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- local S = mobs.intllib
- -- Dungeon Master by PilzAdam
- mobs:register_mob("mobs_monster:dungeon_master", {
- type = "monster",
- passive = false,
- damage = 4,
- attack_type = "dogshoot",
- dogshoot_switch = 1,
- dogshoot_count_max = 12, -- shoot for 10 seconds
- dogshoot_count2_max = 3, -- dogfight for 3 seconds
- reach = 3,
- shoot_interval = 2.5,
- arrow = "mobs_monster:fireball",
- shoot_offset = 1,
- hp_min = 12,
- hp_max = 35,
- armor = 60,
- collisionbox = {-0.7, -1, -0.7, 0.7, 1.6, 0.7},
- visual = "mesh",
- mesh = "mobs_dungeon_master.b3d",
- textures = {
- {"mobs_dungeon_master.png"},
- {"mobs_dungeon_master2.png"},
- {"mobs_dungeon_master3.png"},
- {"mobs_dungeon_master4.png"},
- },
- makes_footstep_sound = true,
- sounds = {
- random = "mobs_dungeonmaster",
- shoot_attack = "mobs_fireball",
- },
- walk_velocity = 1,
- run_velocity = 3,
- jump = true,
- view_range = 15,
- drops = {
- {name = "default:mese_crystal_fragment", chance = 1, min = 1, max = 3},
- {name = "default:diamond", chance = 4, min = 1, max = 1},
- {name = "default:mese_crystal", chance = 2, min = 1, max = 2},
- {name = "default:diamondblock", chance = 30, min = 1, max = 1},
- },
- water_damage = 1,
- lava_damage = 1,
- light_damage = 0,
- fear_height = 3,
- animation = {
- stand_start = 0,
- stand_end = 19,
- walk_start = 20,
- walk_end = 35,
- punch_start = 36,
- punch_end = 48,
- shoot_start = 36,
- shoot_end = 48,
- speed_normal = 15,
- speed_run = 15,
- },
- })
- mobs:spawn({
- name = "mobs_monster:dungeon_master",
- nodes = {"default:stone"},
- max_light = 7,
- chance = 7000,
- active_object_count = 1,
- max_height = -70,
- })
- mobs:register_egg("mobs_monster:dungeon_master", S("Dungeon Master"), "fire_basic_flame.png", 1, true)
- mobs:alias_mob("mobs:dungeon_master", "mobs_monster:dungeon_master") -- compatibility
- -- fireball (weapon)
- mobs:register_arrow("mobs_monster:fireball", {
- visual = "sprite",
- visual_size = {x = 1, y = 1},
- textures = {"mobs_fireball.png"},
- velocity = 6,
- tail = 1,
- tail_texture = "mobs_fireball.png",
- tail_size = 10,
- glow = 5,
- expire = 0.1,
- -- direct hit, no fire... just plenty of pain
- hit_player = function(self, player)
- player:punch(self.object, 1.0, {
- full_punch_interval = 1.0,
- damage_groups = {fleshy = 8},
- }, nil)
- end,
- hit_mob = function(self, player)
- player:punch(self.object, 1.0, {
- full_punch_interval = 1.0,
- damage_groups = {fleshy = 8},
- }, nil)
- end,
- -- node hit, bursts into flame
- hit_node = function(self, pos, node)
- mobs:explosion(pos, 1, 1, 0)
- end
- })
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