("mobs_monster:mese_monster", S("Mese Monster"), "default_mese_block.png", 1)
  63. mobs:alias_mob("mobs:mese_monster", "mobs_monster:mese_monster") -- compatiblity
  64. -- mese arrow (weapon)
  65. mobs:register_arrow("mobs_monster:mese_arrow", {
  66. visual = "sprite",
  67. -- visual = "wielditem",
  68. visual_size = {x = 0.5, y = 0.5},
  69. textures = {"default_mese_crystal_fragment.png"},
  70. --textures = {"default:mese_crystal_fragment"},
  71. velocity = 6,
  72. -- rotate = 180,
  73. hit_player = function(self, player)
  74. player:punch(self.object, 1.0, {
  75. full_punch_interval = 1.0,
  76. damage_groups = {fleshy = 2},
  77. }, nil)
  78. end,
  79. hit_mob = function(self, player)
  80. player:punch(self.object, 1.0, {
  81. full_punch_interval = 1.0,
  82. damage_groups = {fleshy = 2},
  83. }, nil)
  84. end,
  85. hit_node = function(self, pos, node)
  86. end
  87. })
  88. -- 9x mese crystal fragments = 1x mese crystal
  89. minetest.register_craft({
  90. output = "default:mese_crystal",
  91. recipe = {
  92. {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
  93. {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
  94. {"default:mese_crystal_fragment", "default:mese_crystal_fragment", "default:mese_crystal_fragment"},
  95. }
  96. })